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Does the Nvidia control panel triple buffering only work for openGL games only?

post #1 of 4
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Does the Nvidia control panel triple buffering only work for openGL games only? And why doesn't it work for DirectX games?
post #2 of 4
It just doesn't. If you want 3 buffers for directX games you can use D3DOverrider to enable it. I don't believe it technically is the same process but I think it should accomplish what your trying to do (using 3 buffers instead of two).
    
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post #3 of 4
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Quote:
Originally Posted by Klue22 View Post

It just doesn't. If you want 3 buffers for directX games you can use D3DOverrider to enable it. I don't believe it technically is the same process but I think it should accomplish what your trying to do (using 3 buffers instead of two).
I could be wrong but do most new DirectX games have triple buffering on automatically when you set V-sync on?
post #4 of 4
DirectX games use Render Ahead which I think uses three buffers by default (not sure though). It works different from triple buffering because triple buffering allows you to drop frames. The following article might explain it better than me.

http://www.anandtech.com/show/2794/4
    
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