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[Official] AMD R9 Radeon FURY / NANO / X / Pro DUO FIJI Owners Club - Page 971

post #9701 of 11570
I literally just uninstalled that game a few days ago
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post #9702 of 11570
@Krzych04650

So far my experience has been "flawless" with FreeSync. It has been a "buttery" smooth experience like I'd read from others posts in the past.

I don't usually buy the latest games, just because I like to get them when on promo, so will try some older titles. I do have Assassin's Creed 1, tend to use the DX10 exe but will try the DX9. I've yet to play it on the MG279Q with FreeS ync in either mode. I know on the Eizo 1080P@120Hz there was this odd hitching , this occured with my Hawaii & Fiji card, but I can't recall it on my HD5850 when used on 1080P plasma and an older Samsung 1680x1050 monitor. AC1 though at 1440P@60Hz on the Dell U2515H with Fiji was sweet, no hitching, hoping it is the same experience on MG279Q but be able to use FreeSync or 120Hz+.

I also have Lost Planet 1, I know with what cards/screens I tried it on in the past I had no issues, regardless of DX9 or 10 exe used. Yet to play it on the MG279Q, if an issue with FreeSync will post.

I know some monitors have had firmware issues, dunno if yours are one of them. I know early MG279Q did, mine has a April 16 manufactured date, working great, even the OverDrive option in OSD (called Trace Free).

Mine is an open box purchase from Amazon Warehouse. It was £355, cosmetically like new, still had spec stickers on base/screen like no one used it. Whilst testing it I found minimal back light bleed. Less than the Dell U2515H, it is so much less that I can use a background with all black screen (apart from graphic in center) on the MG279Q. Screen uniformity again seems great to eye. I found this odd bright patch on screen whilst testing with single color full screen fills. The pixels change with color. So not stuck or dead, the patch is 1mm sq, more apparent on bright deep single colour fill screens and virtually non existent on light color or black fill screen, located about 2cm above the S on Asus logo bottom bezel. It does not a) come in the FOV at all in normal use b) as it changes in color you don't note in games/os. I gained a further 20% discount. Paying ~£280, the patch in brightness seems to be diminishing as I use the screen more, so it may disappear but if it doesn't truly no biggie, considering screens normal price is £460-£500. This 1mm sq bright patch is my only issue with the screen so far.
Edited by gupsterg - 10/6/16 at 1:26am
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post #9703 of 11570
Quote:
Originally Posted by jearly410 View Post

How is the fury "far too slow" for 3440x1440? I'm using a fury x and it is amazing. Get around 75 fps in the games I play and with freesync and vsync, no tears or stuttering. I came from 144hz playing shooters and while it's not the same, 75hz is good enough and with widescreen it is a compromise I'm happy to make.

Freesync and vsync are supposed to operate together as stated by amd. Whatever input lag there is from vsync I don't notice. There must be something wrong somewhere in the setup if freesync + vsync has tearing etc. I know some people are more sensitive to frame rate changes than to tearing so perhaps you fall in that category.

Maybe. As I said, I see the difference and FreeSync makes things smoother but still not impressive, doesn't change a fact that I have to keep stable 60 FPS all the time. Its true that I have overly sensitive eyes and especially ears, so what I say about smoothness or especially noise levels won't apply to the most of users.

Fury is even far far far too slow. Try playing Witcher 3, Assassin's Creed from Black Flag and up, Rise of the Tomb Rider and other games like that. You won't reach 40 FPS on average. Fury is too slow for 1440p, let alone 3440x1440, for this resolution GTX 1080 is bare minimum for comfortable gameplay without heavy compromises in settings. Fury is okay for mid-demanding games, like Mad Max, averaging at ~65 FPS on 3440x1440, but it cannot touch games like Witcher 3 in this resolution. It barely does at 2560x1080, dropping to ~45 FPS in dense forests, at 3440x1440 to low 30s.
Edited by Krzych04650 - 10/6/16 at 3:01am
post #9704 of 11570
Warning: Spoiler! (Click to show)
Quote:
Originally Posted by gupsterg View Post

@Krzych04650

So far my experience has been "flawless" with FreeSync. It has been a "buttery" smooth experience like I'd read from others posts in the past.

I don't usually buy the latest games, just because I like to get them when on promo, so will try some older titles. I do have Assassin's Creed 1, tend to use the DX10 exe but will try the DX9. I've yet to play it on the MG279Q with FreeS ync in either mode. I know on the Eizo 1080P@120Hz there was this odd hitching , this occured with my Hawaii & Fiji card, but I can't recall it on my HD5850 when used on 1080P plasma and an older Samsung 1680x1050 monitor. AC1 though at 1440P@60Hz on the Dell U2515H with Fiji was sweet, no hitching, hoping it is the same experience on MG279Q but be able to use FreeSync or 120Hz+.

I also have Lost Planet 1, I know with what cards/screens I tried it on in the past I had no issues, regardless of DX9 or 10 exe used. Yet to play it on the MG279Q, if an issue with FreeSync will post.

I know some monitors have had firmware issues, dunno if yours are one of them. I know early MG279Q did, mine has a April 16 manufactured date, working great, even the OverDrive option in OSD (called Trace Free).

Mine is an open box purchase from Amazon Warehouse. It was £355, cosmetically like new, still had spec stickers on base/screen like no one used it. Whilst testing it I found minimal back light bleed. Less than the Dell U2515H, it is so much less that I can use a background with all black screen (apart from graphic in center) on the MG279Q. Screen uniformity again seems great to eye. I found this odd bright patch on screen whilst testing with single color full screen fills. The pixels change with color. So not stuck or dead, the patch is 1mm sq, more apparent on bright deep single colour fill screens and virtually non existent on light color or black fill screen, located about 2cm above the S on Asus logo bottom bezel. It does not a) come in the FOV at all in normal use b) as it changes in color you don't note in games/os. I gained a further 20% discount. Paying ~£280, the patch in brightness seems to be diminishing as I use the screen more, so it may disappear but if it doesn't truly no biggie, considering screens normal price is £460-£500. This 1mm sq bright patch is my only issue with the screen so far.

So to clarify: One must leave V Sync on in game for Freesync to work? I feel like such a derp if so...but in my defense coming from G-Sync it was the other way around. If you had issues with G Sync in a game then the advice was to disable the in game V Sync.

I enabled in game V Sync for BF4 and of course the tearing is now gone and I haven't seen any stutter. No perceivable input lag either. thumb.gif
Quote:
Originally Posted by Krzych04650 View Post

Maybe. As I said, I see the difference and FreeSync makes things smoother but still not impressive, doesn't change a fact that I have to keep stable 60 FPS all the time. Its true that I have overly sensitive eyes and especially ears, so what I say about smoothness or especially noise levels won't apply to the most of users.

Fury is even far far far too slow. Try playing Witcher 3, Assassin's Creed from Black Flag and up, Rise of the Tomb Rider and other games like that. You won't reach 40 FPS on average. Fury is too slow for 1440p, let alone 3440x1440, for this resolution GTX 1080 is bare minimum for comfortable gameplay without heavy compromises in settings. Fury is okay for mid-demanding games, like Mad Max, averaging at ~65 FPS on 3440x1440, but it cannot touch games like Witcher 3 in this resolution. It barely does at 2560x1080, dropping to ~45 FPS in dense forests, at 3440x1440 to low 30s.

What settings are you running because my single Fury X has no problem running any of those games. I am assuming you have all the settings cranked seeing lows like that...gotta find a middle ground if you want higher resos and decent fps. I mean I can even get Hitman and DX MD to stay above 40 fps at all times with only dropping a few settings down one notch from max and only using FXAA or an injector. AA is the performance killer as always. For example I play TW3 everything maxed cept no AA, no Hairworks, and Foliage and Grass on High instead of Ultra. Motion Blur and Blur disabled for preference. The game never drops below 45 fps anywhere.
Edited by Thoth420 - 10/6/16 at 9:03am
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post #9705 of 11570
Quote:
Originally Posted by Thoth420 View Post

I enabled in game V Sync for BF4 and of course the tearing is now gone and I haven't seen any stutter. No perceivable input lag either. thumb.gif

Depends on the game. FreeSync works with V-Sync On or Off (ie you will get variable refresh rate).

I confirmed refresh rate will variate even with V-Sync = On + FreeSync = On, by running FRAPS and keeping monitor OSD on-screen (MG279Q can be set to show OSD for 2 min), I see refresh rate in OSD change to match FPS.

Below are example of games in context of stock FreeSync range on MG279Q.

Example 1

Crysis 3 has no FPS cap built in to game, so if using V-Sync off I need to set a profile in Crimson driver with FRTC of say 85 to keep game always within FreeSync range. V-Sync On sets it self as max FPS 90 as 90Hz is res setting and then as FreeSync is on it will dive down and upto 90.

Example 2

DeadSpace 1 if V-Sync ON regardless of STD / FreeSync monitor and Hz of monitor, FPS will be limited to 30 by game engine. So if I wish to use FreeSync I set a profile in Crimson driver with FRTC of 85 to keep game always within FreeSync range and then use V-Sync OFF in game to game 85 FPS.

Example 3

The Crew, this game has in game engine FPS limit selection of 30 or 60, regardless of V-Sync setting. So as long as FreeSync is on monitor will match the FPS in Hz, no need for crimson profile with FRTC as game engine is already limiting FPS = game stay with FS range.
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post #9706 of 11570
Quote:
Originally Posted by gupsterg View Post

Depends on the game. FreeSync works with V-Sync On or Off (ie you will get variable refresh rate).

I confirmed refresh rate will variate even with V-Sync = On + FreeSync = On, by running FRAPS and keeping monitor OSD on-screen (MG279Q can be set to show OSD for 2 min), I see refresh rate in OSD change to match FPS.

Below are example of games in context of stock FreeSync range on MG279Q.

Example 1

Crysis 3 has no FPS cap built in to game, so if using V-Sync off I need to set a profile in Crimson driver with FRTC of say 85 to keep game always within FreeSync range. V-Sync On sets it self as max FPS 90 as 90Hz is res setting and then as FreeSync is on it will dive down and upto 90.

Example 2

DeadSpace 1 if V-Sync ON regardless of STD / FreeSync monitor and Hz of monitor, FPS will be limited to 30 by game engine. So if I wish to use FreeSync I set a profile in Crimson driver with FRTC of 85 to keep game always within FreeSync range and then use V-Sync OFF in game to game 85 FPS.

Example 3

The Crew, this game has in game engine FPS limit selection of 30 or 60, regardless of V-Sync setting. So as long as FreeSync is on monitor will match the FPS in Hz, no need for crimson profile with FRTC as game engine is already limiting FPS = game stay with FS range.

Thanks alot as all three of those games I do not play(well deadspace is on my xbone...great game). I think I get the gist of how this works now. I guess that ASUS having a max of 90 makes it easier to figure this out. Mine being matched with the panels max refresh rate had me kinda clueless since well there isn't much noticeable tearing with v sync off at high fps on high refresh panels anyway. I really had to hunt just to find them in BF4.
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post #9707 of 11570
Quote:
Originally Posted by Thoth420 View Post

Thanks alot as all three of those games I do not play(well deadspace is on my xbone...great game). I think I get the gist of how this works now.

Cool smile.gif . The games where just an example of how different engines/games are and how you need to assess what is best for the given situation smile.gif .
Quote:
Originally Posted by Thoth420 View Post

I guess that ASUS having a max of 90 makes it easier to figure this out.

Sort of, but say Dead Space 1 with V-Sync Off, when @ 1080P it would give higher FPS than what the Hz of screen was (120Hz) so still an issue ( ie line in image). If I enabled FRTC it still exhibited a line in the rendered image on the Eizo, even with Turbo 240 mode, only way the game become what it should be was with a FreeSync panel smile.gif .

Yep DS1 is great, if I hadn't got the FreeSync panel I would no way enjoy it, as the line in rendered image was really doing my nut in!
Edited by gupsterg - 10/7/16 at 3:15am
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post #9708 of 11570
Quote:
Originally Posted by gupsterg View Post

Cool smile.gif . The games where just an example of how different engines/games are and how you need to assess what is best for the given situation smile.gif .
Sort of, but say Dead Space 1 with V-Sync Off, when @ 1080P it would give higher FPS than what the Hz of screen was (120Hz) so still an issue. If I enabled FRTC it still exhibited a line in the rendered image on the Eizo, even with Turbo 240 mode, only way the game become what it should be was with a FreeSync panel smile.gif .

Yep DS1 is great, if I hadn't got the FreeSync panel I would no way enjoy it, as the line in rendered image was really doing my nut in!

I am just glad you didn't pick the games I already figured out how to get working fine. It was good to get some examples from titles I haven't messed with FS on so far.

I am enjoying it on the console even in crap reso crap graphics because I never got around to it before. I can see why this game was so well received. biggrin.gif
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post #9709 of 11570
I never also got round to playing it when released, bought DS1 & 2 for £5, 3 weeks ago on steam biggrin.gif .
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The Stilt Machine
(14 items)
 
XPS - i5 4690K
(12 items)
 
XPS - Q6600
(8 items)
 
CPUMotherboardGraphicsRAM
Ryzen 7 1700 Asus Crosshair VI Hero Sapphire Fury X@1145/545 G.Skill Trident Z 2x 8GB 3200MHz C14 
Hard DriveCoolingCoolingCooling
Samsung Evo 840 ThermalRight Archon IB-E X2 + 2x TY143 ThermalRight TY-143 2x front case intake Arctic Cooling F12 + 2x F9 as rear case exhaust 
OSMonitorKeyboardPower
Win 7 Pro x64 / Win 10 Pro x64 Asus MG279Q Cherry MX-Board 3.0 Cooler Master V850 
CaseMouse
SilverStone TJ06 Logitech G700S 
CPUMotherboardGraphicsRAM
i5 4690K@4.9GHz 1.255V Asus Maximus VII Ranger Sapphire Fury X@1145/545 HyperX Savage 2x8GB 2400MHz C11 
Hard DriveCoolingOSMonitor
Samsung Evo 840 TR Archon SB-E X2 Win 7 Pro x64 / Win 10 x64 Asus MG279Q 
KeyboardPowerCaseMouse
Cherry MX-Board 3.0 Cooler Master V850 SilverStone TJ06 Logitech G700S 
CPUMotherboardGraphicsRAM
Intel Q6600 G0 Asus P5K Premium Black Pearl Sapphire Toxic HD5850 Corsair Dominator 4GB 
Hard DriveCoolingOSPower
Crucial MX 100 256GB TR TRUE Rev.A Win 7 Pro x64 Cooler Master V650 
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post #9710 of 11570
Quote:
Originally Posted by gupsterg View Post


DeadSpace 1 if V-Sync ON regardless of STD / FreeSync monitor and Hz of monitor, FPS will be limited to 30 by game engine. So if I wish to use FreeSync I set a profile in Crimson driver with FRTC of 85 to keep game always within FreeSync range and then use V-Sync OFF in game to game 85 FPS.

You can use D3Doverrider to unlock the 30 fps limit. Also you have to enable open gl triple buffering on radeon settings.
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