This review (spoilers: it spoils all that "rich" story of TPP) perfectly sums up my opinion of MGSV after playing 70h of it, doing almost all the side ops and finally at the doorstep of the last mission on chapter 2. In all honesty, idk how in the world did this game get 9s and 10s.
Here's how my experience with it went: first 15-20h? Unquestionably fun. No arguing there. After the 20h mark? My experience went steadily down, until plateauing at a mediocre level of enjoyment.
My biggest problem:
1. The game is amazingly repetitive in terms of missions.
2. The game is amazingly repetitive when it comes to side ops ---> go to the same location 10 times, to do the same things. After completing around 110ish side ops or so, I swear I know the maps back and forth and can stealth my way through with my eyes closed.
3. Empty open world. Here's one of my biggest problems with the game, aside from the lack of story, interesting characters, and amazing boss battles: The world is dead, empty and boring. The mountains of Afghanistan are basically long wide corridors, and there are barely any "cracks" in the mountains to climb and travel them, no, you just travel along the road. Africa on the other hand is just an empty plain. Empty is the key word. Unlike other games, such as Far Cry 4, where there were some interesting locations, such as ruins of ancient temples or caves, or Just Cause 2, with is lush and diverse environments, or GTA V - in MGSV: TPP there is literally nothing to do in this open world, aside from side ops that quickly bore you to your death. Why create an open world for the sake of open world, without anything to do in it is beyond me.
4. Lack of story. Sure, there are tapes, but come on, can I have some of that old MGS cut-scene madness, I'd rather watch a story than try to peace it by listening the tapes.
5. Repetitive gameplay - oh yes, sure you can blow stuff up, but come on, if you want to create a powerful base and upgrade/research stuff, you'll be doing the same thing over and over and over: choke/cqc/tranq the soldier ---> fulton. Choke/cqc/tranq the soldier - fulton. I mean, occasionally, you will sneak without taking anyone, or you will go rockets blazing, but if you want to research those RPGs and those heavy guns, what do you do? choke/cqc/tranq the soldier - fulton.
Oh, and everyone on the motherbase is apparently blind (Chapter 2). Also Chapter 2 is unfinished junk with random custcenes, main missions that are the same missions from Chapter 1, and overall a total incoherent mess.
P.S. I do think that the game is enjoyable, and I do think that overall the mechanics are there to show how much MGS improved gameplay-wise, but this is literally the most overhyped game of this month if not year, that does no deserve any of those high scores given. It falls flat on the story. It suffers from repetitiveness in terms of content. It suffers from empty world syndrome. It has oblivious AI that can't see snake laying on the ground 10m away from it. It has clunky and often useless fast-travel system. It shows spoilers during the beginning of each mission who will we encounter. And finally helicopter cut-scenes that you can't skip and that are there just to annoy you after a while