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[Eurogamer] CD Projekt tackles The Witcher 3 downgrade issue head on - Page 10

post #91 of 258
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Originally Posted by Juub View Post

For Christ's sake how many times do we have to repeat this? The quality of the gameplay has no relevance to the graphics downgrade complaints. No relevance AT ALL. Stop using that lame argument over and over again.

When people continually attack CDPR for a graphical downgrade and their alleged lies while forgetting the actual game, they are out of touch with reality. CDPR made a game and nobody apparently realizes that because they're either just interested in graphics or they are treating CDPR as a religious figurehead instead of a business producing a product and are more concerned with the business' morality than the business' product.

So yeah, the gameplay matters. Why? Because CDPR made a game.
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post #92 of 258
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Originally Posted by Juub View Post

?? It still looks like a watered-down port. Considering it was released a year later, they managed to tweak a thing for the best but it certainly doesn't look like a game that was meant to be on consoles from Day 1.

You read quicker than I blink. Read the article.


Bearing in mind the technical limitations present on the 360 - it isn't even a fair comparison to W3 and the Playstation 4 version, seeing as these boxes are still relatively new, and have brought about a 'refresh'. The 360 was flailing around this time. I can't really reply to you if you're not going to read it, and prosecute a port you've never played.
Quote:
None of this should diminish the scale of the achievement though. The Witcher 2 on Xbox 360 possesses a combination of artistic and technological accomplishment we're accustomed to seeing in AAA games from the best developers in the business, backed by mammoth budgets. The reality is that CD Projekt RED hasn't converted the game to run comfortably on 360 - it has actually managed to improve it. The Enhanced Edition does many things: it incorporates all of the DLC released thus far seamlessly into the narrative, spoiling us with a nice new intro and adding new locations and characters that account for around four hours of gameplay. Crucially, it also sees the original PC gamepad support revised into a much more natural, intuitive and easy-to-use interface.
post #93 of 258
Quote:
Originally Posted by BigMack70 View Post

When people continually attack CDPR for a graphical downgrade and their alleged lies while forgetting the actual game, they are out of touch with reality. CDPR made a game and nobody apparently realizes that because they're either just interested in graphics or they are treating CDPR as a religious figurehead instead of a business producing a product and are more concerned with the business' morality than the business' product.

So yeah, the gameplay matters. Why? Because CDPR made a game.
Does the gameplay bring back the graphics people wanted? What you don't seem to understand is that graphics, just like story, gameplay, music and a bunch of other things affect the overall quality of the game. Witcher 3 with the 2013 graphics would have been for most people a higher quality game. Just in case you didn't know graphics are a huge chunk of a game. They're not all that matters but they do matter.

CD Projekt RED basically delivered a lower quality game. People take an issue with that. No amount of great gameplay or engrossing story line will change that.
Quote:
Originally Posted by Silent Scone View Post

You read quicker than I blink. Read the article.


Bearing in mind the technical limitations present on the 360 - it isn't even a fair comparison to W3 and the Playstation 4 version, seeing as these boxes are still relatively new, and have brought about a 'refresh'. The 360 was flailing around this time. I can't really reply to you if you're not going to read it, and prosecute a port you've never played.
I've actually read the whole thing and reached the same conclusion. Yes, it's commendable they were able to make such a quality game on 360(with its 2005 hardware) but it still doesn't prove it is a game developped with it in mind and it still looks like a poor man's PC version despite the enhancements. Hell, even Crysis on consoles had a couple of tweaks that the PC version didn't have due to longer development time. Still doesn't mean it was made with consoles in mind. Waiting on that source...
Edited by Juub - 5/21/15 at 3:58am
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post #94 of 258
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Originally Posted by umeng2002 View Post

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Originally Posted by HowHardCanItBe View Post

Consoles being blamed is a common scapegoat a lot of developers use, because it's a nice scapegoat a lot of people end up believing, and the blame and the hatred is transferred across to consoles. Nevertheless, the consoles are not to blame for the downgrade. If consoles were to blame, why are they giving away the game for free with GPUs? Why the 4k showcase? Why the proprietary technology? Why continue to push that the PC version is the best prior to release?

They're the scape goat because instead of making the game in "2013" quality, they scraped it when they got their hands on X1 and PS4 dev kits.

Assuming the X1 and PS4 were somewhat on par with modern PCs, you better believe it would look just like the 2013 demo.

I don't even think it's a matter of it being more expensive to put HQ art assets in a game since it's often harder to make something run on a toaster than a powerful system.

They just decided to target the consoles ONLY. That's why the PC high and ultra settings look almost the same as the consoles. All of their optimization was done for consoles. For the PC version, they slap on nVidia Gameworks and let users adjust some sliders.

It's even easier this generation since the consoles are x86 based. All the fortune is in the console market. Just be lucky the consoles were x86 so we should get most games on the PC now...

Yup and that would explain that shoddy performance on high end rigs, but it seems that the least amount of effort was put towards the PC and more towards the console version. What I don't get is why so many can't see this?
post #95 of 258
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Originally Posted by Juub View Post

Witcher 3 with the 2013 graphics would have been for most people a higher quality game.

Of course. I never said otherwise. But the game we got still looks good. If we got a game that looked like it was made out of stock Unity engine assets, then I'd say that the graphics are detrimental to the game. But as is, they are not.
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post #96 of 258
Quote:
Originally Posted by Juub View Post

Does the gameplay bring back the graphics people wanted? What you don't seem to understand is that graphics, just like story, gameplay, music and a bunch of other things affect the overall quality of the game. Witcher 3 with the 2013 graphics would have been for most people a higher quality game. Just in case you didn't know graphics are a huge chunk of a game. They're not all that matters but they do matter.

CD Projekt RED basically delivered a lower quality game. People take an issue with that. No amount of great gameplay or engrossing story line will change that.
I've actually read the whole thing and reached the same conclusion. Yes, it's commendable they were able to make such a quality game on 360(with its 2005 hardware) but it still doesn't prove it is a game developped with it in mind and it still looks like a poor man's PC version despite the enhancements. Hell, even Crysis on consoles had a couple of tweaks that the PC version didn't have due to longer development time. Still doesn't mean it was made with consoles in mind. Waiting on that source...

Not sure what you need that to be convinced of. That they deviated for consoles from the start, or that they've been console enrolled for 12 months more than you initially thought?

The hairs, alas they are being picked.
post #97 of 258
Quote:
Originally Posted by BigMack70 View Post

Quote:
Originally Posted by Juub View Post

For Christ's sake how many times do we have to repeat this? The quality of the gameplay has no relevance to the graphics downgrade complaints. No relevance AT ALL. Stop using that lame argument over and over again.

When people continually attack CDPR for a graphical downgrade and their alleged lies while forgetting the actual game, they are out of touch with reality. CDPR made a game and nobody apparently realizes that because they're either just interested in graphics or they are treating CDPR as a religious figurehead instead of a business producing a product and are more concerned with the business' morality than the business' product.

So yeah, the gameplay matters. Why? Because CDPR made a game.
You can't blame people for being upset for CDPR delivering an uglier game. Witcher 3 isn't ugly per se, but it's definitely a LOT uglier than the 2013 version which is why so many are upset by it. The expectations were high because of what they showed and what they said, but they failed to deliver on what was expected.
post #98 of 258
Quote:
Originally Posted by HowHardCanItBe View Post

Yup and that would explain that shoddy performance on high end rigs, but it seems that the least amount of effort was put towards the PC and more towards the console version. What I don't get is why they so many can't see this?

Another large aspect of the game (optimization). Graphics aside, its just another half finish game rushed out to be heavily patched later. Trying to keep an up mind concerning gameplay and stability, I decided to watch a stream of the game on twitch. This was last night. 2 hour stream and the game crashed every 15 minutes. Selling out to consoles (ok, fine). Releasing an unfinished port, not so much.
post #99 of 258
Quote:
Originally Posted by HowHardCanItBe View Post

Uhh...you know that gta 5 was the 4th most played game on PC right for the month of may? It beat dota 2. Hell it's sold over 2million copies in under a month. That's crazy. Given how many times the game was delayed.

http://www.forbes.com/sites/insertcoin/2015/05/01/surprise-gta-5-is-also-a-massive-hit-on-pc/

Developers don't make games out of the goodness of their heart. If a game wouldn't be profitable on a certain platform, they wouldn't continue to release it on that platform. These are all about risks and a lot of

GTA V console sold 12million in 24 hours, PC 2million in 1 month.
Thats the whole thing.

Thays why AAA games need consoles for the big sales and PC for leftover profit, thats the whole point.

If there werent console sales they would not make the game for left over profit or with a very cut down budget but then games would be worse than a tuned down console port.

No one makes games out of goodness of their heart you are right, thats exactly why they say the game would not even be there in this state without consoles.
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post #100 of 258
Quote:
Originally Posted by HowHardCanItBe View Post

You can't blame people for being upset for CDPR delivering on an uglier game. Witcher 3 isn't ugly per sa, but it's definitely uglier than the 2013 version which is why so many are upset by it. The expectations were high but they failed to deliver on what was expected.

The whole thing I pulled away from the article was "We wrote a cheque that we couldn't cash" .. they openly admitted that they had the game running on PC "But when we stick it in open world it didn't work" ... the game isn't even 'open world' it's more of a bigger Bioware-esque room, from what I've seen and heard of it's 3 maps tied together.

So .. if they admit they downgraded .. and they admit it was console-first development. The question then arises, "Why not pull a 'Rockstar' and bring it out on Console and use the money to bring out the vision they wanted? " I would've been happier with a year ( For example ) delay to get the awesome game promised.

I find this so sad because I got a little note in my collectors edition box:
Warning: Spoiler! (Click to show)

I can't help but feel betrayed when there were better ways of handling this. Instead they go for the financial option.
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