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post #281 of 459
Is this software forbidden by ESEA?
post #282 of 459
ChrisJ from mousesports uses Rinput and nothing happened to him, I am using it too and so have others

but I don't think ESEA has officially said anything wink.gif
post #283 of 459
If I use RInput. Should I turn rawinput off in csgo? I use the Zowie Za11 if anyone is wondering.
post #284 of 459
Thanks ! I will try this tonight smile.gif
post #285 of 459
I'd like to add that wasn't a guarantee, since only ESEA (even valve with VAC) can have the final say. I.e. use at your own risk
post #286 of 459
Thread Starter 
Thanks to all the people who had kind things to say redface.gif
I'm happy to continue providing support and updates for sourceGL as long as people find it to be a useful tool.
Quote:
Originally Posted by dgmul View Post

EDIT: I almost forgot to mention, the desktop shortcut launcher doesn't work for me. frown.gif It just launches the actual sourceGL software itself, rather than CS:GO.

Please add me on Steam (http://steamcommunity.com/profiles/76561198057348857/) so I can try and troubleshoot the shortcut launching not working for you. I've had this problem and tried to deal with it three different ways now, and I thought this last way was working for everyone.
Quote:
Originally Posted by darkfirebg View Post

Is this software forbidden by ESEA?

The ESEA client hasn't ever had anyway qualms with someone using sourceGL. While they haven't officially 'approved' it per se, which I'm not sure they officially approve any software, it is certainly not banned or forbidden by the ESEA client, and it is almost certainly not breaking any other 'catch-all' rules or other such fine-print policies against software that provides an unfair competitive advantage.
Quote:
Originally Posted by killuchen View Post

If I use RInput. Should I turn rawinput off in csgo? I use the Zowie Za11 if anyone is wondering.

Yes, m_rawinput must be set to 0 (raw input off) for RInput to be operable in CS:GO. Or at least currently that's the case, but qscxvdsvc and I are working on a version that will allow m_rawinput 1 to work and bypass RInput mouse data handling, and work as it currently does when m_rawinput 0 is set. This way, RInput and m_rawinput 1 can be directly compared without having to restart the game to switch each time, and an A/B/X blind test can be set up similarly to qccxwcvscxsvc's A/B/X test method for m_rawinput 0 versus m_rawinput 1.
Quote:
Originally Posted by iceskeleton View Post

I'd like to add that wasn't a guarantee, since only ESEA (even valve with VAC) can have the final say. I.e. use at your own risk

Unfortunately this is true, we are all at the mercy of the whims of Valve and ESEA. But with that being said, RInput has been around and used in CS games for close to a decade now, so you would think that it's safe to assume there's no reason they would suddenly change their mind. The new RInput DLL will look virtually identical to VAC because it's still using the same functions and call routing that is has been since at least v1.31, which dates all the way back to 2009. The only things that have really changed in the new versions is the internal math, logic, and number handling. However I will never be able to personally 'guarantee' it being ESEA and VAC safe without them somehow being convinced to officially approve sourceGL, which is about as likely as it sounds.

It's probably easiest to sum up my confidence of RInput and sourceGL staying ESEA and VAC safe indefinitely by pointing out that I have $600 worth of skins on my account thumb.gif
Edited by VolsAndJezuz - 10/22/15 at 6:45am
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post #287 of 459
Thread Starter 
Quote:
Originally Posted by dmbr View Post

I'm optimistic enough about the Big Update to wait a couple more weeks to release the pack, I've decided smile.gif

Any hints on what's being added?

Haha, oh no... now I feel pressure to get it to release asap cigar.gif

The next time I work on it, I will try to compile a list of features and changes that will be upcoming. There's so many that I don't think I can list even half of them off the top of my head.
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post #288 of 459
Another reason I won't bother trying RInput. I don't think VAC will cause any problems for users of this software, but ESEA's anticheat might. Plenty of people out there use it, but since I don't feel like I need this program anyway, I'm just not comfortable injecting anything into the game. Unless ESEA/VAC come out and say this program is fine, I wouldn't take the chance. It's a use at your own risk sort of thing.
post #289 of 459
Quote:
Originally Posted by DrSebWilkes View Post

Dgmul, is there anyway you can do a blind test? Or just check it again. Maybe try a different computer? I just want to make sure this isn't conformation bais

I'd love to do a blind test, but I'm not sure exactly how to set one up, short of getting a friend to switch it on and off while I turn my back.
Quote:
Originally Posted by VolsAndJezuz View Post

Please add me on Steam (http://steamcommunity.com/profiles/76561198057348857/) so I can try and troubleshoot the shortcut launching not working for you.

Sent you a friend invite.
post #290 of 459
To be honest, i've sensed a difference yesterday, like my mouse was a tad more responsive. But then the rawinput 1 laggin might be related to my very old GPU (GTX460) and the frame drops i'm getting near smokes, when firing and when i see someone.. so i'm getting a new GPU today and will test the perceived aiming accuracy(very subjective) and will let you know.
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