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[PCP] NVIDIA Under Attack Again for GameWorks in The Witcher 3: Wild Hunt - Page 27

post #261 of 480
I only hate Cdproject. A company that support so much "drm-free" games and how the pc gaming must be "free" suddenly they add a specific brand feature just for the money. The hair looks nice and bravo to nvidia that they have this tech(i prefer tressfx because it works on both but whatever). Cdproject could easily build their own hair plugin within their graphic engine without the need of "gameworks". I would like also to say that i understand why nvidia has gameworks but their excuses is bs. They dont share their source code because its their advantage. Probably andrew lauritzen explain the whole thing better than me on twitter
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post #262 of 480
Quote:
Originally Posted by Murlocke View Post

AMD can utilize and run GameWorks just fine, they just have to optimize their drivers for it without the help of NVIDIA. So it'll probably take them awhile to get performance up in the game, which was the same case with TressFX/Tomb Raider + NVIDIA if I remember right.

Nvidia simply didn't get the latest build of the game until a bit late. They still worked with CD to fix the performance issues.

http://www.pcgamer.com/tomb-raiders-geforce-performance-issues-being-looked-at-by-nvidia-and-crystal-dynamics/
Quote:
"We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings," he writes. "Unfortunately, NVIDIA didn't receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible."
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post #263 of 480
Quote:
Originally Posted by the9quad View Post

Word., it's like thinking outside the box, it's a new paradigm. It is what it is, brother!, When we get firing on all cylinders the synergy will blow peoples minds.



Seriously though, I said earlier this whole fiasco has made me decide to go Nvidia when I upgrade. In actuality I change my mind, there will be no more upgrade, basically at this point I am not gonna play their game, I am pulling a konami. FFFFFFFFFFFFFFFFF NVIDIA. FFFFFFFFFFFFFFFF PC GAMING. I am done, no more upgrades, just FFFF it. This whole ordeal is ridiculous and frickin anti consumer in the extreme, I can find another hobby, FFF them all.

I pictured this whole post in total uncensored Danny Mcbride fashion. It was hilarious to read it as such thumb.gif
post #264 of 480
Quote:
Originally Posted by geoxile View Post

AMD fans should simply demand that AMD also create exclusive and/or proprietary features and get devs to implement them. I'm very serious here. People purely see gameworks, physx, G-sync as an advantage. AMD's wasting money on stuff like HBM, (the failed) Skybridge project, K12, Never Settle bundles, etc. People want exclusive, unique features that are noticeable. They want stuff that the other side can't give. .

No, I don't. I want my cards to work, and I want framerates.

Actually who am I kidding, that's why people by Nvidia cards. They've had the reputation of having the better drivers with everybody from the kid buying his 960 at Best Buy to the HWBot LN2 bencher for over 5 years.
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post #265 of 480
Quote:
Originally Posted by sugarhell View Post

I only hate Cdproject. A company that support so much "drm-free" games and how the pc gaming must be "free" suddenly they add a specific brand feature just for the money.

It is not exclusive to NVIDIA... It is practically no different than TressFX. It runs better on NVIDIA cards, just like TressFX was suppose to run better on AMD cards.
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post #266 of 480
Quote:
Originally Posted by Murlocke View Post

It is not exclusive to NVIDIA... It is practically no different than TressFX. It runs better on NVIDIA cards, just like TressFX was suppose to run better on AMD cards.

I think you totally missed the point or just dont want to admit you see it. TressFX is open sourced and Nvidia could do anything they wanted with it. While HairWorks is so close kept secret, that nobody except Nvidia and few devs can use/optimise for it.
post #267 of 480
Quote:
Originally Posted by majin662 View Post

I pictured this whole post in total uncensored Danny Mcbride fashion. It was hilarious to read it as such thumb.gif
I read it like this:

The words were a pretty good rendition of the artist's imagination, I guess.
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post #268 of 480
After having AMD cards for the last four years I chalk it up the AMD just being lazy and not going the extra mile for their customers. Supports almost always feels like an afterthought. How many times have they had no drivers ready for big release AAA titles? Let alone lesser games. I have to say it has been so nice going team green again. I can actually play any game I want without constant problems with this or that. They'll fix one game and break two more. It was madness.
Edited by ]\/[EGADET]-[ - 5/18/15 at 2:28pm
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post #269 of 480
Quote:
Originally Posted by Anateus View Post

I think you totally missed the point or just dont want to admit you see it. TressFX is open sourced and Nvidia could do anything they wanted with it. While HairWorks is so close kept secret, that nobody except Nvidia and few devs can use/optimise for it.

My whole point was you can enable it on AMD cards and AMD can optimize their drivers for it. It's not exclusive unless NVIDIA put code in that prevents AMD from using it or puts exclusive hardware in their cards that the software requires. They did neither.

It does suck for AMD users, and It'll probably be horrible for the first few months but it does work.
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post #270 of 480
Quote:
Originally Posted by Murlocke View Post

My whole point was you can enable it on AMD cards and AMD can optimize their drivers for it. It's not exclusive unless NVIDIA put code in that prevents AMD from using it or puts exclusive hardware in their cards that the software requires. They did neither.

It does suck for AMD users, and It'll probably be horrible for the first few months but it does work.

Optimising for Nvidia GameWorks varies from tremendously hard to impossible. With latter being more common.
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