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[PCP] NVIDIA Under Attack Again for GameWorks in The Witcher 3: Wild Hunt - Page 37

post #361 of 480
Quote:
Originally Posted by Silent Scone View Post

Hi,

Just a point on your analogy, the console versions don't feature any of the GW effects. A free world is a dream world.

Hello there,

Never said they did, that should highlight my point even further. If you don't understand what I mean by proprietary systems and vertical integration don't hesitate to ask.

I never asked for anything to be free, but I'll be damned if I pay with my freedom of choice.
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post #362 of 480
i'll just leave this here:
AMD Is Wrong About 'The Witcher 3' And Nvidia's HairWorks
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post #363 of 480
Quote:
Originally Posted by Ganf View Post

Hello there,

Never said they did, that should highlight my point even further. If you don't understand what I mean by proprietary systems and vertical integration don't hesitate to ask.

I never asked for anything to be free, but I'll be damned if I pay with my freedom of choice.


Resorting to patronisation. Hmm. Pass. That's the last time I'll cross your path. Detracting from the topic by talking about market specifics on a different platform. Totally relevant to closed source licencing.
post #364 of 480
Quote:
Originally Posted by looniam View Post

i'll just leave this here:
AMD Is Wrong About 'The Witcher 3' And Nvidia's HairWorks

Can I just say that while that article isn't entirely wrong it's not entirely right either, and the author's bias is pretty obvious with the wild fanboy tangents he goes off on instead of focusing on the subject?
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post #365 of 480
Quote:
Originally Posted by Ganf View Post

Can I just say that while that article isn't entirely wrong it's not entirely right either, and the author's bias is pretty obvious with the wild fanboy tangents he goes off on instead of focusing on the subject?

Drop the fanboy nonsense.

If you look at the author's history dating back for awhile instead of concentrating only this story, it's quite clear he's an AMD fan not the other way around.
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post #366 of 480
Quote:
Originally Posted by mcg75 View Post

Drop the fanboy nonsense.

If you look at the author's history dating back for awhile instead of concentrating only this story, it's quite clear he's an AMD fan not the other way around.

He's also the goober who suggested that AMD needed their own gameworks, as if that wouldn't completely sink them. I've checked his history, he jumps on whatever bandwagon is riding high at the moment and gouges whoever he wants with regurgitated opinions of the enthusiast market.

Fanboyism problably wasn't the right term. Vicarious fanboyism is better.
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post #367 of 480
Quote:
Originally Posted by Ganf View Post

Proprietary systems and vertical integration hurt the consumer experience as a whole for everyone, Nvidia and AMD owners. Proprietary systems and vertical integration are the very definition of what a console is. If you're happy with either company trying to turn your PC into a glorified console, keep supporting Gameworks, Freesync, G-sync, and all of the other proprietary BS these companies are trying to shove down our throats.

Show one succesful case of a company not using propietary software. You speak of these "evils" from a Windows platform, searching for information through a Google or Bing search platform, while playing new releases on DirectX 11, using drivers from AMD or nVidia.

You are a hypocrite, using a soapbox to attack one vendor: nVidia.
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post #368 of 480
Quote:
Originally Posted by RagingCain View Post

Show one succesful case of a company not using propietary software. You speak of these "evils" from a Windows platform, searching for information through a Google or Bing search platform, while playing new releases on DirectX 11, using drivers from AMD or nVidia.

You are a hypocrite, using a soapbox to attack one vendor: nVidia.

You are still confusing proprietary software with proprietary systems. We've been over this before.

And nowhere have I spoken on this topic without being equally critical of AMD for trying to pull the same crap with freesync, or the crap that they're about to try and pull with LiquidVR when VR finally hits the market.

Check yourself, foo. boxing3.gif
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post #369 of 480
The only thing 'crap' about FreeSync is the market attention it's received, yet the software support is trailing. Trend appearing, and I think that is what Jason is trying to convey.
post #370 of 480
Quote:
Originally Posted by Silent Scone View Post

Works fine here and for many others. You say GameWorks is a plague, and yet nobody (speaking generally) counters the argument suggestively with ideas to move things forward. GameWorks is allowed to exist because developers do not see the incentive to develop new shader tech in in-engine purely for the PC platform because it's time and money.

Here is the irritating irony from people.

We want new in game technologies that go above and beyond the console games > NVIDIA offers these toolsets at a cost and endorses the game / But I don't have an NVIDIA card.

Your options, ranked simply unrealistic to reasonable:

1) That isn't really fair. NVIDIA should open source all their libraries and offer their toolsets for free, because I say they should

2) I'm just not going to enable these effects, I'd rather just go without then support NVIDIA.

3) What is stopping me buying an NVIDIA card?

4) Why did AMD invest so much money in Mantle/E.A and leave the source closed for the entirety of it's reign through BF4 and Hardline - yet preach about what's good for the industry. When they could have spent it on the seemingly vapour OpenFX project Richard Huddy mentioned last year, if this is so critical to the games industry? And why doesn't AMD invest in titles on a game by game basis?

5) Why has TressFX uptake been so minimal? Can't we have more open source libraries from AMD? Why haven't we?


So, what is stopping AMD creating a variety toolset with the same shader tech as NVIDIA and giving this to developers, whilst endorsing the game. There is nothing stopping the implementation of coexisting technologies within games from multiple vendors. One can only speculate because developers are actively choosing not to implement TressFX. Richard Huddy recently openly mentioned his correspondence regarding TressFX with CDRed, they said it was simply too late. Now who's fault is that, exactly?
Gameworks is a pure marketing scheme and it's not meant to move PC gaming forward but to stack megabux in Nvidias pockets. It routinely causes the games it's implemented on to run worse on competitor hardware and even now we're seeing proof that they are doing it to their own last generation hardware. (that $1000 last gen titan is looking really silly these days)

I dislike the technology because more often then not, it adds little to games while causing problems. I'd be alot happier if developers focused on stabilizing their games instead of implementing gimmicks.
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