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What games/programs do you use to check if your OC is stable? - Page 2

post #11 of 19
Alice Madness Returns is powered by Unreal Engine.
     
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post #12 of 19
I use Far Cry 4! Yes, that is right! I find it to be a good stability tester for both CPU and GPU OCs. It would give a frozen colored screen if GPU oc is too high. It will freeze if mem OC is too high. I believe that if you are stable in Far Cry 4, you are stable anywhere.
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post #13 of 19
UE3 engine games are good for results
     
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post #14 of 19
Quote:
Originally Posted by gtagod View Post

you relise that All BF games dont take overclocking well at all right?. Vally Is very well written for an engine. I would Say GTAV will be a good one.. I try unreal engine games as they are very stable engines. NO console game engines I DONT SUPPORT THAT CRAP

I second this. I can play a conquest large 64 man from start to finish with a GPU OC on my 290 @ 1160/1350 on a decent playlist of maps and it would take about 45 minutes or more depending on the balance of the teams. But then on the next it would start to artifact and I'd have to drop either clocks down by 10/20 and it would be ok the remainder of the game. I find that I get more issues on certain maps more than others. Not sure if that's just me that gets this.

I find that the unigine valley/heaven tests work for me MOST consistantly.
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post #15 of 19
I use two:

(1) Firestrike @ 4k (Firestrike Ultra) - yes requires full version but stability testing is part of the reason you pay for the full version..

I find that testing at 4k is where it is at. There is no faster way to bring your GPU to it's knees and artifacts, flashes and red lines appear quickly @ 4k if you're too heavy on the clocks smile.gif

(2) Catzilla @ 1440p - This isn't capable of testing at 4k (that I know of) but 1440p is a decent workout and I have had this test crash easily if the clocks were too high.
post #16 of 19
I use EVGA OCScanner (then Heaven and gaming). The artifact counter is very convenient.
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post #17 of 19
Upon further investigation, I would like to rule out Far Cry 4 as a GPU OC stability test. Here are my findings:

- Latest drivers installed. Ran driver verifier and didn't return issues. I am using Windows 7 Ultimate 64.
- GPU OC'ed = Game freezes randomly.
- GPU Stock = Game freezes randomly.
- GPU and CPU/Cache/RAM Stock = Game freezes randomly.
- GPU and CPU/Cache/RAM Stock and SLI turned off = Game freezes randomly.

So I will back to whatever caused instability in Titanfall as that will be my known GPU OC testing method for the time being. With Dota 2 being the light load stability test. Obviously just playing them since there is no known loop to use.
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post #18 of 19
Just found a good one, and it's free too!
""RIDE" GAME DEMO" (I got it from Steam)

How I tested:

→ 4K Resolution (1080P was NOT effective, I tested - 1080P simply doesn't push the card far enough to reveal artifacts).
→ Testing with MAX settings
→ Change the view to 1st person full view (the one right after the helmet view)


I saw instant artifacts as soon as the race started and they were very easy to spot. I ended up having to downclock QUITE A BIT before I got them to go away!
This was at an overclock that Firestrike @ 4K wasn't showing artifacts so this game @ 4K max settings seems to push the card further. Next gen stuff...

I also found that giving the bike full throttle for a sec, then maintaining the throttle while applying full brakes will make the bike "buck" like a horse and can also promote artifacts when you get to the point where there are not occurring very often. Just a little tip there.

I have realized (as many others have) that 4K gaming essentially re-defines what is GAME STABLE and what is not.
Overclocks that worked just fine with 1080P, show instant screen anomolies when pushed at 4 times the resolution.


4K monitors are actually 'cheap' these days in comparison, not much excuse anymore but I know, it still isn't easy to come up with half a G.
'GAMESTABLE' overclock testing these days is actually relevant to the monitor's max resolution - a detail that will need to sometimes need to be specified.


So for anyone with a 4K monitor, try pushing your max overclock with THIS game thumb.gif

EDIT: I am getting a little bit suspect about how demanding this game is @4K.. Almost wondering if it is pushing the GPUs TOO hard somehow..
Edited by Laithan - 3/22/15 at 7:55pm
post #19 of 19
for Graphics, playing 'Bioshock Infinite', followed second by looping 'Into the Pink'.

[update] just tried the Valley benchmark. it was able to show my thought to be stable 1163Mhz tested with Bioshock was not. had to drop to 1137 to be stable. so it looks like Valley is better than Bioshock for me. i like how it loops ∞ in the free version, but the flashing mountains had me thinking it was artifacts but apparently its normal.

'Into The Pink' was brutal on my 670 during the 'doughnut' part, but my 780 flies through it. guess that one is out for me now. oh and BTW 'Into the Pink' doesn't support SLI for you multi-card freaks. poke.gif [/update]

Bioshock Infinite pushed my 670 harder than any other game/benchmark i've tried (at the time). noticing my fan was pretty loud, i checked the logs and my power usage was at 115%. any driver after 314.22 up to/including 335.23 (latest at the time) would give me 'Display driver has stopped responding but has recovered' problem. Bioshock Infinite found the problem drivers with under ten minutes of playing.
Edited by Lever Guy - 5/17/15 at 6:17pm
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