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Help me get less depressed about The Witcher 3 - a discussion on the reliance of Nvidia gameworks; not gameplay - Page 3

post #21 of 32
Quote:
Originally Posted by Jaydev16 View Post

I'm on 768p man. I'm also probably gonna turn off AA and use an injector. I've seen some have less of a performance hit. Also; what do you think; that any card lower than a GTX 660 won't run the game but make the PC explode? We also have no confirmation about how efficiently these cards run the game; and such ''minimum specs'' are always subjective based on the minimum detail level and framerate every individual plays at. Anyone can either turn down the resolution or play at lower settings based on priority.

The Minimum Specs are to run the game at Low graphics settings.
The Recommended specs are to run the game at High graphics settings. (1080p with the same graphics level as the consoles)
You'll need to EXCEED their Recommended specs if you want to run the game in Ultra settings.

Quote:
Anyway, some interesting facts you guys raised.
So CDPR confirmed those recommended settings are for high 1080p? Did they mention framerate for the PC? I know consoles are locked to 30 which is to be expected; but the sheer amount of graphics hype leads me to believe its 30 for PCc as well.

The PC version doesn't have a locked frame rate. However, I can assure you that if you're below minimum spec then you'll be below 30fps.

Quote:
I just noticed they didn't say how much VRAM the cards gotta have. Judging from the detail level; isn't it likely to require more than 1GB at 1080p? Wonder why they still didn't mention it. I think they're still working on the textures and hence are unsure about the amount of VRAM they need.

LOL! Seriously?

The MINIMUM VRAM requirement is 2GB. Both the GTX 660 and HD 7870 are 2GB cards, and those are the minimum requirements. I don't see why you think they would need to list VRAM requirements separately from the GPU. If you've got the minimum GPU then you've got 2GB of VRAM. If you have less then you don't meet the minimum requirements and you can expect the game to either not work at all with lots of memory errors or to have major frame rate lag as it's constantly trying to swap data in and out of VRAM.

Quote:
Finally, why the 6GB RAM? What does high desktop RAM requirement mean for a game? What's it being used for? I'm guessing something to do with the loading screen-less-ness??

It means you need more than 4GB of RAM to work properly, and that the amount of page file swapping that would happen with less would cause an unsatisfactory decrease in performance. That's all you really need to know.

If you've only got 4GB of RAM and 1GB of VRAM you can expect nothing but memory errors and constant crashing. You'll be lucky to even get it to get past the menu screen.

Quote:
PS; I have TW1 and 2 in my backlog and gonna play it this vacation. Still concerned about a game from such a nice and pro-consumer company possibly flopping.

Well, it sounds like you're in luck. You're system just barely meets the Recommended specs for The Witcher 2, which means you can run it in High (NOT Ultra) settings at about 30 fps.

You can forget about The Witcher 3.


And I wouldn't worry about the company. They'll do fine. It's you I would worry about, especially if you plan on spending money on a game you can't play.

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post #22 of 32
Thread Starter 
Ok, just asking; but where does it say those are for low settings? I get what you mean and it seems logical minimum specs are for low settings; but there wasn't an announcement on GOG or any article I noticed on ocn's news. A link would be appreciated.
    
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post #23 of 32
Quote:
Originally Posted by moustang View Post

Ummm, my GTX 770s handle Gameworks effects just fine. More than "acceptable" frame rates, unless you think only 120+ FPS at 1440p is acceptable. In Far Cry 4 with every graphics setting maxed out in 1440p resolution the bare minimum frame rate I get during the most intense firefights with lots of enemies, explosions, fires, and everything else is still above 45fps. My average frame rates are well above 60fps. That's certainly "acceptable".

rolleyes.gif
are you playing on low?

post #24 of 32
First I saw the thread title I was like "Wuuuht?", but after checking out your rig, I thought "Daumn.., he ain't gonna run Witcher or at least not enjoy it". I mean what did you expect biggrin.gif? I am not trying to be offensive, but the signs are everywhere. nVidia spends a LOT of money on making companies adhere to GameWorks standards or use GameWorks optimizations in their games. See, unlike AMD, they also excel at software, provide better drivers, and AFAIK have easier-to-use packages for GameWorks feature integration. They own what, 75% of the desktop high-end GPU market? Isn't that what the last report says? AFAIK not that long ago (6 months?) there was even a conference regarding the state of GPU's and API's, which included AMD, Intel, and nVidia. It was noted AMD being a great hardware company (for consoles for sure!) and releasing great hardware, but their drivers still sucking, with messy codes and pieces of code dating to different engineers, who wanted the drivers to work their way and who no longer work there. You can tell me to STHU and that I know nothing, which is kind of true, but I only summarizing the conference impressions.

Its not nVidia GameWorks that will make the game run ugly and choppy, but the overall specs. You need to upgrade ASAP, no questions asked, not a penny preserved. Buy now, think later, suffer from it, but get that juicy 4790K with that orgasmic GTX 980 (MSI Gaming 4G is cheap and has great OC), following by some fat 16GB 2400Mhz RAM, and smother it all with Samsung 850 Pro, to place sweet Windows 8.1 (fully updated ISO!) on it. You may want to go with 2x SLi GTX 980 if you want some good AA on that.
post #25 of 32
I understand that text does not lend itself well to intonation, but I am saying this without any negativity or anythingllikethat...

I uunderstand that you are frustrated with the fact that you are wanting to play the game and have the best possibleeexperience, but the bottom line is that Gameworks has no fault here (frankly it is a punching bag that's not deserving of the inordinate amount of blows it receives, unless the same people are willing to disparage Mantle to an equal degree, as it is significantly more "exclusive" than "inclusive", which is the foundation of the majority of hate GW sees... And GW doesn't create a rift in capabilities while being paraded as aanything other than what it is: a feature package at the software level developed by Nvidia, thus optimizd fforNvidia wwithout pprecluding the use of AMD hardware (efficiency being neither here nor there), which provides extra value for those who have purchased their cards; in contrast, Mantle works on sselect AMD products, but is touted as being "open source", a descriptor that carries less weight than the electrons used to transmit this post since AMD has not only repeatedly refused to share the code when actually approached, they clearly had zero intention of making the long since overdue SDK available... Yet, because many people have no understanding of what open source would actually mean, they have championed Mantle and provided AMD with the type of free advertising that has given many a marketing department uncontrollable happy-fits).
Instead, consider that your expectations, which is to be able to run (well) the absolute latest game in a series that quickly established itselfas "bbeautiful" and "hardware pushing", uusing components that are not bad but not exactly "current", are perhaps unreasonable...?


Temper your expectations, and consider that the onus is not on developers (who are working to specifically make their Swan Song in a deeply loved series into the absolute best possible, no holds barred experience as much visually as narratively) to sacrifice the upper end for the sake of thelower.
IIt's not an issue of fair, just, or anything of the sort. It's simply what it is, and I for one will always advocate for pushing forward with advancements with complete dedication rather than diverting some of the manpower away in order to better scale downward... After all, this is likely a not insignificant factor in the aapparent plateau of visual fidelity or at least very incremental advancements, we've seen of late...
   
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post #26 of 32
Quote:
Originally Posted by nleksan View Post

I understand that text does not lend itself well to intonation, but I am saying this without any negativity or anythingllikethat...

I uunderstand that you are frustrated with the fact that you are wanting to play the game and have the best possibleeexperience, but the bottom line is that Gameworks has no fault here (frankly it is a punching bag that's not deserving of the inordinate amount of blows it receives, unless the same people are willing to disparage Mantle to an equal degree, as it is significantly more "exclusive" than "inclusive", which is the foundation of the majority of hate GW sees... And GW doesn't create a rift in capabilities while being paraded as aanything other than what it is: a feature package at the software level developed by Nvidia, thus optimizd fforNvidia wwithout pprecluding the use of AMD hardware (efficiency being neither here nor there), which provides extra value for those who have purchased their cards; in contrast, Mantle works on sselect AMD products, but is touted as being "open source", a descriptor that carries less weight than the electrons used to transmit this post since AMD has not only repeatedly refused to share the code when actually approached, they clearly had zero intention of making the long since overdue SDK available... Yet, because many people have no understanding of what open source would actually mean, they have championed Mantle and provided AMD with the type of free advertising that has given many a marketing department uncontrollable happy-fits).
Instead, consider that your expectations, which is to be able to run (well) the absolute latest game in a series that quickly established itselfas "bbeautiful" and "hardware pushing", uusing components that are not bad but not exactly "current", are perhaps unreasonable...?


Temper your expectations, and consider that the onus is not on developers (who are working to specifically make their Swan Song in a deeply loved series into the absolute best possible, no holds barred experience as much visually as narratively) to sacrifice the upper end for the sake of thelower.
IIt's not an issue of fair, just, or anything of the sort. It's simply what it is, and I for one will always advocate for pushing forward with advancements with complete dedication rather than diverting some of the manpower away in order to better scale downward... After all, this is likely a not insignificant factor in the aapparent plateau of visual fidelity or at least very incremental advancements, we've seen of late...

Depends on how you look at things. nVidia's desktop high-end GPU market share is 75% while AMD's is 25% or whatever the numbers are, they favor nVidia by far. That means GameWorks is going to make more users happy and developers are going to use it to make their product appeal to the majority of gamers. AMD's Mantle, on the other hand, makes happy only a small percentage of people, making it a worse choice for developers. GameWorks has proven itself as a well-functioning software package that does optimize game's graphics and physics for nVidia cards. Mantle, however, has NOT proven itself. Take a look at Dragon Ages: Inquisiton. It uses Mantle, but its just as choppy as Direct3D! We haven't seen Mantle being nearly as useful and as wide-spread as GameWorks for nVidia. AMD is known to develop sub-par drivers, even today, no matter what people report about AMD's drivers being better than back in the day. If AMD Mantle coding is as "good" as AMD driver coding, then its a no brainer why very few game developers want to use it. Besides, it requires coding on a lower level, which supposed to optimize the game's performance (not the case thus far...) and allows for much flexibility that other API's do not have, but it is also more difficult and time consuming to code for. The same applies to DirectX 12. MS has stated that they will keep DirectX 11.3 alive because many smaller-time developers will find DirectX 12 too intimidating. You can't blame the nVidia for doing so well!
post #27 of 32
Quote:
Originally Posted by PontiacGTX View Post

rolleyes.gif
are you playing on low?



LOL!!

First, I have 4GB GTX 770s running in SLI. Not a single 2GB card. They're faster than a single GTX 980.

Second, I clearly said 1440p, not 2650X1600 which is 10% more pixels.

Third, I've applied all of the patches to that game, unlike your extremely outdated pre-patches chart. Like I said, my SLI cards beat a single 980. You would know this if you actually owned an Nvidia card rather than simply digging up months old benchmarks from Google.
post #28 of 32
Don't worry about him, if it is not something that you can post up a benchmark for, it doesn't exist
   
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post #29 of 32
Its just the way things are. You'd be better off with similarly-priced Intel CPU and nVidia GPU to play this game. Its truly designed for Maxwell though, the only nVidia cards that run it well.
post #30 of 32
Thread Starter 
I'll wait for a lower priced better optimized Enhanced Edition with DX12 then. And designed for Maxwell, or designed for Nvidia's latest GPU? Seems questionable. As for Intel CPUs, I don't really think I'll need that high a jump in single threaded performance considering they're(CDPR) pushing cores more than clocks.
    
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