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GTX 970s can only use 3.5GB of 4GB VRAM issue - Page 297

post #2961 of 2990
Quote:
Originally Posted by General123 View Post


Watch the Vram usage at 1:16.

But it's stuttering all the time, not just when the VRAM usage goes above 3.5GB. Or am I missing something here?

That really does not look like an issue with VRAM to me. No one has reported 2 FPS because of a game drawing too much VRAM, not in the past and not now. Even if you had three 2GB 770's in a perfectly optimised game (for 3-way SLI) and the game was drawing 4-5GB of VRAM, the game would not be throttling by that much. That looks like an entirely different issue.
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post #2962 of 2990
Quote:
Originally Posted by General123 View Post


Watch the Vram usage at 1:16.

I see the VRAM usage but what kind of AA is that? I don't think I know of a card that wouldn't choke on 16x or 32x AA, MSAA or possibly even CSAA, but it really depends on the game I guess.

EDIT: From what I've seen on NeoGaf is that it's MSAA lol, 32X MSAA is crazy.

Quote:
Originally Posted by AngryGoldfish View Post

But it's stuttering all the time, not just when the VRAM usage goes above 3.5GB. Or am I missing something here?

That really does not look like an issue with VRAM to me. No one has reported 2 FPS because of a game drawing too much VRAM, not in the past and not now. Even if you had three 2GB 770's in a perfectly optimised game (for 3-way SLI) and the game was drawing 4-5GB of VRAM, the game would not be throttling by that much. That looks like an entirely different issue.

I remember trying the Titan Fall Beta and using Ultra textures on a 2GB card for me made the game totally unplayable, it would barely load, and if it did it would run insanely bad, but maybe it was because of the Beta.
Edited by TopicClocker - 5/18/15 at 1:21pm
post #2963 of 2990
Quote:
Originally Posted by TopicClocker View Post

I see the VRAM usage but what kind of AA is that? I don't think I know of a card that wouldn't choke on 16x or 32x AA, MSAA or possibly even CSAA, but it really depends on the game I guess.

EDIT: From what I've seen on NeoGaf is that it's MSAA lol, 32X MSAA is crazy.
I remember trying the Titan Fall Beta and using Ultra textures on a 2GB card for me made the game totally unplayable, it would barely load, and if it did it would run insanely bad, but maybe it was because of the Beta.

Yeah, a game can be turned to poop with a 2GB card with high settings, but usually it's going from something like 40 FPS to 20, which is unplayable but not 2 FPS.
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post #2964 of 2990
Quote:
Originally Posted by jasjeet View Post

What is the error exactly? You need to help us to help you. As i said D3D error is the memory leak, and just needs patching. Increase page file to help. I can still play for hours without an issue however, but it crashes more often online, especially during loading sequences.

ERR_GFX_D3D_INIT




I wasn't really looking for help, to be honest. I was venting. There isn't much some random dude on the Internet can do that some other random dude hasn't tried already. If it is a pagefile issue, why hasn't anyone from Rockstar responded with this in mind, after having received dozens of tickets with the same issue? Not to come across as offensive, but everyone seems to think they are the ones with the solution, like it's obvious. It becomes irritating, frankly, after each and every method fails. It's the same nonsense I get from my Internet provider. Every time I phone up with a fault, someone always thinks they know what it is. Here's the bee in the bonnet: they never do.

With all that ranting aside, I will look into altering the way my pagefiling works and see if it helps.

Quote:
Originally Posted by rickcooperjr View Post

This seriously redflags a problem with your GTX 970 itself and rules out the GTA V game altogether it don't take a rocket scientist to understand this no game will require you to underclock your GPU unless said GPU is being pushed beyond its limits via factory / manual OCing or the GPU card hardware itself is faulty.

Then there are multiple people with multiple different GPU's and systems that are all faulty, and there is only one application that can bring that fault out. Which also happens to be a brand new game that was delayed multiple times due to the mountain of a task that was bringing GTA V to the PC. Is that what you're saying?

If my card is indeed faulty, do you really think Gigabyte is not going to give me the runaround just as Rockstar are doing? Do you really think Gigabyte is going to accept a return because their card won't run one game when I've only seen a few other G1 Gaming 970's with this issue? You say it's not rocket science, but where is the clear and undeniable evidence that everyone who is experiencing this issue has a faulty GPU should be seeing and able to read?

In my opinion, Rockstar need to release a patch that fixes the problem. Gigabyte or any manufacturer won't be held responsible for a game developer's inability to optimise to each GPU properly. In my case, the 970 is not exactly a weird one. It's one of the most popular cards around and was sold with GTA V. If the card is faulty, I'll take my money back, thank you very much. But how am I going to prove that exactly?

Quote:
Originally Posted by amin12345 View Post

Its not a faulty GPU guys manny people have this issue and im sure hes able to play other demanding games with 0 crash. Can you post the error log from windows when the game crashs? How does your game crash is it after awhile of playing?

It crashes after a heist or mission ends, usually. In the waiting screen for the next mission, the game occasionally crashes. Windows pings, the error pops and GTA V stops responding and has to be closed. I restart the system and try again. 30 minutes could go by, or two hours. The only regularity is at one point during the game the game crashes. And that seems to be a moot point as according to the thread on Steam, others are experiencing the crash at entirely random points, not just during loading screens.

I'd also like to add that this particular error was not as much of a problem as when I initially started playing the game, which was day one. Although there were many, many times where the servers were not capable of handling the traffic, someone gets dropped, or occasionally when my overclocks needed tweaking, I was not crashing or losing my place in the server as often as I am now.
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post #2965 of 2990
Quote:
Originally Posted by AngryGoldfish View Post

Quote:
Originally Posted by jasjeet View Post

What is the error exactly? You need to help us to help you. As i said D3D error is the memory leak, and just needs patching. Increase page file to help. I can still play for hours without an issue however, but it crashes more often online, especially during loading sequences.

ERR_GFX_D3D_INIT




I wasn't really looking for help, to be honest. I was venting. There isn't much some random dude on the Internet can do that some other random dude hasn't tried already. If it is a pagefile issue, why hasn't anyone from Rockstar responded with this in mind, after having received dozens of tickets with the same issue? Not to come across as offensive, but everyone seems to think they are the ones with the solution, like it's obvious. It becomes irritating, frankly, after each and every method fails. It's the same nonsense I get from my Internet provider. Every time I phone up with a fault, someone always thinks they know what it is. Here's the bee in the bonnet: they never do.

With all that ranting aside, I will look into altering the way my pagefiling works and see if it helps.

Quote:
Originally Posted by rickcooperjr View Post

This seriously redflags a problem with your GTX 970 itself and rules out the GTA V game altogether it don't take a rocket scientist to understand this no game will require you to underclock your GPU unless said GPU is being pushed beyond its limits via factory / manual OCing or the GPU card hardware itself is faulty.

Then there are multiple people with multiple different GPU's and systems that are all faulty, and there is only one application that can bring that fault out. Which also happens to be a brand new game that was delayed multiple times due to the mountain of a task that was bringing GTA V to the PC. Is that what you're saying?

If my card is indeed faulty, do you really think Gigabyte is not going to give me the runaround just as Rockstar are doing? Do you really think Gigabyte is going to accept a return because their card won't run one game when I've only seen a few other G1 Gaming 970's with this issue? You say it's not rocket science, but where is the clear and undeniable evidence that everyone who is experiencing this issue has a faulty GPU should be seeing and able to read?

In my opinion, Rockstar need to release a patch that fixes the problem. Gigabyte or any manufacturer won't be held responsible for a game developer's inability to optimise to each GPU properly. In my case, the 970 is not exactly a weird one. It's one of the most popular cards around and was sold with GTA V. If the card is faulty, I'll take my money back, thank you very much. But how am I going to prove that exactly?

Quote:
Originally Posted by amin12345 View Post

Its not a faulty GPU guys manny people have this issue and im sure hes able to play other demanding games with 0 crash. Can you post the error log from windows when the game crashs? How does your game crash is it after awhile of playing?

It crashes after a heist or mission ends, usually. In the waiting screen for the next mission, the game occasionally crashes. Windows pings, the error pops and GTA V stops responding and has to be closed. I restart the system and try again. 30 minutes could go by, or two hours. The only regularity is at one point during the game the game crashes. And that seems to be a moot point as according to the thread on Steam, others are experiencing the crash at entirely random points, not just during loading screens.

I'd also like to add that this particular error was not as much of a problem as when I initially started playing the game, which was day one. Although there were many, many times where the servers were not capable of handling the traffic, someone gets dropped, or occasionally when my overclocks needed tweaking, I was not crashing or losing my place in the server as often as I am now.

PLZ answer this why would underclocking the Vram fix the problem as you said it does on the GTX 970 in GTA V this is not normal and Vram frequency has nothing to do with the games code or optimizations so if underclocking fixes it this meens your graphics card isn't right under no circumstance unless there is a unstable overclock from you or OEM manufacturer should you ever be required to underclock to resolve a game crash issue do you not understand this.

I am sorry but I see this as a very valid question that requires answering as I am very puzzled because in all my years of gaming and such never heard of this without something being very wrong on the graphics card or unless the factory / user overclocks are just to high and the card can't sustain it how is this a game problem when mysteriously underclocking fixes the issue.

My experience if a game requires you to underclock your hardware this redflags a hardware issue not a game issue because game code has nothing to do with your clocks or theyre stability only thing that would is if a said piece of hardware is unstable to start with. I also want to point out maybe other games don't push the GTX 970 as hard did you ever think about that. The major open world games use alot of hardware far more than other type of games just pointing that out GTA V is a huge open world game that has so much swapping in and out of the Vram far more than any other game recently from my experience GTA V is murder on Vram swap out and in general Vram usage.

PLZ keep in mind GTA V is a special breed and is different from other games in way it uses the Vram to its maximum whether in total usage or just the raw swap out of object in and out of Vram and such it would be the one to find faults in a GPU or a GPU overclock especially on the Vram because of the shear amount of stuff going on constantly around the entire map. The reason is the amount of stuff being pre rendered in vram and such and the sheer amount of swapout of objects in and out of Vram GTA V is a monster at this. I looked at the shear amount of data in and out on Vram it is staggering compared to even far cry 4 we are talking 4-5 times more sometimes more swapping in and out VS far cry4 so yes this game would be the one to run the GTX 970's Vram issue into the ground.

I want to point out I have had like 3 crashes since GTA V release on my sig rig so PLZ enlighten me as to why this is.

I got another question isn't GTA V a Nvidia gameworks game the issue could very well be Nvidia gameworks related and have nothing to do with game itself.
Edited by rickcooperjr - 5/18/15 at 6:01pm
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post #2966 of 2990
Quote:
Originally Posted by rickcooperjr View Post

PLZ answer this why would underclocking the Vram fix the problem as you said it does on the GTX 970 in GTA V this is not normal and Vram frequency has nothing to do with the games code or optimizations so if underclocking fixes it this meens your graphics card isn't right under no circumstance unless there is a unstable overclock from you or OEM manufacturer should you ever be required to underclock to resolve a game crash issue do you not understand this.

I am sorry but I see this as a very valid question that requires answering as I am very puzzled because in all my years of gaming and such never heard of this without something being very wrong on the graphics card or unless the factory / user overclocks are just to high and the card can't sustain it how is this a game problem when mysteriously underclocking fixes the issue.

My experience if a game requires you to underclock your hardware this redflags a hardware issue not a game issue because game code has nothing to do with your clocks or theyre stability only thing that would is if a said piece of hardware is unstable to start with. I also want to point out maybe other games don't push the GTX 970 as hard did you ever think about that. The major open world games use alot of hardware far more than other type of games just pointing that out GTA V is a huge open world game that has so much swapping in and out of the Vram far more than any other game recently from my experience GTA V is murder on Vram swap out and in general Vram usage.

PLZ keep in mind GTA V is a special breed and is different from other games in way it uses the Vram to its maximum whether in total usage or just the raw swap out of object in and out of Vram and such it would be the one to find faults in a GPU or a GPU overclock especially on the Vram because of the shear amount of stuff going on constantly around the entire map. The reason is the amount of stuff being pre rendered in vram and such and the sheer amount of swapout of objects in and out of Vram GTA V is a monster at this. I looked at the shear amount of data in and out on Vram it is staggering compared to even far cry 4 we are talking 4-5 times more sometimes more swapping in and out VS far cry4 so yes this game would be the one to run the GTX 970's Vram issue into the ground.

I want to point out I have had like 3 crashes since GTA V release on my sig rig so PLZ enlighten me as to why this is.

I got another question isn't GTA V a Nvidia gameworks game the issue could very well be Nvidia gameworks related and have nothing to do with game itself.

I never said that underclocking the memory was something I was willing to try or in agreement of. Underclocking the card has been one of the few solutions that has temporarily fixed the crashes, and for many it did nothing. I have said this already. The theory of it makes no sense to me so I won't do it. I'm not one to just randomly urinate in the wind and hope it lands in the toilet. If someone can give me definitive and easy to understand evidence as to why underclocking fixes the issue across multiple different GPU's and systems, I will look into it. Otherwise it's just a temporary and/or coincidental fix. It also goes against what I believe in as a consumer. I believe I should get what I paid for. If I don't, I should get my money back.

I have no idea why your game is crashing. At what point did I insinuate I knew the definitive answers to even my own issue let alone yours? I am simply repeating what others have said helped them and I am repeating what has not helped others. I have also mentioned what has not helped me. There are still a few methods I have to test out, including removing all overclocks, reinstalling the game, reinstalling Windows, messing with pagefile, running the game in window borderless mode and disabling onboard graphics in the motherboard BIOS.
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post #2967 of 2990
Why don't you do some basic troubleshooting first such as monitoring CPU/GPU/VRAM and Page file usage using MSI afterburner and show us the results before a crash occurs.
What is your page file limit? Have you tried to increase the limit?

Reason why R* has not responded because they know the issue but haven't resolved it. GTA V is a big game. R* support is generally Tier 1 and obviously rubbish at communicating. You aren't speaking to engineers with tickets.
Edited by jasjeet - 5/20/15 at 3:31am
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post #2968 of 2990
Quote:
Originally Posted by jasjeet View Post

Why don't you do some basic troubleshooting first such as monitoring CPU/GPU/VRAM and Page file usage using MSI afterburner and show us the results before a crash occurs.
What is your page file limit? Have you tried to increase the limit?

Reason why R* has not responded because they know the issue but haven't resolved it. GTA V is a big game. R* support is generally Tier 1 and obviously rubbish at communicating. You aren't speaking to engineers with tickets.

Because I have already done basic troubleshooting. As I have said, what I have not tried is underclocking (not happening), flashing the original BIOS (I can't see how that would help since the problem is widespread amongst many GPU's and even some integrated graphics solutions) and altering the limits of my pagefile. I am currently testing no additional overclocks on a custom BIOS. Yesterday I played for around two-three hours, and apart from server drops, I did not crash. However, this was also tested after the new Witcher 3 driver update, so I cannot confirm that removing the overclocks helped and it wasn't the driver update. Other Steam users said the driver update did not help them, so it could either be a coincidence I did not crash, the driver has helped, or the lower overclocks have helped. I'm not jumping to any conclusions.

I know why Rockstar have not offered a proper solution. I know the people I am talking to are not engineers. Assumptions are the mother of all *don't want to get another petty infraction for using a slightly vulgar acronym*.
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post #2969 of 2990
Quote:
Originally Posted by AngryGoldfish View Post

Because I have already done basic troubleshooting. As I have said, what I have not tried is underclocking (not happening), flashing the original BIOS (I can't see how that would help since the problem is widespread amongst many GPU's and even some integrated graphics solutions) and altering the limits of my pagefile. I am currently testing no additional overclocks on a custom BIOS. Yesterday I played for around two-three hours, and apart from server drops, I did not crash. However, this was also tested after the new Witcher 3 driver update, so I cannot confirm that removing the overclocks helped and it wasn't the driver update. Other Steam users said the driver update did not help them, so it could either be a coincidence I did not crash, the driver has helped, or the lower overclocks have helped. I'm not jumping to any conclusions.

I know why Rockstar have not offered a proper solution. I know the people I am talking to are not engineers. Assumptions are the mother of all *don't want to get another petty infraction for using a slightly vulgar acronym*.

My experience with game crashes are either memory leaks or unstable clocks, one will crash with an error message (mem leaks) and the other with a BSoD or black screen.

Another way to test your pagefile and memory leaks is to time how long it takes to crash and once you have crashed try to replay the same mission, or do the same things up to your crash. Memory leaks are pretty common, it really just depends how big they are and increasing your pagefile size will typically just delay how long you go in between crashes.
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See Pee Yoo
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post #2970 of 2990
Quote:
Originally Posted by Rickles View Post

My experience with game crashes are either memory leaks or unstable clocks, one will crash with an error message (mem leaks) and the other with a BSoD or black screen.

Another way to test your pagefile and memory leaks is to time how long it takes to crash and once you have crashed try to replay the same mission, or do the same things up to your crash. Memory leaks are pretty common, it really just depends how big they are and increasing your pagefile size will typically just delay how long you go in between crashes.

When I first began playing the game on launch day, my overclocks—for both GPU and CPU—that were stable for everything else were blue screening for GTA. I duly decreased them and BSOD went away. Then this D3D error began appearing occasionally. Then it began appearing almost every session. For other people they can't even play for ten minutes without the game crashing. I can at least play for 45 minutes or more. I am currently playing the game with no additional overclocks, but with a modified BIOS that allows the card to boost by itself to 1455Mhz. The only parameters changed in the BIOS are power limits, thermal threshold, and voltage table. The BIOS is set to restrict boost to 1455Mhz, which is what I'm currently playing GTA at. I previously had Afterburner boosting the card to 1510/7600Mhz. Now I'm at 1455/7010Mhz, or basically stock.

I am very inexperienced with pagefile. I will be looking into it. The crashes appear to be random. The only consistency is at what point during the game they appear, which is almost always after a mission is ended and I am waiting for the next mission/screen.
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