We've got some final videos from our Killing Floor 2 LAN with Tripwire. The first is one of our attempts at Hell on Earth difficulty, KF2's hardest setting, on the Paris map. And below, we wanted to share a video from a single perspective on Biotics Lab (on Normal difficulty), which we didn't see yesterday in our full match video.
KF is great because it is dynamic. A game that LITERALLY depends on teamwork. You can be Sir Bossington but if you dont have a support welding or a medic... medicing, a game will end before you know it. I have nearly 300 hours, by far my most played game on Steam. Its balanced, rewarding, and matches play out completely different based on: who youre playing with, what classes they are, what level they are, and if they can properly utilize their class. To get this perfect mixture is nearly impossible, unless of course, you have 5 friends that play great.
Fair enough.Originally Posted by Slaughtahouse
KF is great because it is dynamic. A game that LITERALLY depends on teamwork. You can be Sir Bossington but if you dont have a support welding or a medic... medicing, a game will end before you know it. I have nearly 300 hours, by far my most played game on Steam. Its balanced, rewarding, and matches play out completely different based on: who youre playing with, what classes they are, what level they are, and if they can properly utilize their class. To get this perfect mixture is nearly impossible, unless of course, you have 5 friends that play great.
The gameplay and shooting is extremely satisfying, the soundtrack is amazing, dialog from the characters are hillarious and there is tones of maps, weapons, skins, mods etc. Its the perfect co-op survival game. Havent touched L4D or CoD zombies in years. And believe me, im pretty sick of zombie games. Never got into Day Z or Dying Light or any other big zombie game. However, I can always rip some KF.
I'm hoping the zerker is more interesting in 2. It was the only perk I never found that engaging.
I used to kite KF all the time. It actually made me hate my team mates if they didn't know what they were doing because they would lead a stampede of zeds directly into my backwards sprinting rectum. I think overall it was a fun mechanic but one that should probably be limited to easy and normal difficulty.