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[Official] Metal Gear Solid V Information and Discussion Thread - Page 38

post #371 of 820
Quote:
Originally Posted by VHasComeTo View Post

Warning: Spoiler! (Click to show)
I'm stuck at mission 29, any suggestions? I'm using a rocket launcher and a grenade launcher as my 2 primary weapons.
Warning: Spoiler! (Click to show)
Mark them as soon as possible and run into the blue colored hangar you have in front, they won't follow you inside. Then just take pot shots at them (machine gun highly recommended) and remember to block melee attacks just in case they teleport in and run away from the black exploding rocks. Alternatively, you can go with D Walker/Gatling gun and just move them down.
post #372 of 820
Warning: Spoiler! (Click to show)


Anyone got a fix for this? I put it in a spoiler but its just the menu. New game, continue, options, etc. Seems to only happen when I enter Africa.
post #373 of 820
Quote:
Originally Posted by Alvarado View Post

Warning: Spoiler! (Click to show)


Anyone got a fix for this? I put it in a spoiler but its just the menu. New game, continue, options, etc. Seems to only happen when I enter Africa.

I am having some "distortion" similar to that. I just exit the game and start fresh when going into Afghanistan. But Africa seems to be causing some issues for me.

The flickering sky when motion blur is enabled.

And there is a some weird pixelation in the sky.
post #374 of 820
No problem thumb.gif
post #375 of 820
Easier method: call in DHorse after you Fulton the truck, run away to the edge of the map, srank.
post #376 of 820
You're talking about the Skulls at the hangar, right? Fulton the truck and then run right, down the road away from the hangar, call in DHorse and ride him straight down that road out of the base to the edge of the map, you'll exit the hot zone and get an srank.
post #377 of 820
Spoilers, Jason. Also no, that's not the mission you are thinking of. This is an unavoidable fight.
post #378 of 820
Haven't kept back up with this thread: But has it been discussed that 21:9 is now modded into the game just like in ground zeros? You have to modify the files to make it work, but its a beautiful thing :-)
post #379 of 820
FYI, in-game FXAA is awfully blurry and INEFFECTIVE. The best solution is to use SMAA or FXAA or BOTH from ReShade SweetFX/Framework, but the game won't work with the latest version. The game DOES work with the old ReShade 0.10! I tried SMAA (highest settings) by itself, then FXAA by itself, both of which improved in-game graphics big-time, but not enough - there was still aliasing and shimmering. I enabled both SMAA + FXAA + Dithering + LumaSharpen to offset SMAA and FXAA blur and ZOMG - WAY better than in-game FXAA. A TON of aliasing is removed now!
post #380 of 820
Quote:
Originally Posted by MonarchX View Post

FYI, in-game FXAA is awfully blurry and INEFFECTIVE. The best solution is to use SMAA or FXAA or BOTH from ReShade SweetFX/Framework, but the game won't work with the latest version. The game DOES work with the old ReShade 0.10! I tried SMAA (highest settings) by itself, then FXAA by itself, both of which improved in-game graphics big-time, but not enough - there was still aliasing and shimmering. I enabled both SMAA + FXAA + Dithering + LumaSharpen to offset SMAA and FXAA blur and ZOMG - WAY better than in-game FXAA. A TON of aliasing is removed now!

Or you simply play it with DSR.

And my game wasnt blurry at all even at 1080p.
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