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Motion Blur: yes or no?

post #1 of 17
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I know that motion blur is important in games running low on fps because it makes the game look smoother, but what about using motion blur in games running 60+ fps?

There are many people who don't like motion blur. However the article below by nvidia says this, as if certain games would benefit from using motion blur:

"One of the best ways to simulate speed in a video game is to use motion blur. Motion blur can be one of the most important effects to add to games, especially racing games, because it increases realism and a sense of speed."

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch27.html

Is it taxing for the GPU or it has no impact at all? Do all games which require speed (not only racing games, fps for example) benefit from this?

I am playing CS: GO, should I enable it? Will it make the game more real looking?
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post #2 of 17
"Do all games which require speed (not only racing games, fps for example) benefit from this?" Not really, they would rather benefit from a higher refresh rate, especially in fps games.

"I am playing CS: GO, should I enable it?" Not necessary, since when enabled and you shake the mouse across the screen it will have this motion blur behind the movement, this is more likely to restrict how fast you notice enemies. Don't enable it at 60hz in CS.

Motion blur can increase fps slightly because the GPU won't have to work its maximum to display a frame with motion with it (since motion is not specific detailing, like increasing eye candy stuff such as resolu... or AA)
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post #3 of 17
Enable it if you like how it looks. It doesn't really impact performance on modern GPUs. I use it in games to some degree because games look weird without it. Our eyes see motion blur in real life, the problem is most games don't have object motion blur but only screen motion blur.
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post #4 of 17
I like it sometimes like in BF3 single player I had it on for the campaign. But in multiplayer always removed it. I guess it would be what type of gamer you are. If you're gungho competitive, any little edge helps. Then turn it off as it can obscure your view even more so (especially peripheral) when quickly reflex aiming. Try a day with it and another day without it pretty much.
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post #5 of 17
I like the look so yes. Things got blur moving too fast in real life anyway.
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post #6 of 17
'it can obscure your view'
I never noticed that, in how far does it do that? Now that you mention it I do seem to remember to pick up the flicker in peripheral view at 80hz, but I don't past 90. (edit: also I don't really game with peripheral view so excuse my curiosity. edit: actually I might have miss-read that because of the wording in the OP. Since blur reduction is a feature to turn on to significantly reduce blur, not a feature to 'turn off blur'.)

Personally, I think Blur Reduction highlights poor frame timing, so vsync stable is preferred, though I don't really notice drops into the 100s in the games I play (Alternatively run the game at 2x-4x your monitor refresh rate. xP ). Flip queue size (pre-rendered frames) at 1 or 2 to reduce input lag, vs the default 3, but lower might reduce your fps, depending on game.

edit: also cs go is more tactical, but I heard people have success with blur reduction/CRT in some fps games. Anyway, whatever you enjoy more. I enjoy blur reduction to scroll through forums and gaming~
Edited by Tivan - 1/12/15 at 9:35pm
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post #7 of 17
I always turn it off, I think it decreases performance and ruins my smooth framerates biggrin.gif
    
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post #8 of 17
Always off for me too, i think it makes the graphics look worse.
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post #9 of 17
I like it. Especially on my player's hands when he's reloading (Crysis 3 esque)

Looks "cinematic" or something.
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post #10 of 17
I tend to only leave it on for racing/driving games, but switch it off on everything else. I like things nice n crisp especially when playing MP FPS.
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