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[Official] 21:9 Owner's Appreciation Thread... post... anything related to 21:9! - Page 42

post #411 of 1128
Quote:
Originally Posted by seross69 View Post

Ok but i could not imagine going from 27" to 29" unless you are getting a 4k screen!!
I'm currently using a 21.5" Dell Ultrasharp...

Quote:
Originally Posted by Crowcore View Post

It doesn't scale that perfectly. 30% more pixels doesn't that mean that exactly 30% more power is needed. It's a little less than that (20%) At least based on 2560x1440 vs 3440x1440, but it should be similar for the 1080p equivalents).
It's the same with VRAM. One year ago (latest data I have, I didn't research it since then), games on average needed only 500MB more to run at 4K than Full HD. That's not at all four times the VRAM.
Thats good to know, thanks for the advice.

Unfortunately I'm already hitting the limits of my GPU's capabilities on 1080p and even have to power settings because of the VRAM bottleneck, so I guess getting a better GPU will be the next logical choice before having to lower the details even more with a larger screen.
post #412 of 1128
Quote:
Originally Posted by Rayce185 View Post

Thats good to know, thanks for the advice.

Unfortunately I'm already hitting the limits of my GPU's capabilities on 1080p and even have to power settings because of the VRAM bottleneck, so I guess getting a better GPU will be the next logical choice before having to lower the details even more with a larger screen.
660 Ti? No wonder :S I feel bad feeling bad about my GTX 770 I sold to get a R9 290 for Full HD.
As of right now, I consider the 390X to be the most appropriate GPU for 2560x1080 if you play demanding titles.
post #413 of 1128
Thread Starter 
Quote:
Originally Posted by Crowcore View Post

Quote:
Originally Posted by xenophobe View Post

21:9 is the best thing to happen to gaming since the dedicated GPU, IMO.
Lol, that's an imposing statement. What about 3D games...? tongue.gif

You mean VR?
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post #414 of 1128
Quote:
Originally Posted by xenophobe View Post

You mean VR?
No, 3D as the Nintendo 64 & PS1 started to do.
post #415 of 1128
Thread Starter 
Quote:
Originally Posted by Crowcore View Post

Quote:
Originally Posted by xenophobe View Post

You mean VR?
No, 3D as the Nintendo 64 & PS1 started to do.

I guess I was being too simple... I did mean dedicated 3D accelerated graphics processing. 3D gaming existed before hardware acceleration.


edit: And I'll keep my point. It's the best thing to happen to gaming since the first time I ran GLQuake or even 3dfx's accelerated version of Mechwarrior 2.
Edited by xenophobe - 3/27/16 at 4:10am
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post #416 of 1128
Quote:
Originally Posted by Rayce185 View Post

I'm currently using a 21.5" Dell Ultrasharp...
Thats good to know, thanks for the advice.

Unfortunately I'm already hitting the limits of my GPU's capabilities on 1080p and even have to power settings because of the VRAM bottleneck, so I guess getting a better GPU will be the next logical choice before having to lower the details even more with a larger screen.

Yep its not an exact scale but in terms of pixels gives you a rough indicator. Way I personally imagine it with this odd resolution is just take 1080p and 1440p benchmarks, find the midpoint and expect to get that sort of fps with anything more a bonus. Not the best of methods, but with a lack of people doing benchmarks with those titles, is the method I use.
     
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post #417 of 1128
Quote:
Originally Posted by Crowcore View Post

660 Ti? No wonder :S I feel bad feeling bad about my GTX 770 I sold to get a R9 290 for Full HD.
As of right now, I consider the 390X to be the most appropriate GPU for 2560x1080 if you play demanding titles.
Well three of them. The processing power is there, but you definitely notice the 2GB limitation.

Quote:
Originally Posted by Radox-0 View Post

Yep its not an exact scale but in terms of pixels gives you a rough indicator. Way I personally imagine it with this odd resolution is just take 1080p and 1440p benchmarks, find the midpoint and expect to get that sort of fps with anything more a bonus. Not the best of methods, but with a lack of people doing benchmarks with those titles, is the method I use.
Yeah that's a good reference. Older (1.5+years) titles are no problem with 1440p or even 1620p downscaling, but newer ones are limited to 1080p and lower texture resolution depending on their size.
post #418 of 1128
Quote:
Originally Posted by xenophobe View Post

21:9 and multi-monitor support should be standard for any AAA game... it's freaking 2016. There really isn't any excuse anymore.

I can understand Fallout4 not supporting it though... that game looks horribly dated.

Yea, 2015/2016 games not supporting 21:9 is kind of ridiculous, especially for so called AAA games. Especially if those games are made under influence of Nvidia or AMD, who licensed several ultrawides with their adaptive sync technologies.
Quote:
Originally Posted by OC'ing Noob View Post

Untit it becomes mainstream among even PC gamers, there is no reason to expect it to be supported.

Any game released after 21:9 monitors got to the market should support this aspect ratio, and if doesn't its a disgrace and makes developers look unreasonable. Especially if every niche low budget game I played since I got 21:9 supported it perfectly and natively. There are a lot of 21:9 monitors available with various sizes and resolutions, and price points, and any developer that has any respect for customer should make sure that 21:9 is supported.

Not to mention that half of available ultrawides has either G-sync/FreeSync or 75 Hz refresh rate, so they are highly meant for games.

Thankfully ultrawide popularity grows fast and there are "amateur" fixes even for older games, I saw even 2005 Need For Speed Most Wanted running on 21:9 with fix.

I have no complains so far about 21:9 support, actually I am surprised that every game I tried, even some very old MMOs are supporting this resolution natively. And for those few that doesn't support like Ori and the Blind Forest or Caslevania: LoS 2(this is silly because original LoS from 2010 have partial support and its sequel from 2014 have zero support without fix) there are fixes available. Really there is nothing to worry about in terms of support in games, there much bigger problems like price, GPU requirements to run 3440x1440 resolution or intrusive backlight bleed on vast majority of displays of this kind. Even on my 34UC98 that managed to reduce this effect significantly and its the best one on the market in terms of backlight bleed, along with UC88, still isn't perfect and catches my eye sometimes in dark scenes. This is something that doesn't exist on QUALITY 16:9 panels.
Edited by Krzych04650 - 3/30/16 at 1:25pm
post #419 of 1128
Thread Starter 
Quote:
Originally Posted by Krzych04650 View Post

Thankfully ultrawide popularity grows fast and there are "amateur" fixes even for older games, I saw even 2005 Need For Speed Most Wanted running on 21:9 with fix.

It's usually because of stupid design choices that some modern games just aren't 21:9 compatible. Look at all the BS with Fallout 4 The engine is certainly capable but the way they decided to code the HUD makes it stupid.

Plenty of games are easily fixed.
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post #420 of 1128
Quote:
Originally Posted by xenophobe View Post

It's usually because of stupid design choices that some modern games just aren't 21:9 compatible. Look at all the BS with Fallout 4 The engine is certainly capable but the way they decided to code the HUD makes it stupid.

HUD is one of the most ridiculously implemented things in games in history. There are literally few games that gives you possibility to change HUD size and move HUD elements while it should be standard and a must in every game, no matter if 21:9 even exists or not. I just don't get it, this is one of the most annoying things in games. 8 years old MMOs could do that but modern games cannot and you get half of your screen covered with huge HUD elements like is AC: Syndicate, like very most of games were almost blind and they need font as huge as their hands...
Edited by Krzych04650 - 3/30/16 at 1:32pm
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