Thanks to all the people who had kind things to say
I'm happy to continue providing support and updates for sourceGL as long as people find it to be a useful tool.
Originally Posted by dgmul
EDIT: I almost forgot to mention, the desktop shortcut launcher doesn't work for me.
It just launches the actual sourceGL software itself, rather than CS:GO.
Please add me on Steam (http://steamcommunity.com/profiles/76561198057348857/
) so I can try and troubleshoot the shortcut launching not working for you. I've had this problem and tried to deal with it three different ways now, and I thought this last way was working for everyone.
Originally Posted by darkfirebg
Is this software forbidden by ESEA?
The ESEA client hasn't ever had anyway qualms with someone using sourceGL. While they haven't officially 'approved' it per se
, which I'm not sure they officially approve any software, it is certainly not banned or forbidden by the ESEA client, and it is almost certainly not breaking any other 'catch-all' rules or other such fine-print policies against software that provides an unfair competitive advantage.
Originally Posted by killuchen
If I use RInput. Should I turn rawinput off in csgo? I use the Zowie Za11 if anyone is wondering.
Yes, m_rawinput must be set to 0 (raw input off) for RInput to be operable in CS:GO. Or at least currently that's the case, but qscxvdsvc and I are working on a version that will allow m_rawinput 1 to work and bypass RInput mouse data handling, and work as it currently does when m_rawinput 0 is set. This way, RInput and m_rawinput 1 can be directly compared without having to restart the game to switch each time, and an A/B/X blind test can be set up similarly to qccxwcvscxsvc's A/B/X test method for m_rawinput 0 versus m_rawinput 1.
Originally Posted by iceskeleton
I'd like to add that wasn't a guarantee, since only ESEA (even valve with VAC) can have the final say. I.e. use at your own risk
Unfortunately this is true, we are all at the mercy of the whims of Valve and ESEA. But with that being said, RInput has been around and used in CS games for close to a decade now, so you would think that it's safe to assume there's no reason they would suddenly change their mind. The new RInput DLL will look virtually identical to VAC because it's still using the same functions and call routing that is has been since at least v1.31, which dates all the way back to 2009. The only things that have really changed in the new versions is the internal math, logic, and number handling. However I will never be able to personally 'guarantee' it being ESEA and VAC safe without them somehow being convinced to officially approve sourceGL, which is about as likely as it sounds.
It's probably easiest to sum up my confidence of RInput and sourceGL staying ESEA and VAC safe indefinitely by pointing out that I have $600 worth of skins on my account Edited by VolsAndJezuz - 10/22/15 at 6:45am