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[PCP] NVIDIA Under Attack Again for GameWorks in The Witcher 3: Wild Hunt - Page 28

post #271 of 480
Quote:
Originally Posted by Anateus View Post

Optimising for Nvidia GameWorks varies from tremendously hard to impossible. With latter being more common.

If this were true, you'd see no performance improvements in Catalyst release notes for any gameworks game ever made.

But quite obviously, it's not true. When AMD puts the effort into doing it, they get it working properly with a small performance hit. History has shown this to us.
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post #272 of 480
well lets say if there were no game works then instead of 20%improvement by amd we could see 50% get my point?
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post #273 of 480
Quote:
Originally Posted by MerkageTurk View Post

well lets say if there were no game works then instead of 20%improvement by amd we could see 50% get my point?

Percentages have no meaning here.

What we want to see is AMD get the numbers close to the same as Nvidia is putting out.

Whether it takes 20% or 50% is irrelevant provided the end result is right on Nvidia's doorstep.
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post #274 of 480
Quote:
Originally Posted by majin662 View Post

I pictured this whole post in total uncensored Danny Mcbride fashion. It was hilarious to read it as such thumb.gif
lmao this is what happens when I drink all day at the pool, then get on the pc
post #275 of 480
Quote:
Originally Posted by mcg75 View Post

Percentages have no meaning here.

What we want to see is AMD get the numbers close to the same as Nvidia is putting out.

Whether it takes 20% or 50% is irrelevant provided the end result is right on Nvidia's doorstep.


Well if the code is closed, what can amd do? they can never reach nVidia, because of a certain layer.
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post #276 of 480
Only the most ignorant would compare TressFX to Gameworks.

Can AMD or the dev see the code written in Hairworks like you can with TressFX?

Is AMD or the dev given the Gameworks tech papers to optimize for hairworks, like with TressFX which is open source?

Is the game Dev given the Kepler/maxwell tech papers to know the differences between those 2 uarchs and GCN, which is well documented, so they can adjust the game engine code to work best with both vendors, and not rely on black boxes like Gameworks?

Would Gameworks be needed if game devs would be able to optimize for Kepler/Maxwell on their own with said (and missing) tech papers, and instead chose open source middlewares and optimize for both vendors?

ETC.

To close the absurd TressFX comparison, NV only underperformed when those kind of effects were active in the very first days of TR's launch. And even then when NV could optimize for it as it is OPEN SOURCE CODE (unlike GW), Kepler could still have some disadvantage when it was enabled and Kepler cards could take a bigger perf hit because the inherent lack of computing capabilities compared to GCN. This is inherent to the hardware, just like the lack of geometry perf AMD lacked till GCN 1.2 (but without the retarded abuse of the feature from the other camp in their sponsored game, like NV did with tesselation in Crysis 2, AND with the difference that you can disable TressFX, unlike some concrete walls with over 1mill polygons I have seen in Crysis 2).


Nvidia shoving gameworks into the game devs have come to the point that the 2015 games that have shipped with it are either:

- Totally FUBAR if the dev was already sloppy making the game code (AC:U and probably most of the Ubi games with GW)

- Works okay, but certain graphics elements or physics calculation ruin the performance of anything besides Maxwell.


Gameworks is Tier 0 all over again but disguised with marketing and the innherent difficulting comprenhending how game engines and game developing works for the uninformed. Even the average Joe could see how BS was the Tier 0 program as it is basically bribing PC builders into not using AMD hardware in their lineup. Not so easy this time with Gameworks, tho (the green loyalist which are mostly uninformed posters too dont make this any easier either).


NV users blaming AMD for their cards not performing as well as they should doesnt surprise me. What totally baffles me is the absolute lack of comradery of the Maxwell users with their fellow NV users that still use Kepler cards. Because GW is both bombing Kepler and GCN. This only shows that hardware enthusiasts are basically selfish and only care for their butt and nothing else. To hell everyone that wont buy NV's latest and greatest, right guys?
Edited by PPBottle - 5/18/15 at 3:01pm
post #277 of 480
Quote:
Originally Posted by Murlocke View Post

My whole point was you can enable it on AMD cards and AMD can optimize their drivers for it. It's not exclusive unless NVIDIA put code in that prevents AMD from using it or puts exclusive hardware in their cards that the software requires. They did neither.

It does suck for AMD users, and It'll probably be horrible for the first few months but it does work.

The thing is Nvidia has designed GW around their architecture. The problem here is that no matter what AMD can do their GPU will not be as fast in GW. TressFX uses the strength of GCN and at the same time does really well in Nvidia's architecture. In short Nvidia has made code that will always have the upper hand no matter what AMD does.
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post #278 of 480
Quote:
Originally Posted by Mand12 View Post

Can someone explain to me why people think it's reasonable that everyone who makes something gaming related should be required to give it away to their competitors for free?

Your straw man argument says "everyone" and "required," but antitrust law is more nuanced than that.

It's not required now, and it won't be until Nvidia holds monopoly power. Then it's a problem. So go nuts, Nvidia, but winter may be coming for us all.

For all we know AMD could be playing Judo here and holding on just long enough for NV to take themselves down. All these proprietary platform shenanigans will do them zero favors as a business model when they finally hold 90% of the market.

But I don't think AMD is doing that. I think they're going for a moonshot with their next chips, and if NV counters each one, then it's probably over for the industry.
Edited by infranoia - 5/18/15 at 3:18pm
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post #279 of 480
Quote:
Originally Posted by infranoia View Post

Because anti-trust.

Capitalism 101. It's not required now, and it won't be until Nvidia holds monopoly power. Then it's a problem. So go nuts, Nvidia, but winter may be coming for us all.

For all we know AMD could be playing Judo here and holding on just long enough for NV to take themselves down.

lol?

Anti-trust laws does not create the absence of private property.
post #280 of 480
Sick of the pity party for amd "ohh the evil coorperate invisible hand of nvidia and intel keeping them down, all they want to do is give you great bargains and care about you/your wallet".

It's never amds fault.
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