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[Forbes] Nvidia Explains Why Their G-Sync Display Tech Is Superior To AMD's FreeSync - Page 39  

post #381 of 708
Quote:
Originally Posted by Dyson Poindexter View Post

Sure, it's a "right" for companies to do whatever they want, but it doesn't change what is good for consumers.

The problem is that your definition of "good for consumers" in this case is "give their work away for free."

Well duh, of course it's good for us if we don't have to pay Nvidia for their IP. But that's not how things work, and it's not reasonable to expect otherwise.
post #382 of 708
Quote:
Originally Posted by looniam View Post

i'll have to admit i do not know all the details and thank you for correcting me.
the scalers in laptop are different that desktop monitors (aside from it being new lappy hardware) if it was so easy then i am sure it would not have taken amd a year to help bring the first desktop monitor to market.

if you cannot understand that, then there is nothing left to discuss, sorry.
Whatever it is that allows mobile gsync to work as it does cannot be too different from that which makes adaptive sync vrr possible, if you cant understand that then yeah, there's nothing left to discuss.
post #383 of 708
Quote:
Originally Posted by looniam View Post

how do we know that?

the beauty of g-sync is the driver only has to deal with one scaler - the g-sync module. now i am going to take a wild guess and assume the module is programmed for the panel. it's easy that way. need a hundred or thousand modules for an 144hz 1440 ips panels? BOOM here is a hundred or thousand modules. 1080 60hz TN panels? BOOM here they are.

one driver modification can deal with all that.

the draw back of freesync is the driver has to deal with several scalers so you are talking about several modifications. the litmus test will be if amd is able to correct the ghosting and widen the vrr window on the monitors that have less than desirable performance. if they have long term issues, then no it isn't as simple as the driver team clocks in some overtime.

and it still begs the question:
would modifying the driver to work with a-sync break g-sync?
Did Nvidia become a standards consortium over night, or are you really expecting every monitor vendor out there to wait in line for a SINGLE source of scaler manufacturer in order to launch their products? Quite futuristic...
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post #384 of 708
Quote:
Originally Posted by PlugSeven View Post

]Whatever it is that allows mobile gsync to work as it does cannot be too different from that which makes adaptive sync vrr possible, if you cant understand that then yeah, there's nothing left to discuss.

no, its not "whatever". laptop hardware and desktop display are entirely different.
Leaked Nvidia driver offers taste of mobile G-Sync
Quote:
Back when Nvidia announced G-Sync, the company said it was exploring mobile options as well. This leaked alpha driver is proof that the company is still working to build that support into shipping hardware, but it’s not clear when we’ll see shipping solutions. The fact that G-sync worked on a single Asus laptop and with one particular title doesn’t mean that the support is finalized or working across all games / laptops.

Unlike desktop monitors, which have independent chips for controlling their own timing and other characteristics, mobile displays tend to take their settings directly from the GPU itself. That’s how AMD was able to demo its first iteration of FreeSync on a mobile display more than a year ago — the embedded DisplayPort (eDP) standard contains certain features that conventional DisplayPort 1.2 lacked.
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post #385 of 708
Quote:
Originally Posted by ZealotKi11er View Post


So people just dont notice it. I too been trying really hard comparing V-Sync to see for any visual different and it's not really there. I dont really need to go out and buy a VRR monitor. From what i hear is that VRR is good in low fps range.

 

VRR is good in any fps range. It is just as noticeable at a very high refresh rate as it is at a lower refresh rate. I wish the statement you made wasn't taken as gospel. It might be slightly more noticeable at lower fps range, but it helps everywhere. WoW & D3 (my main games) running at 144Hz w/o GSync is a disgusting mess. Tears are exceptionally easy to spot for my eyes. And they annoy me to no end. With GSync on, WoW becomes almost 100% smooth running. D3 is even more of a stark difference.

post #386 of 708
Quote:
Originally Posted by mtcn77 View Post

Did Nvidia become a standards consortium over night, or are you really expecting every monitor vendor out there to wait in line for a SINGLE source of scaler manufacturer in order to launch their products? Quite futuristic...

glad you were able to extrapolate all that from my post- good to see that skill hasn't diminished w/you thumb.gif
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post #387 of 708
Quote:
Originally Posted by looniam View Post

glad you were able to extrapolate all that from my post- good to see that skill hasn't diminished w/you thumb.gif
You are describing a practical monopoly, but thanks! biggrin.gif
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post #388 of 708
Quote:
Originally Posted by looniam View Post

no, its not "whatever". laptop hardware and desktop display are entirely different.
Leaked Nvidia driver offers taste of mobile G-Sync
What you quoted there is exactly what I'm saying and I simply dont know what you're trying to argue here? That which makes mobile gsync possible is exactly that which makes adaptive sync vrr possible. So again, my post was about adding support for adaptive sync vrr and you saw fit to go on about modifying gsync drivers ok....
post #389 of 708
Quote:
Originally Posted by Kinaesthetic View Post

VRR is good in any fps range. It is just as noticeable at a very high refresh rate as it is at a lower refresh rate. I wish the statement you made wasn't taken as gospel. It might be slightly more noticeable at lower fps range, but it helps everywhere. WoW & D3 (my main games) running at 144Hz w/o GSync is a disgusting mess. Tears are exceptionally easy to spot for my eyes. And they annoy me to no end. With GSync on, WoW becomes almost 100% smooth running. D3 is even more of a stark difference.

Here is the problem. G-Sync does not make a game run smoother. There is too much placebo going on. Tearing is just a visual artifact that does not effect how smooth a game runs. G-Sync is smoother then V-Sync when V-Sync jumps for state to state causing stutter. You don't need 144Hz for WoW or D3. Locked 60Hz with V-Sync assuming you are above 60 fps will get you stutter free, no tearing experience. If you have a 144Hz monitor and you are hovering 80-90 fps then having G-Sync can be nice because you will get lower input lag then V-Sync @ 60 Hz.
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post #390 of 708
Quote:
Originally Posted by Mand12 View Post

Quote:
Originally Posted by Dyson Poindexter View Post

Sure, it's a "right" for companies to do whatever they want, but it doesn't change what is good for consumers.

The problem is that your definition of "good for consumers" in this case is "give their work away for free."

Well duh, of course it's good for us if we don't have to pay Nvidia for their IP. But that's not how things work, and it's not reasonable to expect otherwise.
Or they could also compete on terms of raw performance instead of trying to make a walled garden. It's one thing to have features on the card, it's another to get proprietary hardware installed in what should be generic peripherals.

They could even make and sell the G-Sync adapters (they do) to recover costs. Oh well, at least PhysX and 3D are super prolific.
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