Overclock.net banner

[PC/YT]Killing Floor 2 gameplay — Hell on Earth difficulty [60fps]

5K views 68 replies 36 participants last post by  Blackops_2 
#1 ·
Quote:
We've got some final videos from our Killing Floor 2 LAN with Tripwire. The first is one of our attempts at Hell on Earth difficulty, KF2's hardest setting, on the Paris map. And below, we wanted to share a video from a single perspective on Biotics Lab (on Normal difficulty), which we didn't see yesterday in our full match video.

Source

This game is awesome!
 
#5 ·
patiently waiting for early access!
 
#6 ·
Day one buy for me. Cannot wait to play this with friends.
 
#7 ·
game looks great! Needs some new game modes though.
 
  • Rep+
Reactions: dlee7283
#8 ·
Seems legit, need some more AA on those bracer studs though.
whistle.gif
 
#9 ·
disappointed in the new shop ladies accent Seems a bit 'cortana' ish and some of the players voices sound a bit 'Murica, cool bro'. Looks amazing of course, It does seem a tad console'ified and watered down, Where are those hilarious cockney accents ? maybe its just the video quality I cant quite tell.

hopefully there will be mods aswell as DLC to rectify this.
 
#15 ·
Quote:
Originally Posted by TheLAWNOOB View Post

This is exactly like COD Zombies and not worth your time if you already have COD.
rolleyes.gif


if COD Zombies had dedicated servers, workshop support, sdk for map making, mods, etc. sure...
 
  • Rep+
Reactions: dlee7283
#16 ·
Quote:
Originally Posted by mrawesome421 View Post

So its basically COD Zombies? Run and gun rinse and repeat?

What exactly is so special about this? Perhaps I'm missing the the point here...
KF is great because it is dynamic. A game that LITERALLY depends on teamwork. You can be Sir Bossington but if you dont have a support welding or a medic... medicing, a game will end before you know it. I have nearly 300 hours, by far my most played game on Steam. Its balanced, rewarding, and matches play out completely different based on: who youre playing with, what classes they are, what level they are, and if they can properly utilize their class. To get this perfect mixture is nearly impossible, unless of course, you have 5 friends that play great.

The gameplay and shooting is extremely satisfying, the soundtrack is amazing, dialog from the characters are hillarious and there is tones of maps, weapons, skins, mods etc. Its the perfect co-op survival game. Havent touched L4D or CoD zombies in years. And believe me, im pretty sick of zombie games. Never got into Day Z or Dying Light or any other big zombie game. However, I can always rip some KF.
 
#17 ·
Quote:
Originally Posted by Slaughtahouse View Post

KF is great because it is dynamic. A game that LITERALLY depends on teamwork. You can be Sir Bossington but if you dont have a support welding or a medic... medicing, a game will end before you know it. I have nearly 300 hours, by far my most played game on Steam. Its balanced, rewarding, and matches play out completely different based on: who youre playing with, what classes they are, what level they are, and if they can properly utilize their class. To get this perfect mixture is nearly impossible, unless of course, you have 5 friends that play great.

The gameplay and shooting is extremely satisfying, the soundtrack is amazing, dialog from the characters are hillarious and there is tones of maps, weapons, skins, mods etc. Its the perfect co-op survival game. Havent touched L4D or CoD zombies in years. And believe me, im pretty sick of zombie games. Never got into Day Z or Dying Light or any other big zombie game. However, I can always rip some KF.
Fair enough.

And thank you for explaining it. Still not my cup of tea but I'm glad to hear the game play is a rewarding experience.
 
#18 ·
Looks like fun! Can't wait for it
 
#23 ·
Does anyone know if the faster zombie speed is only because they're on a higher difficulty?

I actually felt like KF1 was very cathartic for the ability to consistently go for the head, when things aren't hectic. The game can still get challenging with huge enemy numbers, so I felt like it didn't need to go for the fast zombies trope of many games.

I'm also hoping that the more powerful weapons retain the "punch" to their sound. It could've been the video, but the 9mm sounded a bit weaker than the first game (which is actually okay, because it's a 9mm). I'm only highlighting that because KF, and COF, are the two games I point to for having really satisfying-sounding guns; by comparison Battlefield's feel like peashooters when they go off in the middle of the chaos.
 
#25 ·
Quote:
Originally Posted by Slaughtahouse View Post

Maybe they are trying to stop people from "kiting"? If youre good enough, you can solo an entire match. That or they just want some faster zeds.
I used to kite KF all the time. It actually made me hate my team mates if they didn't know what they were doing because they would lead a stampede of zeds directly into my backwards sprinting rectum. I think overall it was a fun mechanic but one that should probably be limited to easy and normal difficulty.
 
#26 ·
Quote:
Originally Posted by mtbiker033 View Post

rolleyes.gif


if COD Zombies had dedicated servers, workshop support, sdk for map making, mods, etc. sure...
You know, that's called CoD:WaW... Still play it from time to time and so do other people and the custom map selection is huge.
 
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top