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I want a joystick on a joystick.

post #1 of 9
Thread Starter 
Hello, I've got kind of a weird request. I'm a backer of Star Citizen, and I want to be able to fly completely in decoupled mode. For this, I will need by-degree control over all six axis of movement and rotation. I've come to the conclusion that the best way to do this would be to have the mouse for the relevant two axis of rotation; a joystick with a rudder-twist for the three axis of movement; and the third axis of rotation on a hat switch on the joystick.

But to do this, I need a very special kind of hat switch; one which I'm not sure exists: a joystick on a joystick. Oh, and it also has to be ambidextrous, since I need my right hand to aim with using the mouse.

Does anyone know of such a product? Any recommendations would be appreciated.

Aidan

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post #2 of 9
Well I don't think anyone makes a joystick like that. The only thing I can think of that is in the ball park of that (functionally speaking) is an 3DConnexion SpaceMouse but thous are bloody expensive.


I would probably opt to go with two joysticks and ditch the mouse.
Edited by Bit_reaper - 3/27/15 at 2:33pm
    
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post #3 of 9
Thread Starter 
Wow... that is... intriguing. Do you think it could be used for games? The base space navigator is $50 used on ebay, which is reasonable. There are also some cheaper antique models which look a bit sketchy.

I'm a little hesitant because if I want buttons then it is, as you say, bloody expensive. So I would have eight axis but only four buttons (on the mouse) which would be difficult to work with. I doubt the spacemouse would work to well for cursor-aiming, but if it did then I could use my right hand for that and my left hand for a keyboard, which has plenty of buttons...
post #4 of 9
Quote:
Originally Posted by AidanofVT View Post

Wow... that is... intriguing. Do you think it could be used for games? The base space navigator is $50 used on ebay, which is reasonable. There are also some cheaper antique models which look a bit sketchy.

I'm a little hesitant because if I want buttons then it is, as you say, bloody expensive. So I would have eight axis but only four buttons (on the mouse) which would be difficult to work with. I doubt the spacemouse would work to well for cursor-aiming, but if it did then I could use my right hand for that and my left hand for a keyboard, which has plenty of buttons...

Well it works in elite dangerous so I don't see why it would not work in star citizen.
    
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ACER 23" x233H Dell U3415W Logitech G11 Chieftec 850W 
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post #5 of 9
Thread Starter 
Hrm... you know, if I see a good deal I just might spring for it just to find out if I can get it working.

Thank you.
post #6 of 9



I've been using this (usb modded now) for longer than some of you have been using mice. wink.gif

Any help for the OP? :dunno

SS
post #7 of 9
Not sure what your budget is, but if you have enough money to drop, this would be my ideal setup. It's actually the setup real planes use and is very helpful for anyone running a flight simulator on their way to getting a pilots license.

http://www.chproducts.com/Fighterstick-v13-p-181.html
http://www.chproducts.com/Pro-Throttle-v13-d-719.html
http://www.chproducts.com/Pro-Pedals-v13-d-716.html

Out of these 3, the throttle is probably the hardest thing to substitute. Bind one of the 3 4-way hats or the 8-way POV hat switch for thruster input. If your on a tight budget, you can substitute the fighterstick and pro pedals for a joystick with rudder (twist) input.

I've been playing Elite: Dangerous so I haven't looked into how they would integrate into Star Citizen. It's possible to use the control software to bind every input to a keystroke so you could essentially have the game recognize you playing with keyboard and mouse and set all the functions to match the appropriate keys. For Elite: Dangerous, advanced mapping wasn't required as the game recognized all inputs and I could manually set the game controls to match my gear.

I'll note that it took me about 8 hours of flying to finally get a feel for using pedals for yaw.... It was extremely frustrating for the first few hours as I would frequently forget to reset my feet position and would continue to turn when trying to fly straight. After spending the time, I can say the pedals are worthwhile and I find myself naturally integrating yaw into almost every maneuver.

On a side note, it seems that the CH Products are in high demand right now and some issues with one of the part manufacturers lead to a shortage of units available. One of the websites I checked expected to get the next shipment in on 4/5/2015, so that's probably the soonest they could be acquired new.
Edited by 1Kaz - 3/27/15 at 7:16pm
post #8 of 9
Thread Starter 
No; I need a keyboard in between. Thanks though.
post #9 of 9
Thread Starter 
Thanks for the long reply but... it's not what I'm asking for. The whole point is that I want something that doesn't fly like a plane. I need a fourth analogue input somewhere on a joystick. I can't use a HOMAS setup because I need a mouse to aim, and I don't want petals because... it seems like a big, expensive piece of hardware for just one axis.
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