Is it me or there are some things implied for the future?
The billowing smoke and roaring fire from the trailer? "It's a global system and it will kill PC because transparencies - without DirectX 12 it does't work good in every game."
"And for those who are still not 100 per cent decided, I definitely encourage them to wait and see what we will be releasing in patches, updates and whatnot."
They said that they will bring DX 12 to the game once it's released, so, it this some sort of way of saying that at least parts of the 2013 game will be coming back, albeit a little later? Rockstar delayed the PC version, CDPR would be taking a different route to the same result.
On the other hand, what is this?
"Yes!" realises Adam Badowski. "The game's performance: people say the game is well optimised. This is the first time for this company!" It's the first smile I've seen from him all interview.
Who is saying this? All I see is people saying that the game's visuals don't justify the performance.
This piece debunks what many people were saying about the 2013 "gameplay
trailer" being pre-rendered:
It was captured PC footage, not pre-rendered, Badowski confirms, but a lot had to change. "I cannot argue - if people see changes, we cannot argue," Adam Badowski says, "but there are complex technical reasons behind it.
The thing is, during development they did argue and said that it wasn't a downgrade. Throughout the interview they contradict themselves so much it's not funny. They have to keep saying the official line that they don't think it's a downgrade, but they keep implying that they know it is.
Well, I guess there are some saving graces, DRM free, the story is good, possible DX 12 with features from 2013 coming back in a few months and in a few days a huge patch:
Before I get into the nitty-gritty, know that a big patch with 600 changes - including improvements to graphics and graphical settings - was sent to certification today (Wednesday 20th May), and will take between five and seven days to clear. There will be patch notes covering it all.
I hope that Nvidia users can fine tune Hairworks from the menu instead of having to go into the .ini file, that way it will be simpler to tweak performance impact. They should also allow for tessellation to be adjustable in-game so AMD users don't have to go through the driver setting.
Also, more realistic foliage movement, better foliage, better grass, better lighting, more tessellation on the ground and less (and also less AA) in Geralt's hair. I'm sure a trade-off in these can yield better overall visuals.Edited by tpi2007 - 5/20/15 at 10:33pm