Originally Posted by Millillion
I wouldn't say avoiding
cooperation, more that you just don't need to explicitly cooperate in order to do most things. It is really good about allowing people to cooperate.
I definitely miss being able to use more abilities, but GW1 may have went a little overboard. It wasn't so much a coding nightmare as it was a balance nightmare.
On the original topic, maybe this will get me back into it. I've spent so many hours on it I may just be burned out for good, but we'll see.
Balancing was hard in GW1, but they did a pretty darn good job at it.
Another thing to consider though is that with the nearly infinite number of combos possible, the game was very capable of self balancing
. Leave an "OP" build in the game for a few weeks and suddenly everyone is finding ways to bring it down and it falls back out of favor without Anet having to do anything at all.
For instance, everyone in my guild thought 55 monks were OP for PvP. I took on a full team of them myself as a life stealing necro and laughed to victory.
When you look at it this way, it really wouldn't be all that impractical for a team like Anet that specifically already has experience working in such a system to create a new one that is fairly balanced.
As for the bit about cooperation in GW2... I really have to disagree. The game basically punishes you for teaming up.
Yeah, they have the level scaling thing for certain areas, but that doesn't really make new players strong enough to do any of the high level content with any effectiveness, and it doesn't make high level players weak enough to not just breeze through everything (or reward either group with any useable loot either). That is the only "saving grace" when it comes to teamwork in this game, and it isn't a very strong one.
In all other scenarios, the closest thing to encouraging teamwork in GW2 is dungeons that require you to do some tedious task a half billion times in a row, or world bosses with stupidly high single target damage output and HP. This isn't really teamwork however so much as many individuals simultaneously but completely independently doing the same task.
There is no way to directly help your "team mates", other than perhaps getting them up from a downed state, which more often than not the in-game community frowns upon and discourages because it usually takes longer to do that than to just kill the enemy yourself and let the ally respawn.
Heck, it wasn't until like a year after launch that you could actually party with your friends unless you just happened to get really lucky and randomly get placed into the same instance... I mean, come on man!