The centrepiece of the GT80 Titan's casing is a back-lit, full height, SteelSeries mechanical keyboard, using Cherry MX switches. Good for 50 million button presses versus a conventional membrane keyboard's five to ten million, there's an exceptional durability about the design, but that's not really what makes this special - it's the feedback you get from using it, the feel of the keys as you press them and even the remarkable sound they make as they're pressed. For those of us of a certain age who've used a high-end 1980s workstation will know the feeling offered by this kind of keyboard. Functionally speaking, we daresay there's an advantage to this beautiful hardware in terms of accuracy, but this doesn't really excite us as much as the feeling of returning to a truly 'proper' keyboard after years mostly typing on our laptops. It's the sort of keyboard you'd use every 108 minutes in order to save the world.
I really like this machine and I want one...Haven't upgraded my tower in years and I like the power this thing has, and the fact that it's portable. I don't personally care about how much it weighs - it's low enough that I can carry it anywhere I wish, and I don't mind that it's 10, 12, or 15 pounds. I'm not a small guy to begin with anyway
I really like this machine and I want one...Haven't upgraded my tower in years and I like the power this thing has, and the fact that it's portable. I don't personally care about how much it weighs - it's low enough that I can carry it anywhere I wish, and I don't mind that it's 10, 12, or 15 pounds. I'm not a small guy to begin with anyway
It crams an almost absurd amount of performance into a relatively portable form factor, while the upgradability and the superb keyboard make it feel like a special, one of a kind product. Its sheer insanity may justifiably stupefy the majority of the PC audience, but for that tiny, affluent niche this machine was made for, its charms may well prove irresistible.
If they make that in an updated version with a mobile version of GM200, a pair in SLI w even just 6GB each, and a 2560x1440por bbetter IPS screen, I'd consider it strongly...
If they make that in an updated version with a mobile version of GM200, a pair in SLI w even just 6GB each, and a 2560x1440por bbetter IPS screen, I'd consider it strongly...
What would anyone use the power of 980M SLI for besides 80-100+ fps at 1080p?
On a display that's apparently 60Hz, I suppose those extra frames would be going to waste without a higher Hz display.
I guess rendering more pixels could put it to good use.
Quote:
Bearing in mind the mammoth spec, the inclusion of a mere 1080p 60Hz display might seem a bit strange, but the rear of the unit has two mini DisplayPort outputs, meaning that 4K video at full-fat 60Hz is possible. We used them for capturing our FCAT benchmarks at 2560x1440, a demanding resolution that the basic GTX 980M struggles with on our test games - but which proves no real problem on most of our benchmarking suite when two of them are operating together in SLI.
If they make that in an updated version with a mobile version of GM200, a pair in SLI w even just 6GB each, and a 2560x1440por bbetter IPS screen, I'd consider it strongly...
What would anyone use the power of 980M SLI for besides 80-100+ fps at 1080p? On a display that's apparently 60Hz, I suppose those extra frames would be going to waste without a higher Hz display.
I guess rendering more pixels could put it to good use.
Well, it might get your 80-100fps this year in games, but what about next year and the following year? Personally, I'd rather know that I can play at 1080p with VSYNC on and have a consistent experience for the next 2-3 years in every game vs including a 2.5k or 4k screen and already experience performance issues on day 1.
Then there's the video out as well...so that solves that need.
Well, it might get your 80-100fps this year in games, but what about next year and the following year? Personally, I'd rather know that I can play at 1080p with VSYNC on and have a consistent experience for the next 2-3 years in every game vs including a 2.5k or 4k screen and already experience performance issues on day 1.
Then there's the video out as well...so that solves that need.
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