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[GT] Halo online, play now - Page 9

post #81 of 291
Quote:
Originally Posted by andrewq2 View Post

Seems legit. First debug symbols were not stripped, this allowed me to get a good amount of info. I dumped all of the strings in the binary and got some interesting info. There is multiple occurrences of "X360" and "xbox630" I'll upload the full strings dump somewhere for other crazy people like me that want to parse through it.

Here are interesting finds.

Joke found in the exe:
EDIT:
The command I used is "strings eldorado.exe" on linux
Full strings dump:
https://s3.amazonaws.com/randomjunks/strings.txt
  • DX9
  • Xbox 360 References
  • Marketplace
  • List of prefabs
  • There seems to be some embed html to somewhere or it is used in game, ASP references. Maybe this relates to API's used by the game for non-essential services?
  • It looks to be P2P based, there are methods in the vTable like, is_server is_host, etc.
  • Possible built in dedicated server?? Look below for why I think that
  • Uses Adobe Flash somewhere in it? Ahhh I think possibly that the launcher is in flash?
  • FMOD audio
  • most of the code still references xbox and Bungie,

Ummm my post got wayyyyy toooo long, WARNING HUGE WALL OF TEXT IN SPOILER Warning: Spoiler! (Click to show)
Flash?
Code:
W4vC
KDhttp://adobe.com/AS3/2006/builtin
http://www.adobe.com/flash/proxy
__AS3__.vec
Code:
Ticks
MovieDef
CharDefs
ShapeData
Fonts
Images
Sounds
ASBinaryData
MD_Other
Bind
MovieView
ActionScript
ASString
MV_Other
AS3 VM
CallFrame
VTable
ClassTraits
InstanceTraits
Instance
AbcFile
VMAbcFile
Tracer
Frame Profile
Server
Call stack
AS Instructions
FontCache
Batches
GlyphCache
FC_Other
Advance
Action
Seek

It is Bungie's code
First, this is just Halo 3 compile for Windows.
Supposedly supported languages:
Code:
english
japanese
german
french
spanish
mexican
italian
korean
chinese-traditional
chinese-simplified
portuguese
russian

Game-Modes?
Difficulty:


8 Teams of 8 Colors supported so far it seems:
Game Allegiances?
Code:
@player
human
covenant
flood
sentinel
heretic
prophet
guilty
unused9
unused10
unused11
unused12
unused13
unused14
unused15
game allegiance globals

Compiled on March 20th 2015 @ 5:20 pm and 21 seconds or last modified
Level references:
Code:
levels\solo\s3d_tutorial\s3d_tutorial

Settings:
Code:
settings_actions_move_forward
settings_actions_move_backward
settings_actions_move_left
settings_actions_move_right
settings_actions_sprint
settings_actions_crouch
settings_actions_jump
settings_actions_use
settings_actions_reload
settings_actions_switch_weapons
settings_actions_shoot
settings_actions_zoom
settings_actions_melee
settings_actions_throw_grenade
settings_actions_toggle_grenade_type
settings_actions_use_consumable_1
settings_actions_use_consumable_2
settings_actions_use_consumable_3
settings_actions_use_consumable_4
settings_actions_show_scores
settings_actions_chat_all
settings_actions_chat_team
settings_actions_vehicle_accelerate
settings_actions_vehicle_reverse
settings_actions_vehicle_boost
settings_actions_vehicle_dive
settings_actions_vehicle_raise
settings_actions_vehicle_use
settings_actions_vehicle_fire
settings_actions_vehicle_alt_fire
settings_keys_escape
settings_keys_f1
settings_keys_f2
settings_keys_f3
settings_keys_f4
settings_keys_f5
settings_keys_f6
settings_keys_f7
settings_keys_f8
settings_keys_f9
settings_keys_f10
settings_keys_f11
settings_keys_f12
settings_keys_print_screen
settings_keys_scroll_lock
settings_keys_pause
settings_keys_backquote
settings_keys_1
settings_keys_2
settings_keys_3
settings_keys_4
settings_keys_5
settings_keys_6
settings_keys_7
settings_keys_8
settings_keys_9
settings_keys_0
settings_keys_minus
settings_keys_equal
settings_keys_backspace
settings_keys_tab
settings_keys_q
settings_keys_w
settings_keys_e
settings_keys_r
settings_keys_t
settings_keys_y
settings_keys_u
settings_keys_i
settings_keys_o
settings_keys_p
settings_keys_left_parenthesis
settings_keys_right_parenthesis
settings_keys_backslash
settings_keys_caps_lock
settings_keys_a
settings_keys_s
settings_keys_d
settings_keys_f
settings_keys_g
settings_keys_h
settings_keys_j
settings_keys_k
settings_keys_l
settings_keys_semicolon
settings_keys_apostrophe
settings_keys_enter
settings_keys_left_shift
settings_keys_z
settings_keys_x
settings_keys_c
settings_keys_v
settings_keys_b
settings_keys_n
settings_keys_m
settings_keys_comma
settings_keys_dot
settings_keys_slash
settings_keys_right_shift
settings_keys_left_control
settings_keys_left_windows
settings_keys_left_alt
settings_keys_spacebar
settings_keys_right_alt
settings_keys_right_windows
settings_keys_context_menu
settings_keys_right_control
settings_keys_up
settings_keys_down
settings_keys_left
settings_keys_right
settings_keys_ins
settings_keys_home
settings_keys_page_up
settings_keys_delete
settings_keys_end
settings_keys_page_down
settings_keys_num_lock
settings_keys_pad_divide
settings_keys_pad_multiply
settings_keys_pad_0
settings_keys_pad_1
settings_keys_pad_2
settings_keys_pad_3
settings_keys_pad_4
settings_keys_pad_5
settings_keys_pad_6
settings_keys_pad_7
settings_keys_pad_8
settings_keys_pad_9
settings_keys_pad_minus
settings_keys_pad_plus
settings_keys_pad_enter
settings_keys_pad_dot
ssl.hf2p.game_preferences
GAME_PREFERENCES_SSL
GetToggleCrouch
SetToggleCrouch
GetHUDShake
SetHUDShake
GetDisplayHints
SetDisplayHints
GetTeamColor
SetTeamColor
GetCameraFOV
SetCameraFOV
ResetTutorial
GetMatchmakingRegion
SetMatchmakingRegion
GetScreenResolutionList
GetScreenResolution
GetDefaultVideoSettings
GetAdvancedVideoPresetParams
CheckVideoSettingsForApply
GetDefaultControlsSettings
GetDefaultSoundSettings
GetDefaultGameplaySettings
SetScreenResolution
GetQualityPresetOptions
GetQualityPreset
GetBrightness
SetBrightness
GetFullscreen
SetFullscreen
GetVSync
SetVSync
GetAntialiasing
SetAntialiasing
GetTextureResolutionOptions
GetTextureResolution
SetTextureResolution
GetTextureFilteringQualityOptions
GetTextureFilteringQuality
SetTextureFilteringQuality
GetLightingQualityOptions
GetLightingQuality
SetLightingQuality
GetEffectsQualityOptions
GetEffectsQuality
SetEffectsQuality
GetShadowQualityOptions
GetShadowQuality
SetShadowQuality
GetDetailsQualityOptions
GetDetailsQuality
SetDetailsQuality
GetPostprocessQualityOptions
GetPostprocessQuality
SetPostprocessQuality
GetMotionBlur
SetMotionBlur
GetMasterVolume
SetMasterVolume
GetSFXVolume
SetSFXVolume
GetMusicVolume
SetMusicVolume
GetVoiceVolume
SetVoiceVolume
GetVoiceChatControl
SetVoiceChatControl
GetVoiceChatVolume
SetVoiceChatVolume
GetControlsMethod
SetControlsMethod
GetMouseSensitivityVert
GetMouseSensitivityHor
SetMouseSensitivityVert
SetMouseSensitivityHor
GetMouseSensitivityVehicleVert
GetMouseSensitivityVehicleHor
SetMouseSensitivityVehicleVert
SetMouseSensitivityVehicleHor
GetMouseAcceleration
SetMouseAcceleration
GetMouseFilter
SetMouseFilter
GetInvertMouse
SetInvertMouse
GetLookSensitivity
SetLookSensitivity
GetInvertLook
SetInvertLook
GetAutoCentering
SetAutoCentering
GetButtonLayout
SetButtonLayout
GetKeyLabels
GetActionLabels
GetDefaultKeyBinds
GetKeyBinds
SetKeyBinds
textureResolution
textureFilteringQuality
lightingQuality
effectsQuality
shadowQuality
detailsQuality
postprocessQuality
motionBlur
hf2pPreferences
resolution
brightness
isFullscreen
isVSync
isAntiAliasing
controls_method
mouse_sensitivity_vert
mouse_sensitivity_hor
mouse_sensitivity_vehicle_vert
mouse_sensitivity_vehicle_hor
mouse_acceleration
mouse_filter
mouse_invertion
keyboard_preset
master_volume
sfx_volume
music_volume
voice_volume
voice_chat_control
voice_chat_volume
toggle_crouch
hud_shake_enabled
display_hints
team_color_mode
camera_fov
primary
alternative
settings_low
settings_medium
settings_high
settings_custom

Dedi Server?
Code:
motd
NAME
VALUE
SECONDARY_ID
ROUND_TIME_LIMIT
OFFER_NAME
RACE_ID
WEAPON_TO_EQUIP
ARMOR_TO_EQUIP
COLORS_TO_EQUIP
GAME_MODE_COLLECTION
MAP_COLLECTION
MIN_PLAYERS
MAX_PLAYERS
MAX_PARTY
IS_TEAM_PLAYLIST
vitality_plr_coef
shield_plr_coef
damage_plr_coef
DIFF_PLAYERS_%d
vitality_wave
shield_wave
damage_wave
vitality_round
shield_round
damage_round
vitality_set
shield_set
damage_set
multi
DIFF_PARAM_SCALING
DIFF_GROWTH
MODIFIER_NAME
MODIFIER_UNITS
weapon_secondary
TYPE
MODIFIERS
CONSUMABLE_INDEX
ENERGY_COST
COOLDOWN
COOLDOWN_INIT
helmet
shoulder
chest
arms
legs
OBJ_REGION
OBJ_PERMUTATION
ARMOR_BODY_REGION
ARMOR_BODY_ID
ARMOR_MODIFIERS_VALUES
ARMOR_MODIFIERS_LIST
ARMOR_PIECE_COLLECTION
REWARD_AMOUNT
REWARD_ITEM
LEVEL_INDEX
XP_UNLOCK
ITEMS_RECIEVED
ITEMS_UNLOCKED
COLOR_TYPE
secondary
visor
lights
holo
COLOR_R
COLOR_G
COLOR_B
UI_LIST_ID
ENABLED
SESSION_TAG
PLAYER_UPDATE_INTERVAL
MP_PLAYER_UPDATE_INTERVAL
DEBUG_MENU_INTERVAL
SPAM_ENABLED
motd_sunday
motd_monday
motd_tuesday
motd_wednesday
motd_thursday
motd_friday
motd_saturday
UI_DESC_ID
SORT_INDEX
ADVERTISMENT_URL
ADVERTISMENT_TIMER
DEFAULT_PLAYLIST
DEFAULT_MAP
DEFAULT_GAME_MODE
NEWS_POSTER
NEWS_TIME_STAMP
NEWS_STRING
SCORING_EVENT_ID
IS_MEDAL
SCORING_REWARD_WP
Interval
RETRY_COUNT
DS_VOTING_TIMER
DS_FINAL_COUNTDOWN_TIMER
UI_NAME_ID
UI_DESC_SHORT_ID
UI_ICON
UI_ICON_MED
UI_ICON_BIG
UI_VIDEO
ITEM_QUALITY
ECONOMY_MODEL_TYPE
CAREER_TREE
RELATED_CHALLENGES
UI_WPN_STATS_DMG
UI_WPN_STATS_ROF
UI_WPN_STATS_ACC
UI_WPN_STATS_CLIP
UI_WPN_STATS_RANGE
WPN_PRIMARY_ATTRIBUTE
UI_CONS_STATS_DURATION
UI_CONS_STATS_COST
UI_CONS_STATS_COOLDOWN
UI_DESC
GAME_MODE
MAP_INFO
DIFF_PLAYERS
DIFF_COEF
ITEM
GAMEPLAY_MODIFIER
WEAPON
WPN_UI_STATS
GRENADE
BOOSTER
CONSUMABLE
CONS_UI_STATS
ARMOR_ITEM
ARMOR_SUIT
COLOR
REWARD
PLAYER_LEVEL
DATA_MINING
BINLOG_CONFIG
MOTD
ADVERTISMENT
NEWS
SCORING_EVENT
POLLY
DS_DEFAULTS
CHALLENGE
ACCOUNT_LABEL
ASSIGN_KIT
PLAYLIST
MP_DEFAULTS

Achievements:
"Medals" Looks like in game kill streak like messages
Code:
medal_multiple_kill_2
medal_multiple_kill_3
medal_multiple_kill_4
medal_multiple_kill_5
medal_multiple_kill_6
medal_multiple_kill_7
medal_multiple_kill_8
medal_multiple_kill_9
medal_multiple_kill_10
medal_5_kills_in_a_row
medal_10_kills_in_a_row
medal_15_kills_in_a_row
medal_20_kills_in_a_row
medal_25_kills_in_a_row
medal_30_kills_in_a_row
medal_sniper_kill_5
medal_sniper_kill_10
medal_shotgun_kill_5
medal_shotgun_kill_10
medal_collision_kill_5
medal_collision_kill_10
medal_sword_kill_5
medal_sword_kill_10
medal_juggernaut_kill_5
medal_juggernaut_kill_10
medal_zombie_kill_5
medal_zombie_kill_10
medal_human_kill_5
medal_human_kill_10
medal_human_kill_15
medal_koth_kill_5
medal_shotgun_kill_sword
medal_vehicle_impact_kill
medal_vehicle_hijack
medal_aircraft_hijack
medal_deadplayer_kill
medal_player_kill_spreeplayer
medal_spartanlaser_kill
medal_stickygrenade_kill
medal_sniper_kill
medal_bashbehind_kill
medal_bash_kill
medal_flame_kill
medal_driver_assist_gunner
medal_assault_bomb_planted
medal_assault_player_kill_carrier
medal_vip_player_kill_vip
medal_juggernaut_player_kill_juggernaut
medal_oddball_carrier_kill_player
medal_ctf_flag_captured
medal_ctf_flag_player_kill_carrier
medal_ctf_flag_carrier_kill_player
medal_infection_survive

Havok physics engine:
Code:
havok gamestate
Havok Performance Stats
         simulation islands (active/inactive):   %d/%d
         fixed entities:                         %d
         dynamic entities (active/inactive):     %d/%d
Havok Memory (total %.2f KB, debug %.2f KB, percent used %.3f)
Startup pool: mem(%.2f KB/%.2f KB), allocs(%d)
Overflow pool: mem(%.2f KB/%.2f KB), allocs(%d))
2nd Overflow pool: mem(%.2f KB/%.2f KB), allocs(%d))
Runtime Pool(%.2f KB): usage==pages(%d/%d)*size(%.2f KB)+last(%.2f KB)
                page_fraction %.2f, memory_fraction %.2f
         b%d(%d) (%d / %d)
Havok Component Meta Information Resource Stats

Possibly single core:
DirectX9
Some info on anti-cheat and possibly PC game platform. is "Frost" a thing like steam?
There is achievements and a online "marketplace." Take this as you will, but some sort of monetary transactions are built into the game.
Is this the same on the Xbox360 version?
Units? Maybe just a list of prefabs.
Code:
ai_reference_frame
actor firing-position owners
 A2U
ai globals
ai player state globals
0       >-
vocalization timers
vocalization records
Actor (%i)
<error>
(script static boolean %s
advance
retreat
command scripts
@jackal
grunt
hunter
engineer
assassin
marine
crew
combat_form
infection_form
carrier_form
monitor
mounted_weapon
brute
bugger
pure_form_stealth
pure_form_tank
pure_form_ranged
scarab
guardian
@Cover
Retreat
Grenades
Berserk
Equipment
Pureform Ranged
Pureform Tank
Pureform Stalker
objectives
task records
@ranged
tank
stalker
?------GENERAL------
null_discrete
obey
guard
follow behavior
ready
smash_obstacle
destroy_obstacle
perch
cover_friend
blind_panic
combat
squad_patrol_behavior
------BROKEN------
broken behavior
huddle impulse
huddle behavior
kamikaze behavior
broken kamikaze impulse
broken berserk impulse
broken flee impulse
broken scatter impulse
------ENGAGE------
engage
fight
fight_positioning
melee_charge
melee_leaping_charge
surprise
grenade_impulse
anti_vehicle_grenade
stalk
flank
berserk_wander_impulse
stalker_camo_control
leader_abandoned_berserk
unassailable grenade impulse
perimeter
perimeter@timeout_morph
perimeter@infection_spew
------BERSERK------
shield_depleted_berserk
last_man_berserk
stuck_with_grenade_berserk
------PRESEARCH------
presearch
presearch uncover
destroy_cover
suppressing fire
grenade_uncover
leap_on_cover
------LEADER------
search_sync
engage_sync
------SEARCH------
uncover
investigate
pursuit_sync
pursuit
refresh_target
sense_target
postsearch
coverme_investigate
------SELF-DEFENSE------
self_preservation
cover
cover peek
avoid
evasion_impulse
dive_impulse
danger cover impulse
danger crouch impulse
proximity_melee
proximity_self_preservation
unreachable_enemy_cover
unassailable_enemy_cover
scary_target_cover
group_emerge
shield_depleted_cover
kungfu_cover
------RETREAT------
retreat_grenade
flee
cower
low_shield_retreat
scary_target_retreat
leader_dead_retreat
peer_dead_retreat
danger_retreat
proximity_retreat
charge when cornered
surprise_retreat
overheated_weapon_retreat
------AMBUSH------
ambush
coordinated_ambush
proximity_ambush
vulnerable_enemy_ambush
nowhere_to_run_ambush
------VEHICLE------
enter_vehicle
enter_friendly_vehicle
vehicle_enter_impulse
vehicle_entry_engage_impulse
vehicle_fight
vehicle_fight@boost
vehicle_charge
vehicle_ram_behavior
vehicle_cover
damage_vehicle_cover
exposed_rear_cover_impulse
player_endagered_cover_impulse
vehicle_avoid
vehicle_pickup
vehicle_player_pickup
vehicle_exit_impulse
danger_vehicle_exit_impulse
vehicle_flip_impulse
vehicle_turtle
vehicle_engage_patrol_impulse
vehicle_engage_wander_impulse
------POSTCOMBAT------
postcombat
post_postcombat
check_friend
shoot_corpse
postcombat_approach
------ALERT------
alert
------IDLE------
inspect
wander behavior
flight_wander
patrol
fall_sleep
------BUGGERS------
bugger_ground_uncover
------SWARMS------
swarm_root
swarm_attack
support_attack
infect
scatter
------COMBATFORMS------
combat form berserk control
eject parasite
------SENTINELS------
enforcer weapon control
grapple
------ENGINEER------
engineer_control
engineer_control@slave
engineer_control@free
engineer_control@equipment
engineer_explode
engineer_broken_detonation
boost_allies
------GUARDIANS------
guardian_surge
guardian_proximity_surge
guardian_danger_surge
guardian_isolation_surge
------PUREFORMS------
group_morph_impulse
arrival_morph_impulse
pureform_default_impulse
search_morph
stealth_active_camo_control
stealth_damage_morph
stealth_stalk
stealth_stalk@thwarted
stealth_stalk_group
stealth_charge_recover
ranged_proximity_morph
tank_distance_damage_morph
tank_throttle_control
stealth_morph
tank_morph
ranged_morph
ranged_turtle
ranged_uncover
------SCARAB------
scarab_root
scarab_cure_isolation
scarab_combat
scarab_fight
scarab_target_lock
scarab_search
scarab_search_pause
------ATOMS------
go_to
------ACTIVITIES------
posture
activity_default
------SPECIAL------
formation
grunt scared by elite
stunned
cure_isolation
deploy_turret
Afff
squad
squad group
fff?
swarm
swarm_spawner
spawner_globals
dynamic firing points

Ummmm the developers really liked the string "heffe"...
Code:
heffe
heffe
~G0f
FT[^]
heffe
9K ~TV3
;K |
heffe
heffe
heffe
heffe
heffe
heffe
heffe
heffe
^_[]
heffe
heffe
heffe
t59N0t0
heffe
heffe
heffe
;A,}:
heffe
heffe
heffe
;G,}
_^[d
heffe
heffe
heffe
heffe
HDtd
~B(f
NP[_
T$ P
heffe
D$,;
D$PP
t$@V
t$@V
D$HP
D$TP
~D$x
\T$x
\D$|
YD$$
YL$H
~D$<
D$Df
~D$Tf
heffe
FTWV
_^[]
_^[]
heffe
heffe
heffe
heffe
;X |
_^[]
_^[]
heffe
heffe

Amazing find, thanks for this!

So it looks like this is based on Halo 3, however some of the models look to be from Halo 4, notably the character model, and guns like the Battle Rifle!
Edited by TopicClocker - 3/29/15 at 5:05am
    
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post #82 of 291
Quote:
Originally Posted by AndroidVageta View Post

OK so now that this game is on PC can we get someone to rip the Halo 3 files off the 360 version and convert it to PC?

O.O I need to go and look for my Halo 3 disc now!

Quote:
Originally Posted by Insan1tyOne View Post

Starting a dedicated server? Now THAT would be amazing. My roommate(s) and I would be all over that.

In the mean time please enjoy my artistic screenies of the new Reactor map! This is at 1080p max settings. (No Motion Blur)
Warning: Spoiler! (Click to show)















Edit: *Redacted*

Oh man that looks amazing! How did you get it to display at 1080p?
    
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post #83 of 291
Quote:
Originally Posted by Insan1tyOne View Post

Oops! I counted wrong. It must be getting late! rolleyes.gif Technically 7 UNIQUE maps including the "mainmenu" map which isn't really a map but an interactive main menu interface! I will post the CMD codes below. (Note: MainMenu is still broken though!)
Warning: Spoiler! (Click to show)
HaloFreeLoader.exe s3d_avalanche
HaloFreeLoader.exe s3d_reactor
HaloFreeLoader.exe s3d_turf
HaloFreeLoader.exe s3d_edge
HaloFreeLoader.exe guardian
HaloFreeLoader.exe riverworld
HaloFreeLoader.exe mainmenu
Awesome! Glad to hear you figured it out with a nice little batch script. wink.gif

EDIT: UPDATE 2!

Did some more digging and came up with this. Apparently people are already going crazy with modding this "game". They are doing things like spawning in objects that aren't already available on the maps/etc such as new playermodels and weapons never before seen! I have included the two MAIN links that will get you everything you need to get a version of Halo Online up and going and ready to be modded. I will also post many more links a spoiler below that should be very helpful to everyone as well! thumb.gif

INSTRUCTIONS: https://docs.google.com/document/d/1CAyXfd4d3lhwBXEoiit05L-I1Sirz0R2C-dV2RTvzE4/preview?sle=true

HEX CODES FOR ITEM INSERTION: https://docs.google.com/spreadsheets/d/12nIwiES9O23WcR2sv3dJgsTyFCuz6h-iVv6eOM6GShc/htmlview?sle=true

Warning: Spoiler! (Click to show)
Have Fun Everyone!

Great post!

For Hex Editing use HxD! or Hex Workshop!
Edited by TopicClocker - 3/29/15 at 5:55am
    
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CPUMotherboardGraphicsRAM
i7 4790K Asus Maximus VII Gene Nvidia Geforce GTX 970 Crucial Technology 9 
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Corsair 9 Seagate Barracuda 2TB Seagate Barracuda 500GB Corsair CX 600W 
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so how is this even allowed and not cease and desisted by ms and bungie?
is this some russian company who made the game originally for ms and bungie and now some time contract has run out and they can use it themselves?
but even then, this cant actually use the Halo trademark, can it?
    
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post #85 of 291
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Quote:
Originally Posted by revro View Post

so how is this even allowed and not cease and desisted by ms and bungie?
is this some russian company who made the game originally for ms and bungie and now some time contract has run out and they can use it themselves?
but even then, this cant actually use the Halo trademark, can it?

The Russian company has been working on halo for a while too. They work with Microsoft.
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post #86 of 291
Quote:
Originally Posted by revro View Post

so how is this even allowed and not cease and desisted by ms and bungie?
is this some russian company who made the game originally for ms and bungie and now some time contract has run out and they can use it themselves?
but even then, this cant actually use the Halo trademark, can it?

I believe 343 presented it too.
It seems 343 and Saber Interactive are working on it for Innova.

https://www.halowaypoint.com/en-us/community/blog-posts/halo-online-closed-beta-launching-in-russia
Quote:
Today, we’re excited to announce a project we’ve been working on with our partners Saber Interactive and Innova Systems: Halo Online, an all-new, free Halo multiplayer PC experience that will launch in spring, only in Russia.

Halo Online is powered by a highly modified version of the Halo 3 engine and optimized for smooth performance on lower-end PCs. While there’s no campaign mode, Halo Online is set on a secret UNSC space installation called Anvil, where Spartan-IV soldiers train together in war exercises to sharpen their battle skills and test experimental technology.

During the Halo Online closed beta, we will continuously adjust and modify gameplay, features, and the in-game economy. We’re looking forward to getting feedback from gamers living in Russia when Halo Online enters closed beta later this spring via Innova’s 4game platform.

If I can find my Halo 3, Halo 4 and Halo Reach discs I'm going to have some fun! (I'M A MASSIVE HALO FAN!)
Edited by TopicClocker - 3/29/15 at 6:06am
    
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post #87 of 291
nvm, I'm loaded in game..But there's no way to play online in America yet? ):
Edited by paulerxx - 3/29/15 at 9:21am
post #88 of 291
Quote:
Originally Posted by paulerxx View Post

nvm, I'm loaded in game..But there's no way to play online in America yet? ):

Not yet.

This reminds me when I used to get two xbox pads and play Halo 2 multiplayer by myself, just roaming around the map and doing stuff, yeah I was sad.
    
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post #89 of 291
Waiting for some one to leech all the data files and write a free stand-alone client with dedicated servers.

Something similar to AlterIW. I was sooo disappointed when that got taken down. I mean, the guys literally fixed the broken aspects of MW2.
(And yes, I did own a legit copy too)
 
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