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Windows audio stack sucks, anything higher than stereo 16 bit 44.1k has higher cursor lag - Page 12  

post #111 of 258
Quote:
Originally Posted by bombastinator View Post

Possibly true. How does this apply to the mouse problem you seem to be having? I can't seem to find a cogent description of the actual problem. You must admit this makes things look a bit weird.

A bit weird?

r0ach is basically telling us that we should sacrifice sound quality, volume, and a host of other features for the sake of a fraction of a millisecond of consistency and response time in mouse movement... Do you know how CRAZY that sounds? It is an imperceptible difference in feel, but I can guarantee the difference in sound quality is going to be very noticeable (if you get good speakers/headphones).
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post #112 of 258
Thread Starter 
Quote:
Originally Posted by Mad Pistol View Post

A bit weird?

r0ach is basically telling us that we should sacrifice sound quality, volume, and a host of other features for the sake of a fraction of a millisecond of consistency and response time in mouse movement... Do you know how CRAZY that sounds? It is an imperceptible difference in feel, but I can guarantee the difference in sound quality is going to be very noticeable (if you get good speakers/headphones).

Except you're wrong as usual. If you can't feel the difference in how much more sluggish mouse movement is when raising bitrate from 16bit 44.1k to anything higher, then you don't have arms. Some audio guy already posted about how there is little difference in sound quality of anything higher anyway.
post #113 of 258
Quote:
Originally Posted by r0ach View Post

Except you're wrong as usual. If you can't feel the difference in how much more sluggish mouse movement is when raising bitrate from 16bit 44.1k to anything higher, then you don't have arms. Some audio guy already posted about how there is little difference in sound quality of anything higher anyway.

Yes. I'm sure many posters in this thread are missing eyes, ears, and limbs.

You have unraveled the secret of this forum. Every poster is a disabled person.
post #114 of 258
Except you're wrong as usual.

Even your thread title is a joke "Possible only one sound card exists to give proper mouse movement"....

Ye alright, show me your test with your large inventory of sound cards on identical system with many different users in a blind test and see how many can actually tell a difference.

So sick of reading these threads which is why I check these forums once a week now and it's always the same.

"Only Samsung DVD drives do not distort mouse movement"
"Do not have more than 3 fans in your system or it will cause clown cursor"
"PC System facing South West will affect voltage levels on mouse USB"
post #115 of 258
some people are hypersensitive visually or have unusual reflexes R0ach may be one of them. what may be true for him may not be for others. The supposition that it should obvious te everyone however is obviously false because of the simple fact that it is not, as proven by the contents of this thread.
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post #116 of 258
such wow

much elitist

so argument

#PCMasterRace


why are we going on about some inconceivable 0.01% (to the 99% of the population) so called improvement (placebo?) at the expense of everything else?
post #117 of 258
Quote:
Originally Posted by r0ach View Post

Except you're wrong as usual. If you can't feel the difference in how much more sluggish mouse movement is when raising bitrate from 16bit 44.1k to anything higher, then you don't have arms. Some audio guy already posted about how there is little difference in sound quality of anything higher anyway.

Except that sound cards or DAC's offer a significantly cleaner and louder sound. I have never had a motherboard where if the volume was adequate, even @ 100% volume. It simply cannot push enough power to the speaker/headphones without an external power source. However, I get a Sound Blaster Z, and the thing is deafening @ 30%. Also, I have some nicer headphones, and the difference between onboard audio and a dedicated sound card is very perceivable. It's kind of like the difference between playing a game @ 720P and 1080P... the details are cleaner and more pleasing to the ear. It's because sound cards can push headphones with higher impedance... something that onboard audio cannot do.

And unlike your claim in the original post of this thread, there is an army of audiophiles that will agree with me on this. Very few will sacrifice audio quality for a few tenths of a millisecond faster response on your mouse. Get real.
Edited by Mad Pistol - 1/18/15 at 9:27pm
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post #118 of 258
IF the problem is errant mouse polls, why don't we just use a small amount of mouse smoothing to get rid of this? e.g. a small buffer on the driver/software side?

I'm pretty sure mouse drivers do this right?
post #119 of 258
the question is whether it is significant or not. might it be enough to affect, say high speed photography? likely, the question is does it affect or is even noticeable to a given user.

the consensus seems to be generally no. To someone hypersensitive to such things it remains possible. The most interesting test to me at this point, is if someone can tell the difference between proper and standard mouse movement in a double blind.

the human mind is sadly adept at tricking itself into things. The question of perception needs to be accurately quantified before the value of the research done can be judged.
Edited by bombastinator - 1/18/15 at 11:46pm
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post #120 of 258
Thread Starter 
Quote:
Originally Posted by bombastinator View Post

the question is whether it is significant or not. might it be enough to affect, say high speed photography? likely, the question is does it affect or is even noticeable to a given user.

the consensus seems to be generally no. To someone hypersensitive to such things it remains possible. The most interesting test to me at this point, is if someone can tell the difference between proper and standard mouse movement in a double blind.

the human mind is sadly adept at tricking itself into things. The question of perception needs to be accurately quantified before the value of the research done can be judged.

Instead of pretending that Bill Gates hand picks every optimized setting on Windows possible, why don't you actually just test one of the easy to notice settings yourself? Change audio bitrate to 16 bit 44.1k, then change it to 24bit 192k. The difference is stupidly easy to notice for mouse movement. The only way you can't notice it is if you can't notice the difference in vsync on and off.

Do you think settings like HPET on/off are placebo too? What's with these people. There's tons of PC settings that alter mouse movement.

You're using a non-realtime OS that sucks at multitasking and sucks at heavy IO without being detrimental to other components. It's the nature of general purpose, modular hardware with no engineering done to priortize input devices. The audio stack is given too much priority in comparison because it's too easy to quantify bad audio (it makes loud popping sounds) compared to bad mouse movement.
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