Originally Posted by moustang
I'm running SLI 4GB GTX 770s.
For the most part I'm running Ultra settings, including in-game AA and HBAO+, running the game in 1080p resolution.
I have disabled Motion Blur, Vignette, Chromatic Aberration, and Hairworks.
Every other graphics setting is maxed out. I have not made any changes to the config file.
I am running Nvidia 352.86 drives.
My average frame rate is right around 60fps. In very graphically intense areas and situations I get drops into the high 40s, but probably 70% of the time I'm at 60fps or higher.
I get some slight stuttering during cutscenes, but none during gameplay.
Hairworks lowers my frame rates by 10fps or so. Maybe a bit more in scenes with several wolves or other hairy monsters. All other graphics effects which I have disabled combined only cost me about 5fps. I've turned these off because I prefer the graphics with them off, not for performance reasons.
To those complaining of stuttering during gameplay, have you selected the Hardware Cursor option? This disables mouse acceleration which may be contributing to your stuttering. Also I've found that if I cap the frame rate at 60FPS the majority of the time the game will run in the 56-59fps range rather than staying at a steady 60FPS, even though removing the game and disabling vsynch in the same area will let the game run in the 70fps range. Also, how many of you have Hyperthreading DISABLED? This game makes really good use of Hyperthreading if you have it enabled.
Also, I think some of you Kepler owners are not giving Maxwell credit where credit is due. Maxwell does several things IN HARDWARE that Kepler lacks the hardware to do. Tessellation is around 30% faster on Maxwell because of hardware. Maxwell also supports Raster Ordered Views and Conservative Raster in hardware, which Kepler does not. Kepler can do these things at the driver level (software) but it's much more costly in performance. No amount of optimization for Kepler is going to make Kepler equal to Maxwell when these features are used, and The Witcher 3 does use them. It's not a matter of driver optimization, it's a matter of trying to do things in software on Kepler that are done in hardware on Maxwell, or in the case of Hairworks Tessellation, simply not being able to do anything about the 30% advantage Maxwell hardware gives over Kepler hardware. Driver optimization will only get you so far, at some point you'll have to accept the hardware difference is just too much to overcome.
And on that note, I fully expect Maxwell to have the same problem when compared to Pascal when it's released. Nvidia could make massive efforts to optimize drivers for Maxwell, but it's never going to overcome the hardware advantages that Pascal is going to introduce.