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post #5081 of 6126
The scanlines definitely need to be addressed because there are certain games out there where you simply will NOT get high fps no matter what you do and that's due to the optimization of the game. In Guild Wars 2 no matter what GPU configurations I had or what game settings I played at (including the lowest settings) I will not see above 45 fps in a certain city. Poor optimization can prevent you from getting 90-100fps in some games so at that point you need to rely on gsync at lower frame rates but if the scanlines are there then you're outta luck.
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post #5082 of 6126
I have been out too long from this thread, 200 unread posts lol.

Could anyone update me about those lines quickly read about? I've followed all the other issues, but this one is new to me.
post #5083 of 6126
Quote:
Originally Posted by Dr Mad View Post

I can read some suprising comments here mellowsmiley.gif

So horizontal scanlines aren't a good raison to complain since :

1 - if you bought such an expensive monitor, then you can afford gpu's to keep a constant 100fps and "see? there's no scanlines anymore" rolleyes.gif
2 - g-sync is only useful when running at a rocksolid 100+ fps (in that case, I prefer ULMB, just my opinion...). So we have to play at low/medium settings in order to avoid fps drops meaning scanlines.

I don't think anyone said any of that.

I think most of us agree it's an issue that needs to be taken care of asap. Probably on Nvidia's end, unless they want to make freesync look good.
Edited by Smokey the Bear - 11/5/15 at 12:49pm
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post #5084 of 6126
Curious - does the FreeSync version also suffer from this scanline issue?

I've heard people have been successful in overclocking it to 85 Hz, and considering it's also $440 cheaper right now on Amazon, the FS version honestly seems like a better buy. Would have to change my GPU to AMD though.

I haven't heard of the sleep bug occurring on the FS model either so that is a plus...
Edited by x3sphere - 11/5/15 at 12:51pm
post #5085 of 6126
Quote:
Originally Posted by x3sphere View Post

Curious - does the FreeSync version also suffer from this scanline issue?

I've heard people have been successful in overclocking it to 85 Hz, and considering it's also $440 cheaper right now on Amazon, the FS version honestly seems like a better buy. Would have to change my GPU to AMD though.

I haven't heard of the sleep bug occurring on the FS model either so that is a plus...

Nobody has reported this issue on Freesync models. IIRC the problem only occurs when gsync is ON so this is most likely some bug involving gsync. Somebody can correct me if I am wrong on that.
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post #5086 of 6126
If it's a G-Sync 'bug', I wonder if it can be fixed, or if it means this monitor is basically borked below a certain FPS level?
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post #5087 of 6126
Thread Starter 
Quote:
Originally Posted by smoobandit View Post

So you are telling me that I need to swap my GTX770 for a watercooled GTX980ti? It's a bold plan, but it might just work!

I secretly work for NVIDIA and this was my plan to have everyone upgrade to Titan-X SLI. wink.gif
Quote:
Originally Posted by smoobandit View Post

OK, I can confirm this as well. Has the same effect for me. However, this is not that great news. If you are running your monitor at max refresh rate anyway, then you may as well turn off GSYNC, because it is not achieving anything.

What does GSYNC do at the top end of the refresh range anyway? I know it does clever stuff at the bottom, with frame doubling and so on, but what happens at the top end? Does it start throwing frames away? Is it in effect vsync at that point?

In short the findings seem to be, if you do not use GSYNC, you get no lines. Also the less you use GSYNC, the less lines you get. That's not fantastic news if you want to use GSYNC, which presumably you do if you bought a GSYNC monitor.

Ok, there is a bit about G-Sync that you do not understand. G-Sync provides many benefits even at high/max FPS/Refresh rate. In non-G_Sync mode, if you run the monitors max refresh rate, you will get tearing and stuttering. If you turn V-Sync on, you get no tearing but introduce noticeable input lag. Stuttering remains. G-Sync cures all of that. G-Sync's glory is smoothness and virtually no input lag, at any frame rate you would want to use.

My technique is to run G-Sync on at all times, V-Sync on (SLI Smooth) and then cap the FPS to 99 in either the game or RiveTuner statistics server. You get no tearing, no stuttering, no input lag. Wonderful experience.

Also, just because your FPS drops doesn't mean you are using G-Sync "more". G-Sync is either on or off. The reason the scan line "issue" is so apparent with the pendulum tests is that it's designed for a 60 Hz monitor and starts you off at a silly low 35 FPS. Even clicking on 60 FPS and most of the scan line "intensity" disappears. Virtually completely void of it at 90+ FPS.

I'm sorry, if you are running a $1,300 gaming display and you are worried about a horrific 35 FPS, you may need to re-examine your priorities. G-Sync doesn't magically cure low FPS. Anything below 60 FPS/Hz is horrible, G-Sync or not. 60 FPS and above the issue starts to go away dramatically and all but dissipates where the monitor was designed to work at a 90-100 FPS/Hz. thumb.gif
Edited by CallsignVega - 11/5/15 at 1:41pm
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post #5088 of 6126
Quote:
Originally Posted by CallsignVega View Post

I secretly work for NVIDIA and this was my plan to have everyone upgrade to Titan-X SLI. wink.gif
Ok, there is a bit about G-Sync that you do not understand. G-Sync provides many benefits even at high/max FPS/Refresh rate. In non-G_Sync mode, if you run the monitors max refresh rate, you will get tearing and stuttering. If you turn V-Sync on, you get no tearing but introduce input lag. Stuttering remains. G-Sync cures all of that. G-Sync's glory is smoothness and no input lag, at any frame rate.

My technique is to run G-Sync on at all times, V-Sync on (SLI Smooth) and then cap the FPS to 99 in either the game or RiveTuner statistics server. You get no tearing, no stuttering, no input lag. Wonderful experience.

Also, just because your FPS drops doesn't mean you are using G-Sync "more". G-Sync is either on or off. The reason the scan line "issue" is so apparent with the pendulum tests is that it's designed for a 60 Hz monitor and starts you off at a silly low 35 FPS. Even clicking on 60 FPS and most of the scan line "intensity" disappears. Virtually completely void of it at 90+ FPS.

I'm sorry, if you are running a $1,300 gaming display and you are worried about a horrific 35 FPS, you may need to re-examine your priorities. G-Sync doesn't magically cure low FPS. Anything below 60 FPS/Hz is horrible, G-Sync or not. 60 FPS and above the issue starts to go away dramatically and all but dissipates where the monitor was designed to work at a 90-100 FPS/Hz. thumb.gif

BOOM!

From what I remember anyway, the whole reason behind GSync is the bolded. It was for those that wanted a tear-free/input lag-free experience first and foremost.
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post #5089 of 6126
It'd be nice if they can fix the scanline problem somehow - but just like the backlight problem, I don't consider it a deal breaker for me, as that line pattern is hardly noticable in games. Definitely far less noticable than the corner BLB, for instance, which I already gotten used to.
post #5090 of 6126
Quote:
Originally Posted by CallsignVega View Post

I secretly work for NVIDIA and this was my plan to have everyone upgrade to Titan-X SLI. wink.gif
Ok, there is a bit about G-Sync that you do not understand. G-Sync provides many benefits even at high/max FPS/Refresh rate. In non-G_Sync mode, if you run the monitors max refresh rate, you will get tearing and stuttering. If you turn V-Sync on, you get no tearing but introduce noticeable input lag. Stuttering remains. G-Sync cures all of that. G-Sync's glory is smoothness and virtually no input lag, at any frame rate you would want to use.

My technique is to run G-Sync on at all times, V-Sync on (SLI Smooth) and then cap the FPS to 99 in either the game or RiveTuner statistics server. You get no tearing, no stuttering, no input lag. Wonderful experience.

Also, just because your FPS drops doesn't mean you are using G-Sync "more". G-Sync is either on or off. The reason the scan line "issue" is so apparent with the pendulum tests is that it's designed for a 60 Hz monitor and starts you off at a silly low 35 FPS. Even clicking on 60 FPS and most of the scan line "intensity" disappears. Virtually completely void of it at 90+ FPS.

I'm sorry, if you are running a $1,300 gaming display and you are worried about a horrific 35 FPS, you may need to re-examine your priorities. G-Sync doesn't magically cure low FPS. Anything below 60 FPS/Hz is horrible, G-Sync or not. 60 FPS and above the issue starts to go away dramatically and all but dissipates where the monitor was designed to work at a 90-100 FPS/Hz. thumb.gif

You seem to keep thinking these issues are not on the monitor.

You need Gsync, monitors without Gsync do not give a smooth experience compared to monitors with Gsync, the experience is so much better during gaming.
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