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[PCP] NVIDIA Under Attack Again for GameWorks in The Witcher 3: Wild Hunt - Page 20

post #191 of 480
Quote:
Originally Posted by Clocknut View Post

Nvidia shady business practice even on their own existing cards..... I just gonna leave this here.....rolleyes.gif

at even 2560x1440 = gtx960 = gtx 780 LOL.... facepalm. at 1080p, 960 soundly beat 780. last I check 960 could hardly touch 770, gtx780 is on another class on its own.

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post #192 of 480
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Originally Posted by Master__Shake View Post

actually he's not that far off.

http://www.overclock.net/t/1529108/are-nvidia-neglecting-kepler-optimization-since-maxwell-release/0_40

in the op there is some evidence to his claim.

Of course they are spending more time optimizing Maxwell cards, why wouldn't they? I don't remember off-hand, but I'm guessing they switched driver focus to Kepler pretty quickly after it came out, and Fermi before that. New architecture cards getting driver improvements is hardly new.

They aren't "gimping" or "nerfing" Kepler cards though, which is the claim you see thrown around a lot. The 780Ti lines up against the 290X pretty much as it always has.
post #193 of 480
Quote:
Originally Posted by Forceman View Post

I know, right. Who would ever expect a new architecture mid-range card to compete with the previous generation's cut-down top card. Oh, except where the GTX 660 managed to pretty much tie the fully enabled GTX 580. Oh, and the GTX 460 against the GTX 285. For shame, Nvidia, improving price/performance over time.
u do know that each and every one of the example u given have node shrink + architecture change, each and everyone of them are already as quick during launch.

that is not the case for 960. 960 is clearly a weaker card compared to 780.
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post #194 of 480
They are nerfing them in some way - by not giving them any attention. 7xx series are one of the best series Nvidia ever released if you asked me. 760 would handle literally any game available, even on 2560x1440 res, and 780 ti was just simply unmatched.
post #195 of 480
Quote:
Originally Posted by Anateus View Post

Its pretty fair if you ask me. When talking about performance, one should not forget about the price you pay for it. I know people around here can afford quad Titan X, but money is always an important factor. Same thing is when you compare 970 to 980, and pay alot of money just for some marginal performance increase..

Who's forgetting prices? I paid more for the 780 Ti SLI than I did for the 980 SLI. Simply because I bought each at the same point in their life cycle.

No, it's not fair at all unless your idea of fair is comparing apples to oranges.

It will be fair only when the 980 goes discontinued.

You can compare the price of a discontinued product to a current product for any brand or tier of product ever released and the discontinued product is going to win every time. Not because it's better, it's because it's discontinued.
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post #196 of 480
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Originally Posted by Master__Shake View Post

come on!

vliw4 was 2010.

kepler was a year and a half ago.

Come on what?

Time doesn't make the comparison invalid.

We're looking at the switch between architectures for both companies and whether the support was there or not.

Edit, I'm asking only about the time period just after the 7970 was released. Not all the way to today.
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post #197 of 480
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Originally Posted by Kuivamaa View Post

Allow me to disagree. Studios reach out to all players, and at the end of the day they are the customers. To forsake part of your customer base like that is horrible practice and deserves every punishment in the commercial sense.

I noticed the Witcher3 developers aren't supporting Vista, whats the reason behind this? Vista supports DX11 and has a 64bit version. Omg they have intentionally neglected part of their customer base! I bet there is no good reason for this other than it's not worth the time to do quality control testing on Vista system. Anyone else shocked and outraged? No? Good because I was being sarcastic. Developers have to make real world decisions about how much time and energy they can expend supporting every configuration. Intel/Nvidia will get the most love. Win7/8 gets the most love.
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post #198 of 480
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Originally Posted by caswow View Post

you forgot the part where nvidia locked out their consumers because they had an amd card with their system at the same time. i paid for my nvidia card i want to use physx regardless of my maincard beeing amd or intel or s3. i dont expect support from them i got the support from the community through modified drivers.

Yes but this has been the situation for literally YEARS now. You must have bought the card with the understanding using an Nvidia GPU as a PhysX card with another non-Nvidia GPU is an unsupported configuration.
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post #199 of 480
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Originally Posted by infranoia View Post

You're right, and this points to the different industry strategies:

AMD: Create open APIs, stand back and let developers use them (but don't directly involve themselves with individual game development)
- Very UNIX-y / OpenGL kind of development, to seed the industry with open APIs and then be hands-off. Caters to a smaller software team / dev relations budget
Nvidia: Create competing proprietary APIs, work closely with developers to optimize for them
- Very aggressive strategy that only works if you already dominate a market. Caters to vast pools of money to spend on developer relations and direct game funding.

As to whether you think one strategy is better than the other, the market speaks for itself. AMD needs to start hitting below the belt if it's going to get any kind of a foothold, Mantle and the consoles haven't generated the proprietary halo effect that they should have done.

AMD is Eddard Stark and he's about to lose his head if he can't play the game.

Thats the idea I got a while back. Not sure if it is the right assumption but when I hear about new graphics API from AMD, it always seems to be open. This hurts them in the long run

Anyways till the company dies, I'll keep buying their cards from retailers and not resale if possible. Nvidia's closed proprietary APIs drive me nuts. People defend them which I guess there is no problem to it seeing as there is no law that i know that says you have to make APIs open to your competitors but dammit, I am not having a gfx monopoly if I can help it.

Especially with this trend of needing to buy much expensive cards to get a smooth experience with poorly optimized console ports
post #200 of 480
Quote:
Originally Posted by Clocknut View Post

u do know that each and every one of the example u given have node shrink + architecture change, each and everyone of them are already as quick during launch.

that is not the case for 960. 960 is clearly a weaker card compared to 780.

I'm not going to continue debating anything based on that ridiculous pCars benchmark, but new architectures get new optimizations. Nothing about this is new or shocking.

But if it's a clearly weaker card and that's the only benchmark that shows it performing out of line with expectations, then congratulations on finding one benchmark with anomalous results.
Edited by Forceman - 5/18/15 at 6:59am
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