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post #141 of 446
Thread Starter 
Sorry, I am woefully ignorant about non-Source games excluding Arma/DayZ. Hopefully ranseed comes back to help because a quick poke around on Google proved to me that this information isn't easy to come by.
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post #142 of 446
Quote:
Originally Posted by VolsAndJezuz View Post

Sorry, I am woefully ignorant about non-Source games excluding Arma/DayZ. Hopefully ranseed comes back to help because a quick poke around on Google proved to me that this information isn't easy to come by.

Yes, exactly.
post #143 of 446
Quote:
Originally Posted by VolsAndJezuz View Post

Yeah I read the most of the thread that person started on this site, titled "csgo m_rawinput 0 drops samples". I haven't caught up with the past week of it or so, but last time I was in there, things were looking favorable for m_rawinput 0 + RInput to me. There was some evidence that m_rawinput 0 may be occassionally dropping samples, but the last data I saw coming out from the thread originator was that m_rawinput 0 was beating m_rawinput 1 by ~1.5ms in terms of final measured mouse button-to-screen input lag measurements.
the evidence for dropping samples is pretty solid and was also confirmed by HAGGARD
there is no mouse button.
and i only got a 1.5ms difference by underclocking cpu and gpu.
Quote:
I've insisted on personal testing as being the only practical way for a person to determine which option is best for their exact hardware/peripheral/config/personal response preference.
as i've said before, a really helpful way would be to have a friend help you with a blind test to make sure that anything you feel isn't due to placebo or whatever.
unfortunately most people have no idea how strong placebo and similar effects are and don't understand the need for blind testing...
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post #144 of 446
I have my fps_max at 134 because I am using G-SYNC (it causes input lag when FPS approaches the max refresh rate).

The OP emphasizes that fps_max be at "0", is there any problem with having a steady capped FPS with RInput?
post #145 of 446
Thread Starter 
Not if you're using G-Sync, there's no problem with an fps_max cap. I recommend fps_max 0 otherwise with raw input.
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post #146 of 446
Is there a difference betwen fps_max 0 and fps_max 999

?
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post #147 of 446
Brilliant little app mate nicely done!

Just wondering if you could be able to implement Saturation Toggler for us AMD folk , the source is available here:
https://www.reddit.com/r/GlobalOffensive/comments/28i4vk/saturation_toggler_v12/

EDIT-

Noticed this was already mentioned a while ago, are you still planning to implement it?

biggrin.gif
Edited by Kashinoda - 5/17/15 at 4:16am
post #148 of 446
Thread Starter 
Unfortunately not in the near future unless I can find someone who wants to contribute by helping decode the AMD API for me. It's a little bigger task than I would like to commit to by myself currently.
Quote:
Originally Posted by LDV617 View Post

Is there a difference betwen fps_max 0 and fps_max 999

?

I think the max source engine games render is 999 but I'm not sure and haven't tested. I personally use fps_max 999
Edited by VolsAndJezuz - 5/22/15 at 10:02am
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post #149 of 446
In TF2 when using RInput, when the game starts my cursor is invisible. Any idea how to fix this?
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post #150 of 446
Thread Starter 
Is raw input still enabled in TF2 itself? If you bring up the console, m_rawinput should be 0. If not, type m_rawinput 0 to turn raw input off. Does this fix it?
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