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Are ultra realistic graphics giving rise to more non-combative exploration games? - Page 6

post #51 of 67
Quote:
Originally Posted by limitlessenergy View Post

Graphics always ruin gameplay. They are a way to carebear games. Almost every game release now day is CAREBEAR. If you don't know what CAREBEAR is it is when developers listen to all the crying noobs who cry NERF NERF NERF and the game ends up with terrible and unprofessional gameplay.

Best example is comparing 1.3 CS to CS:GO.

CS:GO is the Carebear CS for bad players who can't handle quick scoping bunny hoppers because they are bad and can't handle quake / unreal style speed and gameplay.

Even quake is carebear now. You can't move nearly as fast as you could before.

Another example is TF2. TF2 = CAREBEAR. Pros play Fortress Forever 4v4's. You can't even call yourself a pro if you play TF2. I never did a TF2 scrim in my entire life and the first 8v8 scrim I did I top fragged and never played tf2 again.

Man, too bad we can't all live up to your standard of play. rolleyes.gif
     
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post #52 of 67
Quote:
Originally Posted by limitlessenergy View Post

Graphics always ruin gameplay. They are a way to carebear games. Almost every game release now day is CAREBEAR. If you don't know what CAREBEAR is it is when developers listen to all the crying noobs who cry NERF NERF NERF and the game ends up with terrible and unprofessional gameplay.

Best example is comparing 1.3 CS to CS:GO.

CS:GO is the Carebear CS for bad players who can't handle quick scoping bunny hoppers because they are bad and can't handle quake / unreal style speed and gameplay.

Even quake is carebear now. You can't move nearly as fast as you could before.

Another example is TF2. TF2 = CAREBEAR. Pros play Fortress Forever 4v4's. You can't even call yourself a pro if you play TF2. I never did a TF2 scrim in my entire life and the first 8v8 scrim I did I top fragged and never played tf2 again.

Try playing TF2 6s, get curb stomped. Not really but highlander is not comparable to 6s.
post #53 of 67
Quote:
Originally Posted by limitlessenergy View Post

Graphics always ruin gameplay. They are a way to carebear games. Almost every game release now day is CAREBEAR. If you don't know what CAREBEAR is it is when developers listen to all the crying noobs who cry NERF NERF NERF and the game ends up with terrible and unprofessional gameplay.

Best example is comparing 1.3 CS to CS:GO.

CS:GO is the Carebear CS for bad players who can't handle quick scoping bunny hoppers because they are bad and can't handle quake / unreal style speed and gameplay.

Even quake is carebear now. You can't move nearly as fast as you could before.

Another example is TF2. TF2 = CAREBEAR. Pros play Fortress Forever 4v4's. You can't even call yourself a pro if you play TF2. I never did a TF2 scrim in my entire life and the first 8v8 scrim I did I top fragged and never played tf2 again.

The CS argument is old, tired, and nonsense.

Pretty much the entire CS community has moved to GO because of the renewed interest in big eSports. (this goes for the hard-core 1.6 hold outs as well)

The original Gouls n Ghosts for Nintendo was and still is one of the most insanely difficult games in existence, but that doesn't mean it has a larger player base than Dark Souls, or is a more enjoyable game than Dark Souls.

I'm not entirely sure what your point is?
post #54 of 67
Quote:
Originally Posted by FlashFir View Post

Try playing TF2 6s, get curb stomped. Not really but highlander is not comparable to 6s.

This, playing in tf2 lobby is not the same at all.
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post #55 of 67
Quote:
Originally Posted by Rickles View Post

Quote:
Originally Posted by FlashFir View Post

Try playing TF2 6s, get curb stomped. Not really but highlander is not comparable to 6s.

This, playing in tf2 lobby is not the same at all.

FYI for people reading this:
Which is purportedly the bottom of the barrel in terms of skill in the matches...
post #56 of 67
Quote:
Originally Posted by aweir View Post

Do you think that graphics by itself could be the selling point of a game? I think that we are at the point where scenery in games looks better than reality. When I play games I am so mesmerized by the graphics that I lose interest in fighting and instead I want to wander around and explore. Because of this you will notice the rise in adventure games that feature very little fighting and instead focus on immersing the player in the world of the game.

Browse the Steam store and you will see evidence of this. Even first person shooters have evolved into first-person explorers. FPE

http://www.ign.com/articles/2014/04/24/why-non-violent-games-are-taking-over-an-industry

I wouldn't say they are taking over, but they are definitely finding a better market now that the graphical capabilities are able to almost match reality.

Games like Dear Esther are a prime example - you just walk from point A to B and take in the surroundings and the narrative. You don't win, you don't lose, you don't fight, you don't level up. Yet I really enjoyed it and got some fantastic screenshots for my Twitter.

Sometimes it's just nice to have a break from fighting and explore. Without leaving my chair.
post #57 of 67
Thread Starter 
I saw the screenshots of Dear Esther and I have to say the scenery looks dark and dreary. the problem is that my monitor has pretty bad IPS glow and dark scenes just look absolutely lousy. It's the reason why I stopped playing Amnesia.
post #58 of 67
Quote:
Originally Posted by JohnSantina View Post

I wouldn't say they are taking over, but they are definitely finding a better market now that the graphical capabilities are able to almost match reality.

Games like Dear Esther are a prime example - you just walk from point A to B and take in the surroundings and the narrative. You don't win, you don't lose, you don't fight, you don't level up. Yet I really enjoyed it and got some fantastic screenshots for my Twitter.

Sometimes it's just nice to have a break from fighting and explore. Without leaving my chair.

Loved Dear Esther and pretty much feel the same way on the topic. It's not exactly a game I'd replay often but it's nice to just soak in the atmosphere of the game without worrying about surviving in the game world. It's really relaxing.

I've been eying the vanishing of ethan carter but I'll be buying it tonight now thanks to this thread. I enjoy just walking around in games sometimes, don't always need the constant action of a FPS or racing game, etc.

I'm well over 200 hours in Skyrim (which I know is nothing) and same with Oblivion probably near 400 hours... I'm afraid of how many hours I've got in Morrowind...

90% of this time is simply exploring and hoarding items.

To put it in perspective I'm probably over 500 hours now between BF3 + BF4 and have no clue how many hours I've invested into games like UT or CS but I'd imagine it's a pretty scary number...

It's nice to have the option to get back to a slower paced less aggressive game, though.
Edited by SoloCamo - 1/21/15 at 3:45pm
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post #59 of 67
Dear Esther has beautiful art style even though a lot of the vegetation is 2D lol. The caves look magnificent though.



That game is actually a bit too minimalistic for me, since you literally do nothing but walk. If any game deserves to be called a "walking simulator" it might be Dear Esther... although Source engine doesn't have very authentic walking anyway. lachen.gif

I do love other non-combative exploration based games though, like The Vanishing of Ethan Carter which is more visually stunning than Dear Esther. I also loved Anna: Extended Edition and I liked The Stanley Parable well enough. Like SoloCamo I've spent a ton of time exploring in The Elder Scrolls games, and also the 3D Fallout games. 750 hours and counting in Skyrim for me.
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post #60 of 67
Quote:
Originally Posted by SoloCamo View Post


I've been eying the vanishing of ethan carter but I'll be buying it tonight now thanks to this thread. I enjoy just walking around in games sometimes, don't always need the constant action of a FPS or racing game, etc.

I'm well over 200 hours in Skyrim (which I know is nothing) and same with Oblivion probably near 400 hours... I'm afraid of how many hours I've got in Morrowind...

90% of this time is simply exploring and hoarding items.

To put it in perspective I'm probably over 500 hours now between BF3 + BF4 and have no clue how many hours I've invested into games like UT or CS but I'd imagine it's a pretty scary number...

It's nice to have the option to get back to a slower paced less aggressive game, though.

I have added the Vanishing of Ethan Carter to my wishlist - thanks for the heads up. I'll wait for a sale, though...far too many games to play as it is!! lol

The very thought of starting Skyrim just demotivates me. It's just too much for my brain to comprehend, there is no way I would finish it within a year...I just don't have the time.

I would like more of the narrative driven "games" though. They are a refreshing break.
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