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[Forbes] AMD Must Focus On Developing Own Proprietary Graphics Libraries to combat Nvidia Gameworks - Page 2

post #11 of 25
Quote:
Originally Posted by edo101 View Post

You know I just saw a post on gametraielrs where someone brought up that PS3 zombie game from Naughtydogs everybody slobbers about.

The hair on in that game looks comparable and ever better at times than Hairworks. Why do i get the feeling that Nvidia could have pushed CDPR to nerf hair effects in Witcher to push HW. What I am saying is, all the closed API nonsense could lead to if it hasn't already really shady cut our competitor off practices

There's always been ties/mutual work to make something look necessary, as long as both the companies benefit.

if you too naive to think that they work for the benefit of consumers you are terribly wrong.
post #12 of 25
The weird this is that people are acting like proprietary software is a new thing and that it's inherently bad.
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post #13 of 25
Quote:
Originally Posted by PirateZ View Post

There's always been ties/mutual work to make something look necessary, as long as both the companies benefit.

if you too naive to think that they work for the benefit of consumers you are terribly wrong.

I know business, profits all that stuff, but is it right to cut back something in order to push your code
post #14 of 25
Quote:
Originally Posted by edo101 View Post

I know business, profits all that stuff, but is it right to cut back something in order to push your code

The code/professional ethics you talking about is long dead my friend. Today only thing that exists is survival and profits and they will do anything to make it grow.
post #15 of 25
Quote:
Originally Posted by NuclearPeace View Post

The weird this is that people are acting like proprietary software is a new thing and that it's inherently bad.
When wielded like gameworks is, then yes it is bad, very bad.
post #16 of 25
If you force everyone to work with the same building blocks, you will kill inovation. Devs can use multiple resources in one game. Hell, i remember a time when games where made with support for three graphics APIs; Direct3D, OpenGL, and GLide. You picked what ran best on your hardware. Or just GLide if you where a 3Dfx user.

It is totally possible to have two sets of libraries in a game based on hardware detected. The devs just have to put the work in.
 
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post #17 of 25
Quote:
Originally Posted by Prophet4NO1 View Post


It is totally possible to have two sets of libraries in a game based on hardware detected. The devs just have to put the work in.

I like your concept but i really doubt devs would do that. Even it comes true having two libraries will conflict each other and basically ruin a game. I'm not a dev so i can't really figure it.
post #18 of 25
Quote:
Originally Posted by raghu78 View Post

This is disappointing. If AMD comes up with a program like Gameworks, PC gamers are going to have poor performance which ever GPU vendor they choose. Then buying a GPU will be more about which games you want to play the most. If that happens damn you Nvidia.

Will you guys stop it?

No, you won't have poor performance. As long as you don't try to use one companies tech on another companies GPU, you are perfectly fine.
The 290x shows that it runs perfectly fine without the hairworks, and nvidia was running tomb raider fine without tressfx.

If Nvidia or AMD wants to bring some special visual which adds something interesting only on their GPU, as a way to attract customers, personally I think its fine as long as the game can be playable just fine on the other's GPUs as well just without it.

You want everyone to have everything, but is not how the world works. Each system or GPU or frameworks will have its own good or bad points.
Nvidia has their own patents and special libraries because they dedicate the time and a lot of money to make it happen. And AMD failed with mantle and doesn't have anything else for them, so they now need to find something to whine about, because they can't afford to make similar achievements in software development.

If either has their own frameworks, this won't make or break a game. Games will still be playable on both systems. Just visually some will have a bit more of an edge than others. It has been like that since day one of GPUs.

The only reason why AMD keeps talking about "open sourced" or "standards" is because they don't want to work. They want someone else to do the work for them (look at "free-sync"). Nvidia on the other hand try to push technology forward. If they didn't, we wouldn't have physx,hairworks and other performance enhancement visuals which lack in AMD. Why should nvidia give that free for AMD?
Edited by Defoler - 5/20/15 at 4:47am
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post #19 of 25
Quote:
Originally Posted by PirateZ View Post

I like your concept but i really doubt devs would do that. Even it comes true having two libraries will conflict each other and basically ruin a game. I'm not a dev so i can't really figure it.

You are not running both libraries on the same time.
Look at GTA V. It has a large amount of tech from both companies. No problems there.
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post #20 of 25
Quote:
Originally Posted by PirateZ View Post

I like your concept but i really doubt devs would do that. Even it comes true having two libraries will conflict each other and basically ruin a game. I'm not a dev so i can't really figure it.

Would just taake more time To develop. But not impossible.
 
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