Overclock.net › Forums › Video Games › PC Gaming › [Official] Metal Gear Solid V Information and Discussion Thread
New Posts  All Forums:Forum Nav:

[Official] Metal Gear Solid V Information and Discussion Thread - Page 31

post #301 of 820
Quote:
Originally Posted by tconroy135 View Post

Rambo style is easy S if you can avoid getting hit and all headshots.

How do you get S while getting alerts and kills?
post #302 of 820
Quote:
Originally Posted by redxmaverick View Post

Your definition of beating a game is doing it efficiently but sounds like it translates to the quickest possible. During the loading screens, it'll tell you to play using stealth for a challenge. Also to add more challenge, you can play without "reflex mode". Plus you get a higher score and rank when playing stealth. The thing with MGSV is that the developers made it so you could choose any way to play the game. It's that open. They wanted to give players a choice. But you chose to do frontal assaults or sniping instead of playing stealth because you want to beat the game.

You're probably scratching your head. Who's Ocelot? Who's Kaz? Warning: Spoiler! (Click to show)
Probably the mission where you had to rescue Kaz didn't mean anything to you. When you see Kaz without an arm and leg, that was a shocker to me because I knew who he was and the story prior. I didn't even notice he was missing an arm and leg during the mission until after I saw the cutscene of Kaz getting off the chopper.

You're playing to beat a game without any prior knowledge about MGS. Don't you feel disconnected? When I don't care about the characters or story, I'll blaze through it like CoD even when given the choice to play using stealth. I played The Witcher 3 without playing 1 or 2. I can do it but I won't know anything or care about the characters at all. At this point, I'll be playing just to play a game. I played for a few hours then stopped. Even if it has cool cutscenes, it won't really mean anything to me. All I know is I have to find Ciri and the Wild Hunt is dangerous. Why would anything else matter if I'm trying to be efficient?

I did read and watched 3 YouTube videos regarding MGS story, so I am up to speed in general sense and with some moderate details, but I guess not all those emotional nuances and cut scenes. Not my fault though.

See, I think when a game is well developed, there is no easy way to beat it. In a well-developed game, you have to utilize all you've got to get somewhere. For example, it would be cool if all that money and resources and a ton of people captured/turned would be REQUIRED to become advanced enough to continue harder missions and not just handy to have. Right now its not necessary at all. You don't even need to develop or manage Mother Base to beat missions - that makes those nuances just irrelevant. In well designed games, like several RPG's I know, you are required to be extremely thorough to get high enough level to beat whichever boss or whichever mission. Otherwise it would be impossible to beat that boss or mission. THAT is how it should be. It makes every small part of the game IMPORTANT. In MGS V, most functions are NOT important. They are there just for fun, completely unnecessary and I think that makes the game EMPTY or IMPORTANT and VALUABLE content. Even Splinter Cell was more fun - many missions REQUIRED absolute stealth.

BTW, it is so funny that at the end of each mission there are credits as if each mission was some kind of a master-piece, even if it had no cut scenes, no main-character voices or dialogues, nothing special at all. Its the very definition of hype.


P.S. SO - where are those promised long cut-scenes? When is the story going to pick up? I am almost done with Mission 9!
post #303 of 820
MGSV is not perfect, and anyone who thinks there will ever be a perfect game is delusional. However, if you don't understand the canon, a lot of the little things will be lost on you.

For instance, when Ocelot mentions Eva, that won't mean anything to anyone who didn't play MGS3.

The gameplay has changed up since then, because trust me, I've spent more hours playing the MGS games than 99.9% of people who have, and you've always been able to either stealth your way through or kill your way through. However, now there's various ways to actually go about a mission whereas in the past, it was extremely linear.

Parts of the story do indeed rely on Side missions in MGSV. If you don't care about those details, then yes the game will fall short. Hell, you could beat the Witcher 3 in 35-40 hours, but does anyone who actually enjoys it? Not on the first run, I'll tell you that.
post #304 of 820
Quote:
Originally Posted by XNine View Post

MGSV is not perfect, and anyone who thinks there will ever be a perfect game is delusional. However, if you don't understand the canon, a lot of the little things will be lost on you.

For instance, when Ocelot mentions Eva, that won't mean anything to anyone who didn't play MGS3.

The gameplay has changed up since then, because trust me, I've spent more hours playing the MGS games than 99.9% of people who have, and you've always been able to either stealth your way through or kill your way through. However, now there's various ways to actually go about a mission whereas in the past, it was extremely linear.

Parts of the story do indeed rely on Side missions in MGSV. If you don't care about those details, then yes the game will fall short. Hell, you could beat the Witcher 3 in 35-40 hours, but does anyone who actually enjoys it? Not on the first run, I'll tell you that.

I played the original MGS, but that was a long time ago. You are probably the person to ask this question. How has the gameplay evolved since the first conception of the game? I know, thats a loaded question. smile.gif
3770K
(14 items)
 
R7 1700
(8 items)
 
 
CPUMotherboardGraphicsRAM
RYZEN 1700 ASROCK AB350 GAMING K4 ZOTAC 1080TI REFERENCE MODEL G SKILL 8 GIG (2X) 
Hard DriveOSPowerCase
WESTERN DIGITAL 250 M.2 2280 WINDOWS 10 64 CORSAIR SF600 LIAN LI PC-O10 
  hide details  
Reply
3770K
(14 items)
 
R7 1700
(8 items)
 
 
CPUMotherboardGraphicsRAM
RYZEN 1700 ASROCK AB350 GAMING K4 ZOTAC 1080TI REFERENCE MODEL G SKILL 8 GIG (2X) 
Hard DriveOSPowerCase
WESTERN DIGITAL 250 M.2 2280 WINDOWS 10 64 CORSAIR SF600 LIAN LI PC-O10 
  hide details  
Reply
post #305 of 820
Quote:
Originally Posted by keikei View Post

I played the original MGS, but that was a long time ago. You are probably the person to ask this question. How has the gameplay evolved since the first conception of the game? I know, thats a loaded question. smile.gif

From a gameplay perspective MGS and MGS V are two different games biggrin.gif


In my opinion the gameplay is basically as good as it gets while maintaining so many options/actions. I'd say the only downside of the gameplay on PC is that it isn't beginner friendly. I needed a couple of hours, but now it feels amazing. At first the menuing appears weird and interrogating people aswell.


To put it in a nutshell. MGSV gameplay is amazing for what it offers you to do with it, but it is not as neat and easy as a Nintendo game. thumb.gif
current rig
(4 items)
 
  
CPUGraphicsGraphicsKeyboard
2500k R9 290X Tri-X GTX 680 Filco Majestouch 2 Brown Ninja 
  hide details  
Reply
current rig
(4 items)
 
  
CPUGraphicsGraphicsKeyboard
2500k R9 290X Tri-X GTX 680 Filco Majestouch 2 Brown Ninja 
  hide details  
Reply
post #306 of 820
Quote:
Originally Posted by keikei View Post

Quote:
Originally Posted by XNine View Post

MGSV is not perfect, and anyone who thinks there will ever be a perfect game is delusional. However, if you don't understand the canon, a lot of the little things will be lost on you.

For instance, when Ocelot mentions Eva, that won't mean anything to anyone who didn't play MGS3.

The gameplay has changed up since then, because trust me, I've spent more hours playing the MGS games than 99.9% of people who have, and you've always been able to either stealth your way through or kill your way through. However, now there's various ways to actually go about a mission whereas in the past, it was extremely linear.

Parts of the story do indeed rely on Side missions in MGSV. If you don't care about those details, then yes the game will fall short. Hell, you could beat the Witcher 3 in 35-40 hours, but does anyone who actually enjoys it? Not on the first run, I'll tell you that.

I played the original MGS, but that was a long time ago. You are probably the person to ask this question. How has the gameplay evolved since the first conception of the game? I know, thats a loaded question. smile.gif

Well, it all started at the very beginning and go back to 88/89 when I got Metal Gear from Major Video (a chain eventually bought out by Blockbuster Video). But really resurfaced on the PS1.

MGS really defined what a stealth game was. The ability to hide, sneak, choke out your enemies... It was something else. But the environments were all static in 1-4. So there were paths that you had to take and time things very well in order not to get spotted (especially with no radar, and the hardest difficulty.). Your view of everything was very much dependant on objects you stuck up against unless you went into FPS mode, but then you couldn't walk or move during that time.

2 gave us dragging and hiding bodies, fps shooting, shooting and running, but still, environments were very static.

3 gave some freedom, and you see elements of 3 in 5 with camo, but the camera angles could screw you pretty bad (until out was changed in the special edition a while later, allowing more movement of camera angles by the player). You also had to feed yourself and heal yourself.

There's so many little details though, that I could write dozens of pages about, and that's without the story. For instance, using cigarettes to see infrared beams, having wolves urinate on you so later they wouldn't attack you, placing c4 on the back of an enemy and watching him walk by a group of people only to all get blown up, crawling instead of walking through snow to avoid leaving footprints... I could go on.
post #307 of 820
Well just finished chapter 2 and I really don't know what to say. Feeling a bit disappointed though.
post #308 of 820
i've got this played 6 hours so far its a good game only ever played MGS and MGS2 on PS2 years ago.

so are side missions important should i do them all?

also the only thing i would moan at is how long it takes to use the helicopter to pick up and extract and the loading screens always popping up.

i do like the stealth side of the game but if something does go wrong ends up a fire fight
post #309 of 820
Quote:
Originally Posted by VHasComeTo View Post

http://www.gamespot.com/articles/metal-gear-solid-5-the-phantom-pain-to-reduce-cutscenes-in-favour-of-pure-game-storytelling/1100-6418805/

Who ever told you MGS V would feature long cut scenes? Stop the rant dude.

Zealord, I think...
Edited by MonarchX - 9/9/15 at 5:38am
post #310 of 820
Quote:
Originally Posted by FEAR. View Post

Well just finished chapter 2 and I really don't know what to say. Feeling a bit disappointed though.

Because it is a GOOD hyped game, but there is nothing truly amazing about it. Did it have many good cut scenes? Was the story cool?
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Official] Metal Gear Solid V Information and Discussion Thread