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post #1191 of 1367
Quote:
Originally Posted by boredgunner View Post

Ryder and just two others go around doing things that might be beyond N7 abilities. Your training is nowhere near adequate for such tasks, looking at Ryder's background. But of course everyone else is helpless and only the player and his two squad mates can get anything done, including taking on massive fortresses alone. Everyone else is worthless, typical BioWare though. There are your laughs.

As for proper funding and resources, the game makes it a point that you're lacking both of those especially the latter, since much of its gameplay revolves around building on those things.

Did you even play the game at all?

Good jab, yah 97% completion rate in my first playthrough thanks for asking. You say the PC lacks resources yet I have more resources/gear to craft than I can actually use? I'm given an accommodating scout ship (fastest in class apparently)? The 3 research branches allow me to make guns from any known technologically advanced species in both galaxies?

I'm pretty sure the resources to which you refer to are actually based solely on colonial expansion from the Nexus and not strike-team based military operations. Heck, Apex strike missions are available right from the get go because of the abundance of security forces that were released from cryo.

I'm playing devil's advocate here but I have to ask, have you actually played the game? I'm not defending plot holes but Shepard has done just as much crap in the OT that's well above his paygrade but yet gets less flack for it than Ryder. We're comparing humans to humans, not the same as say a human versus someone in the Spartan II program in Halo... The Kett seem wholly incompetent anyways so why push the point
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post #1192 of 1367
Quote:
Originally Posted by Azefore View Post

Good jab, yah 97% completion rate in my first playthrough thanks for asking. You say the PC lacks resources yet I have more resources/gear to craft than I can actually use? I'm given an accommodating scout ship (fastest in class apparently)? The 3 research branches allow me to make guns from any known technologically advanced species in both galaxies?

I'm pretty sure the resources to which you refer to are actually based solely on colonial expansion from the Nexus and not strike-team based military operations. Heck, Apex strike missions are available right from the get go because of the abundance of security forces that were released from cryo.

I'm playing devil's advocate here but I have to ask, have you actually played the game? I'm not defending plot holes but Shepard has done just as much crap in the OT that's well above his paygrade but yet gets less flack for it than Ryder. We're comparing humans to humans, not the same as say a human versus someone in the Spartan II program in Halo... The Kett seem wholly incompetent anyways so why push the point

No, you don't start with the ability to make all those guns. They are the result of research and development mechanics and collecting a bunch of materials. And at the start of the game, most people are still in cryo, the other arks are missing, it is explicitly supposed to be a desperate survival situation for the first 30+ hours. Do you deny that? Again, it seems like you either didn't play it or didn't pay attention at all, or you are just trying too hard to play devil's advocate.

Only humans vs humans? As if all humans are capable of achieving similar things. If I had known that, I'd have taken out Bin Laden myself.

You are meant to be lacking in resources early on, and you are supposed to change that yourself. But you're still taking on massive fortresses and strongholds early on. The real takeaway here is, why bother making Ryder not have something like an N7 background, why bother emphasizing that it's a civilian operation and that most of you aren't fighters when the majority of what you do requires actions that should be beyond your abilities? That, and the game is just strongly lacking as a space exploration game which I illustrated with my other points.
Edited by boredgunner - 4/21/17 at 8:36am
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post #1193 of 1367

ME 1st timer here. (For years I looked over my younger brothers shoulders as he played and enjoyed it.)  Thank goodness I played countless MMO's and gathering is in my blood.  I always look into corners and side passageways and find Containers and almost giggle (I know i've got it bad)...

 

I'm looking for a decent build now, and am taking a break from Biotics as I got disenchanted during 20 minute cover fights against certain Bosses that Biotics seemed useless against. :sozo:Though with "Saving Barrier" I didn't die unless I got too close and got 1 shot by getting strangled. :rolleyes: /cough

 

Now I'm using the Sentinel profile, Energy Drain, Incinerate, and Shockwave to good ranged success with a Dhan Shotgun and backup Sniper Rifle, and researching the Isheray SR currently. Doing the quest now to get that (OPAF) Fusion Mod of Adrenaline that "recharges all skills on Kill". bigeyedsmiley.png

 

Other topic:

So when's the movie...?

We've seen lesser games have movie's and this one likely has too much material. Crazy rabid fans though. I can see why now. Masterful at times, goofy at others. Honestly I'd rather see a Japanese animation series of 14 or so episodes rather than a shallow movie that only gives a tiny glimpse. But due to the long history of the series anywhere they start it would cause revolt amongst the hardcore fans i fear.

post #1194 of 1367
If you have trouble with shields or armor with Biotics, you have to use abilities that are effective against it. You have to use detonations with Biotics to be truly effective with them. The powers on their own are relatively weak. There is no lasting damage & panic like fire powers, no slowdown like cryo powers, and no long stunning like 'electrical' powers. Normally it amounts to a small stumble, unless you do biotic combos.

Singularity primes everything, so you have to use it in those cases. All you need for it is a detonator like lance, throw, shockwave etc. The detonator depends on your play style or preference, but a biotic without a good primer like Singularity is incomplete. It's the only one (apart from annihilation field) that can prime on basically everything. Shockwave can be made anti-armor for additional armor damage. Lance can be made anti-shield.

The third power can be a support power. Annihilation with Lift works particularly well against enemies that normally close in on you to force you out of cover.
You can spec Lift to deal additional damage to shields. Combine anti-shield lift with anti-armor shockwave with Singularity and you should be able to handle everything, although shockwave's slower recharge speed will limit you a bit on the amount of detonations you can pull off.
Backlash can avoid you of having to be stuck into cover all of the time, but I personally don't use it.
Obviously Charge & Nova are more for up close, so the play style is completely different compared to a traditional biotic, so unless you want to play Vanguard style, avoid those...

If you're still having trouble with shields or armor, you can always use disruptor or incendiary ammo for your weapons. Speaking of which.... Looking at your weapons, you're likely surpassing your weight, decreasing your power recharge speed. Try to find a weapon that is on the edge of the weight capacity so that you have a good balance between power recharge and weapon damage.
post #1195 of 1367
Quote:
Originally Posted by boredgunner View Post

No, you don't start with the ability to make all those guns. They are the result of research and development mechanics and collecting a bunch of materials. And at the start of the game, most people are still in cryo, the other arks are missing, it is explicitly supposed to be a desperate survival situation for the first 30+ hours. Do you deny that? Again, it seems like you either didn't play it or didn't pay attention at all, or you are just trying too hard to play devil's advocate.

Only humans vs humans? As if all humans are capable of achieving similar things. If I had known that, I'd have taken out Bin Laden myself.

You are meant to be lacking in resources early on, and you are supposed to change that yourself. But you're still taking on massive fortresses and strongholds early on. The real takeaway here is, why bother making Ryder not have something like an N7 background, why bother emphasizing that it's a civilian operation and that most of you aren't fighters when the majority of what you do requires actions that should be beyond your abilities? That, and the game is just strongly lacking as a space exploration game which I illustrated with my other points.

You start with the ability to make Helius/Milky Way and then Remnant later when they're finally known to you. You're able to craft tons of milky way gear within the first 4 hours on Eos/In-Game. And no, don't change subjects about people being in cryo, I specifically stated security forces were in abundance as Kandros stated when you can go send them out in droves/recruit them on an as needed basis for whatever mission tickles your fancy. 30+ hours being a desperate survival situation for the longevity of the nexus and its inhabitants? No I never made such a denial, you're obviously just having a hard time taking in my specific statements.

Yah you probably could've taken out Bin Laden if you had the tactics/training/resources like I specifically mentioned, again, putting words in my mouth. Imagine what anyone semi trained (Alliance Mass Relay Security, hint hint) could do if they had an AI called SAM beyond any current comprehension that can gift powers/performance no one can abnormally obtain whenever they want..... gee whiz

I'll leave it at that
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post #1196 of 1367
Quote:
Originally Posted by NightAntilli View Post

If you have trouble with shields or armor with Biotics, you have to use abilities that are effective against it. You have to use detonations with Biotics to be truly effective with them. The powers on their own are relatively weak. There is no lasting damage & panic like fire powers, no slowdown like cryo powers, and no long stunning like 'electrical' powers. Normally it amounts to a small stumble, unless you do biotic combos.

Singularity primes everything, so you have to use it in those cases. All you need for it is a detonator like lance, throw, shockwave etc. The detonator depends on your play style or preference, but a biotic without a good primer like Singularity is incomplete. It's the only one (apart from annihilation field) that can prime on basically everything. Shockwave can be made anti-armor for additional armor damage. Lance can be made anti-shield.

The third power can be a support power. Annihilation with Lift works particularly well against enemies that normally close in on you to force you out of cover.
You can spec Lift to deal additional damage to shields. Combine anti-shield lift with anti-armor shockwave with Singularity and you should be able to handle everything, although shockwave's slower recharge speed will limit you a bit on the amount of detonations you can pull off.
Backlash can avoid you of having to be stuck into cover all of the time, but I personally don't use it.
Obviously Charge & Nova are more for up close, so the play style is completely different compared to a traditional biotic, so unless you want to play Vanguard style, avoid those...

If you're still having trouble with shields or armor, you can always use disruptor or incendiary ammo for your weapons. Speaking of which.... Looking at your weapons, you're likely surpassing your weight, decreasing your power recharge speed. Try to find a weapon that is on the edge of the weight capacity so that you have a good balance between power recharge and weapon damage.

Or use Annihilation to prime any enemy in it's radius, use shield powered lance to detonate which synergizes great with the shield restore when an enemy dies in Annihilation.

Third skill can be whatever the hell you want it to be, I prefer bastion charge because it's a nice gap closer and gets me out of bad situations. Tactical Cloak could be used to the same effect.
The Adept profile is absolutely important because it buffs the crap out of biotic detonations and extends your spec'd for radius Annihilation to silly distances.

Frankly, if you min/max that skillset you become...a biotic god xD

It becomes very easy to kill off clusters of enemies including Annointed before they can finish spooling up. Only trick to remember is that biotic detonations have a internal cooldown, you can't biotic detonate the same enemy 4 times in 1 second so instead you biotic detonate 1 enemy then the next and next and next. By time you've detonated each enemy everything should be dead in the area since the Adept profile increases the damage, force, radius and number of biotic detonations.
Edited by DIYDeath - 4/21/17 at 12:10pm
post #1197 of 1367
Quote:
Originally Posted by Azefore View Post

You start with the ability to make Helius/Milky Way and then Remnant later when they're finally known to you. You're able to craft tons of milky way gear within the first 4 hours on Eos/In-Game. And no, don't change subjects about people being in cryo, I specifically stated security forces were in abundance as Kandros stated when you can go send them out in droves/recruit them on an as needed basis for whatever mission tickles your fancy. 30+ hours being a desperate survival situation for the longevity of the nexus and its inhabitants? No I never made such a denial, you're obviously just having a hard time taking in my specific statements.

Yah you probably could've taken out Bin Laden if you had the tactics/training/resources like I specifically mentioned, again, putting words in my mouth. Imagine what anyone semi trained (Alliance Mass Relay Security, hint hint) could do if they had an AI called SAM beyond any current comprehension that can gift powers/performance no one can abnormally obtain whenever they want..... gee whiz

I'll leave it at that

I addressed your specific statements with ease, what are you talking about? I didn't put words in your mouth, I quoted you and showed you the flaws of your "humans vs humans" logic. So if I was in the Coast Guard, I could have done what the SEALS did?

SAM is very advanced... but as far as combat usefulness goes, what does he do besides give you access to powers from all classes and linking your team together (which boils down to providing the HUD elements)? In my 25-30 hours (I've pretty much given up on the game at this point), I've seen nothing else mentioned. Again, that (more powers + an HUD) is no substitute for this kind of training:
Quote:
Interplanetary Combatives Training (ICT) is the Systems Alliance's premier school for leadership and combat expertise. The Interplanetary Combatives Academy, sometimes called "N-School" or "the villa," recruits officers from every branch of Earth's militaries to partake in grueling courses at Vila Militar in Rio de Janeiro.

Initially, candidates train for more than 20 hours per day, leading small combat teams through hostile terrain with little sleep or food. Trainees who do well are awarded an internal designation of N1 and are invited to return. Subsequent courses - N2 through N6 - are often held off-planet and include instruction in zero-G combat, military free-fall (parachuting), jetpack flight, combat diving, combat instruction, linguistics, and frontline trauma care for human and alien biology.

The highest grade of training, N6, provides actual combat experience in combat zones throughout the galaxy. If the trainee survives these scenarios in "admirable and effective fashion," he or she finally receives the coveted N7 designation. N7 is the only ICT designation that may be worn on field or dress uniforms.

There is little shame in failing an N course - the training is so extreme that even qualifying for N1 elevates an officer to a position of respect. The universal prestige of merely attending the academy helps to restrain trainees from taking excessive risks in pursuit of higher honors.

Although ICT qualification by itself does not guarantee higher rank, those officers who are able to complete the program are typically well suited to senior leadership positions.

Not that such training would really be enough to take out a massive fortress of Kett with just 3 people anyway. Simple stupidity with simple solutions describes many things in Mass Effect. Ridiculous missions would be remedied by having a lot more than just the three of you attack such a fortress (which would make for more diverse gameplay and stop making it seem like the entire galaxy revolves around Ryder), the plot's strong focus on combat prowess would be a bit more believable if Ryder had N7 training like poppa Ryder, the whole illogical timeline behind the franchise could've been averted easily enough.
Edited by boredgunner - 4/21/17 at 12:13pm
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post #1198 of 1367
Quote:
Originally Posted by boredgunner View Post

I addressed your specific statements with ease, what are you talking about? I didn't put words in your mouth, I quoted you and showed you the flaws of your "humans vs humans" logic.

SAM is very advanced... but as far as combat usefulness goes, what does he do besides give you access to powers from all classes and linking your team together (which boils down to providing the HUD elements)? In my 25-30 hours (I've pretty much given up on the game at this point), I've seen nothing else mentioned. Again, that (more powers + an HUD) is no substitute for this kind of training:
Not that such training would really be enough to take out a massive fortress of Kett with just 3 people anyway. Simple stupidity with simple solutions describes many things in Mass Effect. Ridiculous missions would be remedied by having a lot more than just the three of you attack such a fortress (which would make for more diverse gameplay as well and stop making it seem like the entire galaxy revolves around Ryder), the plot's strong focus on combat prowess would be a bit more believable if Ryder had N7 training like poppa Ryder, the whole illogical timeline behind the franchise could've been averted easily enough.

SAM alters the physiology of Ryder, that's what profiles are so it's not unreasonable to think Ryder can do all this amazing stuff right off the bat, it's a combination between luck, Kett being stoopid, SAM physically altering Ryder and natural ability.
post #1199 of 1367
Quote:
Originally Posted by DIYDeath View Post

SAM alters the physiology of Ryder, that's what profiles are so it's not unreasonable to think Ryder can do all this amazing stuff right off the bat, it's a combination between luck, Kett being stoopid, SAM physically altering Ryder and natural ability.

And what physiological aspects are actually changed in the game? Health and shields and I guess biotic abilities (but this is probably more neurological than anything). That's not much. Again, that is no substitute for years of intense training. More than just a background change is needed though, to improve plausibility, like the other things I mentioned, and even then ME:A would still have a long ways to go anyway.
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post #1200 of 1367
Quote:
Originally Posted by boredgunner View Post

And what physiological aspects are actually changed in the game? Health and shields and I guess biotic abilities (but this is probably more neurological than anything). That's not much. Again, that is no substitute for years of intense training. More than just a background change is needed though, to improve plausibility, like the other things I mentioned, and even then ME:A would still have a long ways to go anyway.

Those are game mechanics, who knows what it means for the lore, but essentially, think of SAM as the parasites in Futurama that augmented the crap out of Fry. That's what SAM is doing which is enabling Ryder to do things they likely couldn't do beforehand without being in peak condition.

You're over thinking Sci-F, lol and it's coming across as confirmation bias, regardless if that's true or not. If you don't like ME:A, fine but this is a pretty weak point to hate on.
Edited by DIYDeath - 4/21/17 at 12:20pm
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Overclock.net › Forums › Video Games › PC Gaming › [Official] Mass Effect: Andromeda Information and Discussion Thread