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[WFFC]Nvidia Responds To Witcher 3 GameWorks Controversy, PC Gamers On The Offensive - Page 10

post #91 of 94
leaving this here. who knows what will come of it

https://forums.geforce.com/default/topic/833016/geforce-700-600-series/gtx-780-possible-fail-as-performance-in-the-witcher-3-wild-hunt-/post/4533205/#4533205
post #92 of 94
Quote:
Originally Posted by Superplush View Post

Sadly this has been known for some time, I think they also do it with G-sync too. American companies with their shady tactics, can't they just try and win on a level playing-field? I mean, it's not like they don't have a good product to start with, they don't need to do this crap.

No matter, we'll still get the ravonous fanboys roaming around and still frothing at the mouth to get the next Titan XXLZ-Titanium-platnum which performs worse than a GTX 2million with a 3,000 dollar price tag extra. tongue.gif



So, whats the similarities between: Apple, Harley Davidson and Nvidia?

They all produce overpriced stuff, have Fanboi Zealots and people believe they're better than everything else on the market.
LoL .... Haters will hate. Don't hate if you can't afford to roll with the big boys. Keep shopping at Walmart instead of Macy's. Don't blame them blame yourself for making poor decisions causing a financial issue on your end. LoL!

Quote:
Originally Posted by Silent Scone View Post

Can anyone actually show proof of where NVIDIA said they were giving access to the source code to AMD?
No, no and no.

It's up to AMD to push their technologies. If developers don't want to use them then that's either their decision or AMD aren't pushing them hard enough.

I'm not sure what people think will be accomplished by effectively slamming NVIDIA and feeling sorry for AMD. Not giving access to source code isn't exactly uncommon in the PC industry.
The whole code thing is funny to me. This is especially funny. Why would I use an AMD code to develop a game when they hold less than 25% market share? That's bad business. These arguments are feeble and useless until AMD can earn back some market share.
post #93 of 94
Quote:
Originally Posted by xenophobe View Post

Yeah, I think GTAV is relatively good proof that nvidia and amd functionality can be implemented.

CDPR had over a million preorders? They have the resources, but from the sounds of it haven't done a good job finalizing it.... or something. Bad mouse + keyboard and lack of rebinding controls? A host of other little PC issues... W3 not only sounds poorly optimized, but it doesn't sound like the PC version got a whole lot of attention to detail.

They should have just pulled a R* and said the PC version wouldn't be ready.

I got to play a little bit of W3... it's rough around the edges.... everywhere. The character models look good, so does the far off distance. The controls are kinda weird, cutscenes are painful, natural movement of vegetation is just bizarre. Why does everything have to have colors and flowers everywhere... even in the damn tavern looked like an LSD trip. I much preferred the dark and gritty look... outside is not that colorful and wonderland. It looks like project lead or design lead changed dramatically in the middle of development. Someone got involved and added too much cartoon.

The feel of the menu, dialogue prompts not disappearing, not being able to escape to main menu during QTEs.... combat was laggy.

I understand that at some point a developer has to say we gotta stop tinkering with it and get it out but this one probably should have stayed in development a little bit longer.

And playing it on dual 970's, I'm not gonna even consider buying this game with my single 980. Shame.

CDPR (CDP) is definitely not in the same league as Rockstar (Take 2). The budget of GTA V was something like 137 million for development (initial development on the previous gen consoles, I've never seen anything for the current gen/PC) as opposed to 15 million for The Witcher 3. You can find their revenue statements online to see the massive difference between them. My thoughts were that CDPR just opted for the standard deal that NVIDIA usually gives for Gameworks like many game companies do, while Rockstar went another direction and just gave both companies more money and got another level of support so they were able to hammer out any performance issues that came up. I could be wrong though.

The opening tutorial was a hot mess, but after that it seemed pretty polished of what I saw, but I only ran around in that first area for a few minutes. I agree with you on the vegetation and colors, but I'm sure I'll get used to it once I actually sit down and play. I played with my Wii U Pro controller so I don't have much of an opinion yet on KB+M. I do remember the controls for TW2 being pretty horrid at the start (key presses would sometimes only register like 70% of the time). I wound up not playing it until 2.0 came out and they finally got them nailed down. I kind of expected control issues to be a thing at launch.
 
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(22 items)
 
 
CPUMotherboardGraphicsRAM
i7-7700k Asus Strix z270G EVGA GTX 1070 FTW GSkill TridenZ RGB 
Hard DriveOptical DriveCoolingOS
Samsung 850 Evo M.2 Asus Blue Ray Custom Liquid Cooled Windows 10 
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I7-7700K Asus Rog Strix Z270G EVGA GTX 1070 FTW GSkill TridentZ RGB 
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post #94 of 94
Quote:
Originally Posted by Inelastic View Post

CDPR (CDP) is definitely not in the same league as Rockstar (Take 2). The budget of GTA V was something like 137 million for development (initial development on the previous gen consoles, I've never seen anything for the current gen/PC) as opposed to 15 million for The Witcher 3. You can find their revenue statements online to see the massive difference between them. My thoughts were that CDPR just opted for the standard deal that NVIDIA usually gives for Gameworks like many game companies do, while Rockstar went another direction and just gave both companies more money and got another level of support so they were able to hammer out any performance issues that came up. I could be wrong though.

The opening tutorial was a hot mess, but after that it seemed pretty polished of what I saw, but I only ran around in that first area for a few minutes. I agree with you on the vegetation and colors, but I'm sure I'll get used to it once I actually sit down and play. I played with my Wii U Pro controller so I don't have much of an opinion yet on KB+M. I do remember the controls for TW2 being pretty horrid at the start (key presses would sometimes only register like 70% of the time). I wound up not playing it until 2.0 came out and they finally got them nailed down. I kind of expected control issues to be a thing at launch.
Funny you mention that because people raise Cain about the blue tint in BF3 but in BF4 the colors are too bright and cartoony. LoL!
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