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[AG] The Witcher 3 Developers Assures Textures Remain the Same from 2013 - Page 5

post #41 of 157
Quote:
Originally Posted by HowHardCanItBe View Post

When those features are there, people will call it a console port because it's unoptimized. If see the requirements for the game they are very demanding. More demanding than crysis was relatively speaking.

I don't think so. Back in 2007 the most popular monitor resolutions were 1024x768, 1280x800 (usually 15', 16' or 17'), 1440x900 (16:10, usually 19'), 1680x1050 (16:10, usually 20' or 22') and it wasn't unusual for people to play very demanding games like Crysis at 768p. Many people were still using their first ever LCD monitors, and 1080p monitors weren't common at all. There were 1200p (16:10), but those were expensive, just like the Asus ROG Swift is today.

1200p and 1080p panels were a minority and 1440p even more so. A top of the line 8800 GTX could barely (above 30 fps) play Crysis in DX 10 with Very High settings... at 1024x768. You could only play it at 1080p maxed out with a single GPU card almost three years later with the GTX 480.

Now you can max out TW3 at 4K with a single Titan X and still get above 30 fps. But let's assume that with one or another setting cranked up you actually need two of them. That is still way below what Crysis comparatively demanded. Back in 2007 even an 8800 GTX in Quad SLI setup couldn't run the game maxed out with the highest resolution monitor available.

Also, you would usually need to add more RAM to play Crysis smoothly back then. 2 GB was just becoming the norm back in 2007, many people still only had 1 GB and the game benefited from more, 4 was preferable. Also, most people were still using single core CPUs, so an upgrade there was also essential.

It needs to be remembered that Crysis was really something, and still is. And it looked pretty decent at Medium and High too, but of course it looked its best in Very High in DX 10 mode. TW3 is nowhere near this demanding from what it seems.


For some reference, a little trip down memory lane:

http://www.steampowered.com/status/survey_v6.html

http://www.tomshardware.co.uk/Graphics_Cards-Geforce_8800GT-Crysis-DX10,review-29779-10.html
Edited by tpi2007 - 5/16/15 at 9:15pm
 
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post #42 of 157
https://www.flickr.com/photos/127773964@N03/sets/72157652536729480

Witcher 3 1440p max settings screenshots.
post #43 of 157
I don't think we'll ever see another Crysis. To have a game equivalent to that in 2015, you would need something that requires Titan X SLI to just be playable at 1080p 60fps without AA... because remember, when we talk about Crysis launch benchmarks, we're talking no AA - so something like AC:Unity doesn't count because it runs quite smoothly without MSAA.

Crysis was at best a failed experiment as to what happens when you push as hard as possible on the limits of PC technology with your game. It's not going to happen again; so folks ought to just be content with these good looking games and the fact that visual fidelity is just going to improve slowly over time.
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post #44 of 157
I think the game looks great. I understand where a lot of people are coming from when they talk about the downgrade. It's not about the graphics, but the shear thought of a once prominent PC developer watering down a game for parity. At least that's what I think...

That said I'm still looking forward to this game, and if changing the filter is as easy as they make it sound to give the game that gritty feeling then I'll be a happy hamster.
Of the screens/streams/videos I've seen the colors in some areas are too vibrant for my tastes. Hopefully I can change that, if not then I'll have to hope and wait someone else does.
post #45 of 157
Quote:
Originally Posted by sugalumps View Post

https://www.flickr.com/photos/127773964@N03/sets/72157652536729480

Witcher 3 1440p max settings screenshots.

Not bad, is this with the day 1 patch? The colours seem more balanced in these screenshots, although to be fair there aren't any direct comparison screenshots. The one thing that stands out not so good is the grass tufts, they're too basic in the way that they are just laid on the ground textures and break the immersion.
 
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post #46 of 157
Quote:
Originally Posted by tpi2007 View Post

Not bad, is this with the day 1 patch? The colours seem more balanced in these screenshots, although to be fair there aren't any direct comparison screenshots. The one thing that stands out not so good is the grass tufts, they're too basic in the way that they are just laid on the ground textures and break the immersion.

I doubt that's day 1 patch, although that's just assumption on my part.

The foliage still looks way too blurry for my taste. I'd really like to see how it changes with the alleged sharpening filter "ultra textures" we get from day 1 patch that they are talking about.
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post #47 of 157
Quote:
Originally Posted by BigMack70 View Post

I don't think we'll ever see another Crysis. To have a game equivalent to that in 2015, you would need something that requires Titan X SLI to just be playable at 1080p 60fps without AA... because remember, when we talk about Crysis launch benchmarks, we're talking no AA - so something like AC:Unity doesn't count because it runs quite smoothly without MSAA.

Crysis was at best a failed experiment as to what happens when you push as hard as possible on the limits of PC technology with your game. It's not going to happen again; so folks ought to just be content with these good looking games and the fact that visual fidelity is just going to improve slowly over time.
No crysis wasn't a faillure it put the foundation of the PC master race biggrin.gif
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post #48 of 157
Quote:
Originally Posted by tpi2007 View Post

Not bad, is this with the day 1 patch? The colours seem more balanced in these screenshots, although to be fair there aren't any direct comparison screenshots. The one thing that stands out not so good is the grass tufts, they're too basic in the way that they are just laid on the ground textures and break the immersion.
For 'max settings', I'm not having my mind blown. Here's hoping that one man's 'max' is another man's medium.
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post #49 of 157
Quote:
Originally Posted by tpi2007 View Post

I don't think so. Back in 2007 the most popular monitor resolutions were 1024x768, 1280x800 (usually 15', 16' or 17'), 1440x900 (16:10, usually 19'), 1680x1050 (16:10, usually 20' or 22') and it wasn't unusual for people to play very demanding games like Crysis at 768p. Many people were still using their first ever LCD monitors, and 1080p monitors weren't common at all. There were 1200p (16:10), but those were expensive, just like the Asus ROG Swift is today.

1200p and 1080p panels were a minority and 1440p even more so. A top of the line 8800 GTX could barely (above 30 fps) play Crysis in DX 10 with Very High settings... at 1024x768. You could only play it at 1080p maxed out with a single GPU card almost three years later with the GTX 480.

Now you can max out TW3 at 4K with a single Titan X and still get above 30 fps. But let's assume that with one or another setting cranked up you actually need two of them. That is still way below what Crysis comparatively demanded. Back in 2007 even an 8800 GTX in Quad SLI setup couldn't run the game maxed out with the highest resolution monitor available.

Also, you would usually need to add more RAM to play Crysis smoothly back then. 2 GB was just becoming the norm back in 2007, many people still only had 1 GB and the game benefited from more, 4 was preferable. Also, most people were still using single core CPUs, so an upgrade there was also essential.

It needs to be remembered that Crysis was really something, and still is. And it looked pretty decent at Medium and High too, but of course it looked its best in Very High in DX 10 mode. TW3 is nowhere near this demanding from what it seems.


For some reference, a little trip down memory lane:

http://www.steampowered.com/status/survey_v6.html

http://www.tomshardware.co.uk/Graphics_Cards-Geforce_8800GT-Crysis-DX10,review-29779-10.html

Yeah, I dropped ~$1200 on a 8800GTX SLi setup and still couldn't max the game out with a playable framerate @ 1680x1050. It's pretty rare to find a game that can't be maxed out on a $1200 PC, much less $1200 worth of GPU(s) alone.
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post #50 of 157
Quote:
Originally Posted by Yvese View Post

Oh yea.. A promo by Nvidia would include a shot with no tessellation. Great way to advertise!

They basically removed tessellation from the game..

So yes... The NVIDIA promo would not include it because it doesn't exist anymore!
Quote:
Originally Posted by HowHardCanItBe View Post

They are all running pirated versions of the game. The game has already leaked.

The PC versions are all GOG leaked copies that still require the Day 1 patch, unplayable until launch. So the people running it must have been given exceptions for reviewing purposes.
Edited by Murlocke - 5/16/15 at 11:57pm
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