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[PCP] NVIDIA Under Attack Again for GameWorks in The Witcher 3: Wild Hunt - Page 3

post #21 of 480
Quote:
Originally Posted by Alatar View Post

One has to be pretty much developed by developers themselves because AMD doesn't have the money or the manpower to actually support "their" technology.

That was Huddy's idea for a gameworks competitor too. Just create a PR name and let games developers submit their own implementations under that. As if that's actually going to compete against something that's ready made and fully supported.

So the fact that the next Deus Ex by Eidos Montreal will support Tressfx 3 and will also run well on your Nvidia uber expenso card does not give you a warm fuzzy feeling? While those AMD schmucks who paid hard earned cash for a card are locked out of Hairworks because they OBVIOUSLY chose the inferior product. Serves them right.
post #22 of 480
Quote:
Originally Posted by boot318 View Post

I have no problem with the concept of Gameworks. I just have a problem with the fact that 80+ percent of the games that uses it wrecks/breaks AMD cards (features on or off). I swear it seems like a black box that NUKES the competitors card when the game is launched.

You don't think that if the game is still broken for AMD after gameworks features have been completely disabled it might be the fault of AMD's drivers or developer relations / pre-release support?

I mean take watch dogs. AMD made huge amounts of noise about it being a gameworks title. But in reality the only features that were gameworks in that were NV specific AA methods and HBAO+. HBAO+ had pretty much identical performance hit on both NV and AMD. And slightly after AMD had made the big stink about it publicly they released a performance driver that improved performance by around 30%.

Does that really sound like it was gameworks in that case ruining their performance? Gameworks features with identical performance hits on both teams and a performance driver only days after launch? And then it's GW's (the same GW that can't be optimized) fault? Really?
 
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post #23 of 480
Since when is AMDs tessalation performance bad. That was thw case for HD 5000. HD 6900 improved it anf so did HD7900. R9 290X probably has better tessalation performance and then you have Tonga.
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post #24 of 480
Quote:
Originally Posted by Alatar View Post


So enabling Hairworks in far cry 4 cost 0.1% more performance for AMD than it did for NV.

That's the greatest threat to gaming today?

Down with the 99.9%!!!

Occupy Wall-E St!
    
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post #25 of 480
Quote:
Originally Posted by ZealotKi11er View Post

Since when is AMDs tessalation performance bad.
Since GTX 480.



Source: http://techreport.com/
post #26 of 480
The reasonable solution for AMD, as a business, should be to follow Nvidia's model. They probably should do it considering how poor their marketshare and image is.
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post #27 of 480
Quote:
Originally Posted by geoxile View Post

The reasonable solution for AMD, as a business, should be to follow Nvidia's model. They probably should do it considering how poor their marketshare and image is.

so we need 2 competing standards now.

hmm... terrible idea.

actually a good thing about directx 12 is the ability to use both of the gpus in one system.

hopefully you can use each companies assets too.

i guess in b4 nvidia soft locks like sli on amd systems pre 990 chipsets.
Edited by Master__Shake - 5/17/15 at 12:07pm
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post #28 of 480
Quote:
Originally Posted by ZealotKi11er View Post

Since when is AMDs tessalation performance bad. That was thw case for HD 5000. HD 6900 improved it anf so did HD7900. R9 290X probably has better tessalation performance and then you have Tonga.



The more you add the worse it gets. HD5000 was just terrible, but the current cards aren't as fast as NV's.
 
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post #29 of 480
Guy goes to Nvidia and brings up a subject that has been brought up before to ask some basic questions and what does he immediately hear?
Quote:
We are not asking game developers do anything unethical.

....

Really?

REALLY?

Then why do you have to start by immediately defending yourself while not actually denying the claim?

Perhaps he should have said this...

"We got our foot in the door first and pushed Gameworks as a solution for the developer to meet their budget and performance requirements, while not mentioning anything specifically about the nature of the tools we provide edging our competitor out of the market and making it too difficult, time consuming and costly for them to work on a solution for 30% of the people who're buying their own product. But hey, at least the other 70% won't be complaining about optimization, right?

Right?....

Well, most of the 70% anyways."

Monopolizing a developer by providing them with proprietary tools is slimy, underhanded and damages gaming as a whole. AMD, Nvidia, Intel, Microsoft, Sony, I don't care who does it. Stop being sleazebags.
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post #30 of 480
If I was a game developer with a SPINE , I'd want my game to look exactly the same on any machine. (not counting gfx low med high options) I'd avoid any brand specific technologies unless that tech could be licensed to any brand for a price (practically means software solutions not hardware). Then it would be the other brand's fault for not paying for the license and make it possible on their hardware too.

It's not actually brands' fault, it's the developers' fault. "MONEY !!!!! SCREW NVIDIA !!!" or "MORE MONEY !!!! SCREW AMD" I get it some really neutral games can still favor one brand over other, but to use PhysX, Hairdoos, GameWorks, Tressblabla is simply to screw other brand. If it's not the performance, it's the eyecandy. It's bait for "Oh hair and FURRRR !!!!, lemme buy 980 over my 290"

Maybe im thinking wrong but I'm someone who very very rarely uses AA of any kind because I need those jaggies for more detail. AA smooths things much it gets blurry. Ultimately, I don't wanna be picking gfx cards thinking about hair and fur or better physics, researching mayhem, I wanna buy a card matching my budget and wanna play games not crippled with bla bla from brands.
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