Update. So G-sync and SLI are officially NOT perfect.
Some games work, some games don't.
Depending on the SLI rendering methodology, GSYNC will alter its behavior.
This is pretty big news.
Originally Posted by alexp247365
I think it depends on the game. I had 980's sli with G-Sync enabled in FFXIV. While it showed my framerates at 100+, I could see the micro-stutters. Disabling SLI and using only one card kept my frame-rates high, as this is a cpu bound game. The Micro-stutters disappeared.
G-sync looks alot better when there are no micro-stutters. Using a Rog Swift, btw.
I think you're right. It does all depend on the game.
Originally Posted by kamimaru
I thought core parking issues was a Win7-thing ... how did you think of that ?
Well since the CPU was spiking, i went over my overclock, un did my RAM OC, Hyperthreading, everything.
Nothing fixed the issue.
Used a program called park control, had it for a while, un parked all cores and it worked for BF4, BF3, Hardline.
Originally Posted by Dmitriy
I have 980 sli and swift and zero issues.
Try playing Advanced Warfare with SLI. It uses Alternate frame rendering via the driver. Also has a 90 FPS cap that u cannot remove.
Come back here after you finish wiping the tears away.
Originally Posted by Nizzen
Are you using windows 7?
Originally Posted by cstkl1
No issue here in two rigs slied with two swifts. Butter smooth.
Evolve, dying light, som
Only fc4 had some initial issues. But gonna revisit that game later.
Sorry to say man, the more games you try, the more you will discover.
I hope you dont have any problems, and i hope im wrong, but its starting to make some sense to me.Edited by Renairy - 3/29/15 at 9:52am