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GTX 780 Ti to Titan X upgrade: 1440p benchmarks and first impression - Page 5

post #41 of 80
Quote:
Originally Posted by DimmyK View Post

My maximum game-stable overclock is +200 on the core and + 250 on the memory. This translates to 1364 Mhz stable core and 3750 on the memory. This is somewhat low to moderate overclock from what I'm seeing in owner's thread.

Lot of people don't properly test before claiming their max OC. I'm doubting many people are fully stable at +200 at stock voltage so if you indeed are than I'd say that's good. I get +175/+450 on mine and it's stable. The fact some people are only getting +250ish on memory makes me believe their core isn't truely stable and OCing the memory brings the issue out. After I got my core stable I was able to push memory much much higher.

The thing that is weird here is that I can run games 24/7 on much higher overclocks, but as soon as I change a setting or alt tab, driver crashes.
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post #42 of 80
Quote:
Originally Posted by Murlocke View Post

Lot of people don't properly test before claiming their max OC. I'm doubting many people are fully stable at +200 at stock voltage so if you indeed are than I'd say that's good. I get +175/+450 on mine and it's stable. The fact some people are only getting +250ish on memory makes me believe their core isn't truely stable and OCing the memory brings the issue out. After I actually got my core stable I was able to push memory much much higher.

The thing that is weird here is that I can run games 24/7 on much higher overclocks, but as soon as I change a setting or alt tab, driver crashes.

Well, it is early days on the driver front for titan x.
 
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post #43 of 80
Quote:
Originally Posted by Mhill2029 View Post

Well, it is early days on the driver front for titan x.

I think it's just doing some weird boosting when you initially change settings and/or switch from 3D to 2D clocks.

I ran around in Shadow of Mordor for 2 hours without issue at +200/+250, changed 1 setting, crash. Repeated it multiple times. Then I tried a valley loop and after 2 1/2 hours it finally crashed. I repeated this process until it stopped, which was +175 on the core. After that I started messing with memory again (Prior to adjusting the core down, +300 crashed almost immediately), but was able to go +450 after lowering my core down to +175.
Edited by Murlocke - 3/27/15 at 8:44am
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post #44 of 80
Murlocke has a good point. The other thing is that a lot of the 1400+Mhz OCs in the Owners' Thread is with OVERVOLTAGE through PrecisionX.

My OC so far is at stock volts since I'm using MSI AB.

In 4-Way SLI, I am stable at 1367Mhz w/ +550 on the Mem which is quite good IMO - that's effective 8112Mhz w/ 12GB VRAM!

In 3-Way SLI, I am stable at 1429Mhz w/ +550 on the Mem (haven't pushed Mem more yet).

What's great is that this is all at stock volts!

Does anyone know when the 4.1.1 version of Afterburner is coming out?
     
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post #45 of 80
Quote:
Originally Posted by Murlocke View Post

I think it's just doing some weird boosting when you initially change settings and/or switch from 3D to 2D clocks.

I ran around in Shadow of Mordor for 2 hours without issue at +200/+250, changed 1 setting, crash. Repeated it multiple times. Then I tried a valley loop and after 2 1/2 hours it finally crashed. I repeated this process until it stopped, which was +175 on the core. After that I started messing with memory again (Prior to adjusting the core down, +300 crashed almost immediately), but was able to go +450 after lowering my core down to +175.

I would +rep for this post but ur too cool wink.gif I will remember this tho for my OC trips thumb.gif
post #46 of 80
Thread Starter 
Quote:
Originally Posted by lajgnd View Post

nice graphs!

good lord that metro graph is hideous lol...

very thick line with lots of very thin spikes. Indicates really uneven motion that is quite the opposite of smooth, even when it's below 16.5 ms. You see how much thinner the alien line is? Not even factoring in the lack of spikes.

That being said, I think that's kind of normal for the metro LL benchmark though, and of course it's much more demanding than alien.

You should try running a capped 60 fps vsynced (tripe buffered if possible) graph and see how it compares visually, or even just a 60 fps capped. Should help with the frame pacing and thin the line out, make it more flat too of course.

I remember the old crossfire frametime graphs, the entire graph was just a giant black block, hahaha.

Good idea. Did just that. Metro LL Redux: no caps VS. vsync'd + tripple buffering + 60fps cap VS. no vsync just 60fps cap Also, all graphs are normalized vertically to top at 60ms.





The last one makes my eyes bleed just by looking at it eek.gif But honestly, between all 3 runs, I didn't see any difference in subjective smoothes. All 3 runs were smooth. Judging by the graph, the last one should have been stuttering mess. It wasnt. Visually it was the same as the first 2.

Quote:
Originally Posted by Murlocke View Post

Lot of people don't properly test before claiming their max OC. I'm doubting many people are fully stable at +200 at stock voltage so if you indeed are than I'd say that's good. I get +175/+450 on mine and it's stable. The fact some people are only getting +250ish on memory makes me believe their core isn't truely stable and OCing the memory brings the issue out. After I got my core stable I was able to push memory much much higher.

The thing that is weird here is that I can run games 24/7 on much higher overclocks, but as soon as I change a setting or alt tab, driver crashes.

Yup, agree on all counts. That's precisely why I always compare my cards at my 24/7 stable gaming clocks. My initial 1364 wasn't stable, crashed one hour into heaven stress testing, so I lowered it another 10 to +190, which is 1354 max boost. So far it's stable in everything I throw at it.
post #47 of 80
Thread Starter 
Here is the rest of frametime graphs. Afterburner was the cause of fraps not working in other games, so I disabled afterburner but could run the card only at stock because of it. All these runs at stock clocks. Y axis is normalized to 60ms

AvP benchmark


Batman AO


Crysis Warhead


Sleeping Dogs


Metro LL Redux


Shadow of Mordor


Sniper Elite 3


Tomb Raider
post #48 of 80
lol @ that last one, looks just like the old crossfire ones.

Yeah that kind of variance should be a stuttering mess. If that was in game rather than a benchmark, you'd probably absolutely notice it in fast camera pans and movement. It's been a while since I've done the Metro benchmark but from what I remember, the camera moves really slow throughout the whole thing (correct me if I'm wrong), which can really hide the stuttering.

But that middle graph... pretty beautiful to look at. Still has a few spikes, but that's to be expected out of a benchmark.

At 2560x1440 no less...!

People say Titan X is overkill for 1080p... I beg to differ, especially when your goal is to get all games to look like that middle graph you have there (or better).
post #49 of 80
Love your Batman Arkham Origin graph...

I've always thought something was up with that game because it never felt right, never felt smooth, even at a locked 60. that just confirms it... Looks funky as hell doesn't it.
post #50 of 80
Tomb Raider and Shadow of Mordor LOCKED 60 fps... wow. holy crap man. All at 2560x1440?

I'm running an OG TItan (Until I get my X whenever Amazon blesses me with delivery), and from your frame times it looks like Titan X is basically double. Really great graphs, thanks a lot I think they're probably some of the most useful stuff I've seen in a Titan X review, and I've read dozens! OK i'll stop spamming your thread now... haha.
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