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[Official] Metal Gear Solid V Information and Discussion Thread - Page 65

post #641 of 820
I honestly don't think that was supposed to be the song that was to go with that scene. It was reported that Hideo had DOZENS (actually, like 80) of songs recorded for the game, and I bet there was another one in mind but never got put in there thanks to the whole Konami coup d'é·tat of Kojima Productions. I totally agree, the song didn't fit the scene at all.

I'm almost betting it was for a long sequence, like the longest stair case from MGS or the Longest ladder from MGS3......

We're missing some pretty big chunks of the story, and I can only guess at some things I think may have happened, but will wait til I actually finish the game to put my thoughts in.
post #642 of 820
Quote:
Originally Posted by MonarchX View Post

I just did the main mission in Ground Zeroes - very nice and in fact, better than many Phantom Pain missions.

Some things I haven't figured out yet:
- I heard that 100% Ground Zeroes save provides you with more equipment, weapons,and items in Phantom Pain. Is that only for those who have not started Phantom Pain yet? Or can it be somehow transferred from GZ Save to PP Save? I already stated Phantom Pain and got to Africa already.
- Which tapes are the most important ones to listen to? There are SO many...
- WITHOUT SPOILING the game, could someone tell me which Side-Ops to complete to get the TRUE ENDING?

100% ground zeroes save will give you some high rank recruits the best one being Hideo which is an S rank intel staff member. I don't know if you can still have all that staff transfer if you are already far into the game. I tranferred a 100% save right before starting to play and didn't get anyone until a few missions in. I was greeted with a similar message a few times after finishing missions with Miller saying something along the lines of remembering those people you saved in camp Omega, they want to join DD etc.

All the tapes are worth listening to if you want to know more about the story, the most important ones are the ones highlighted in yellow though. If you haven't played previous MG games or watched the playthroughs on YT you'd be a bit lost listening to those tapes.

As for which side ops to do i'm not sure i just was doing some randomly and the missions finally came up # 46.
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post #643 of 820
Quote:
Originally Posted by End3R View Post

Honestly I think the over-sexualization of Quiet is annoying. She's a cool character, there is no reason to make her do ridiculous things like getting on her hands and knees in the chopper. Frankly I find it a bit insulting.

I must have missed that one! Is it when she is stretching in the helicopter?
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post #644 of 820
Quote:
Originally Posted by BradleyW View Post

I must have missed that one! Is it when she is stretching in the helicopter?

no, there is a scene where Snake and Quiet are at the base and she takes off her clothes and strips on the ground(?).

And Snakes d*** gets h*** and than they **** **** ****

NO JUST KIDDING xD the last part is not true but the first one. Search on YouTube


Quote:
Originally Posted by mothrpe View Post

I don't see any problem with it, its metal gear, everything is over the top, not like the series has a lack of male nudity, lol. Everyone seems to be so uptight about sexualized characters now.



Dude I never said that...what ever.



___

erso44 smile.gif
Edited by erso44 - 9/30/15 at 1:12am
post #645 of 820
Quote:
Originally Posted by BradleyW View Post

I must have missed that one! Is it when she is stretching in the helicopter?

lol, one of her idle animations in the chopped is getting on her knees sitting sideways across 2 seats before arching her back to stretch.
Quote:
Originally Posted by XNine View Post

I honestly don't think that was supposed to be the song that was to go with that scene. It was reported that Hideo had DOZENS (actually, like 80) of songs recorded for the game, and I bet there was another one in mind but never got put in there thanks to the whole Konami coup d'é·tat of Kojima Productions. I totally agree, the song didn't fit the scene at all.

lol yea, during the ride up I almost felt like Skullface might as well have been like "oh hold on, my favorite song is playing"
Edited by End3R - 9/30/15 at 10:28am
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post #646 of 820
Quote:
Originally Posted by End3R View Post

lol, one of her idle animations in the chopped is getting on her knees sitting sideways across 2 seats before arching her back to stretch.
lol yea, during the ride up I almost felt like Skullface might as well have been like "oh hold on, my favorite song is playing"

Oh.....I've seen that one......many times. wubsmiley.gif
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post #647 of 820
Quote:
Originally Posted by BradleyW View Post

The voice acting for that kid is terrible.
It makes sense if you played the other MGS titles why he has that british accent.
post #648 of 820
Quote:
Originally Posted by GoLDii3 View Post

It makes sense if you played the other MGS titles why he has that british accent.

I know who he is. I've played all the MGS games ten times over. But there is no doubt, that's crap voice acting.
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post #649 of 820
https://www.youtube.com/watch?v=houDtgBNPCA

This review (spoilers: it spoils all that "rich" story of TPP) perfectly sums up my opinion of MGSV after playing 70h of it, doing almost all the side ops and finally at the doorstep of the last mission on chapter 2. In all honesty, idk how in the world did this game get 9s and 10s.

Here's how my experience with it went: first 15-20h? Unquestionably fun. No arguing there. After the 20h mark? My experience went steadily down, until plateauing at a mediocre level of enjoyment.
My biggest problem:
1. The game is amazingly repetitive in terms of missions.
2. The game is amazingly repetitive when it comes to side ops ---> go to the same location 10 times, to do the same things. After completing around 110ish side ops or so, I swear I know the maps back and forth and can stealth my way through with my eyes closed.
3. Empty open world. Here's one of my biggest problems with the game, aside from the lack of story, interesting characters, and amazing boss battles: The world is dead, empty and boring. The mountains of Afghanistan are basically long wide corridors, and there are barely any "cracks" in the mountains to climb and travel them, no, you just travel along the road. Africa on the other hand is just an empty plain. Empty is the key word. Unlike other games, such as Far Cry 4, where there were some interesting locations, such as ruins of ancient temples or caves, or Just Cause 2, with is lush and diverse environments, or GTA V - in MGSV: TPP there is literally nothing to do in this open world, aside from side ops that quickly bore you to your death. Why create an open world for the sake of open world, without anything to do in it is beyond me.
4. Lack of story. Sure, there are tapes, but come on, can I have some of that old MGS cut-scene madness, I'd rather watch a story than try to peace it by listening the tapes.
5. Repetitive gameplay - oh yes, sure you can blow stuff up, but come on, if you want to create a powerful base and upgrade/research stuff, you'll be doing the same thing over and over and over: choke/cqc/tranq the soldier ---> fulton. Choke/cqc/tranq the soldier - fulton. I mean, occasionally, you will sneak without taking anyone, or you will go rockets blazing, but if you want to research those RPGs and those heavy guns, what do you do? choke/cqc/tranq the soldier - fulton.
Oh, and everyone on the motherbase is apparently blind (Chapter 2). Also Chapter 2 is unfinished junk with random custcenes, main missions that are the same missions from Chapter 1, and overall a total incoherent mess.

P.S. I do think that the game is enjoyable, and I do think that overall the mechanics are there to show how much MGS improved gameplay-wise, but this is literally the most overhyped game of this month if not year, that does no deserve any of those high scores given. It falls flat on the story. It suffers from repetitiveness in terms of content. It suffers from empty world syndrome. It has oblivious AI that can't see snake laying on the ground 10m away from it. It has clunky and often useless fast-travel system. It shows spoilers during the beginning of each mission who will we encounter. And finally helicopter cut-scenes that you can't skip and that are there just to annoy you after a while
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post #650 of 820
Quote:
Originally Posted by Kriant View Post

Warning: Spoiler! (Click to show)
https://www.youtube.com/watch?v=houDtgBNPCA

This review (spoilers: it spoils all that "rich" story of TPP) perfectly sums up my opinion of MGSV after playing 70h of it, doing almost all the side ops and finally at the doorstep of the last mission on chapter 2. In all honesty, idk how in the world did this game get 9s and 10s.

Here's how my experience with it went: first 15-20h? Unquestionably fun. No arguing there. After the 20h mark? My experience went steadily down, until plateauing at a mediocre level of enjoyment.
My biggest problem:
1. The game is amazingly repetitive in terms of missions.
2. The game is amazingly repetitive when it comes to side ops ---> go to the same location 10 times, to do the same things. After completing around 110ish side ops or so, I swear I know the maps back and forth and can stealth my way through with my eyes closed.
3. Empty open world. Here's one of my biggest problems with the game, aside from the lack of story, interesting characters, and amazing boss battles: The world is dead, empty and boring. The mountains of Afghanistan are basically long wide corridors, and there are barely any "cracks" in the mountains to climb and travel them, no, you just travel along the road. Africa on the other hand is just an empty plain. Empty is the key word. Unlike other games, such as Far Cry 4, where there were some interesting locations, such as ruins of ancient temples or caves, or Just Cause 2, with is lush and diverse environments, or GTA V - in MGSV: TPP there is literally nothing to do in this open world, aside from side ops that quickly bore you to your death. Why create an open world for the sake of open world, without anything to do in it is beyond me.
4. Lack of story. Sure, there are tapes, but come on, can I have some of that old MGS cut-scene madness, I'd rather watch a story than try to peace it by listening the tapes.
5. Repetitive gameplay - oh yes, sure you can blow stuff up, but come on, if you want to create a powerful base and upgrade/research stuff, you'll be doing the same thing over and over and over: choke/cqc/tranq the soldier ---> fulton. Choke/cqc/tranq the soldier - fulton. I mean, occasionally, you will sneak without taking anyone, or you will go rockets blazing, but if you want to research those RPGs and those heavy guns, what do you do? choke/cqc/tranq the soldier - fulton.
Oh, and everyone on the motherbase is apparently blind (Chapter 2). Also Chapter 2 is unfinished junk with random custcenes, main missions that are the same missions from Chapter 1, and overall a total incoherent mess.

P.S. I do think that the game is enjoyable, and I do think that overall the mechanics are there to show how much MGS improved gameplay-wise, but this is literally the most overhyped game of this month if not year, that does no deserve any of those high scores given. It falls flat on the story. It suffers from repetitiveness in terms of content. It suffers from empty world syndrome. It has oblivious AI that can't see snake laying on the ground 10m away from it. It has clunky and often useless fast-travel system. It shows spoilers during the beginning of each mission who will we encounter. And finally helicopter cut-scenes that you can't skip and that are there just to annoy you after a while

I feel the same and im only 31% of the way. The gameplay is starting to plateau and the missions feel the same. The bottom line i feel is that Konami released an unfinished game. Not a minor portion what have you, i'd argue a huge portion. Thats probably the biggest disappointment.
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