Closed Alpha kicks off this week on September 26.
Here are the updates to the latest version:Week 7
Heavy breathing now stops when you go into incapacitated state
Added bleeding heartbeat sounds.
Breathing from stamina no longer plays when in incapacitated state
Added Main menu music by Alkali.
New M4, M249, AK-74 and RPK fire sounds.
Added more deploy and reload sounds.
More footstep sounds and bullet impact sounds.
Added Rocket flyby sounds.
Added Radio filter for Squad and Command VOIP with transfer sounds.
Modified the scene tint for the incap state to blend smoothly from the low health state.
Fixed water hit effects not rendering correctly
When you get incapacitated your stamina is now set to 0
Fixed stamina being consumed when sprinting and going incap
Fixed dry load animation not playing issue
Fixed auto spawning when going straight to dead state
Fixed voice comms not working when incapacitated
Changes to rallypoints now mean that they will disappear after 9 players have spawned, as well as the squad leader being limited to placing a new one for 2 min after placing the last, unless the SL respawns at a FOB
FOB capture time increased
Flags now require 3 players to cap and 60 seconds of cap time to capture
Changed inventory system, weapons can now have a much more complex mag/ammo layout and button presses can be empty (pressing #2 on rifleman kits now no longer does anything)
Fixed various issues with revive and incapacitated state. Capsule no longer falls through the ground.
Fixed issues discovered when a person becomes incapacitated soon after revive.
Moved the point system to float instead of int, allowing finer grained control of points
Medic now heals 1% of health every 0.1s instead of 10% of health every 1 sec, making the ui and healing more fluent.
Fixed rpg and law not having sway and properly aligned sights.
Added new Kohat Toi map layer and new area along south river
Update all maps to new AAS system, with flag names and ticket loss penalties
Updated Kohat Toi and Logar Valley with “Foliage 2.0”
Updated Logar Night lights to temp fix AMD card issues and low frames
Updated all Logar Valley map layers so flags take 60 seconds to neutralize and 120 to cap
Updated loading screen quick guide with new icons and info about Field Dressings
Fixed hard-to-see black font on the login screen
Added HUD icon to indicate whether or not chamber is loaded and fixed magazine counter
Allowed the M203 and GP25 to have a round in the chamber to show round chambered indicator on the HUD
Changed incap HUD icon to be displayed out to 50m instead of 5m, it should help in finding fallen comrades.
Added a scrollable Squads-list and the ability to collapse/expand Squads on the Squad list
Removed old hud damage indicator
Stamina now hides when full and linearly changes color depending on percentage
The map now shows the correct position of players
The map now shows markers correctly from player to player
Rally point tooltip now displays the number of spawns left
Fixed voice comms not being available when map is open
Fixed an issue where a fob would be selected on the UI when it wasn’t
Fixed player duplication in the squad player lists
Fixed blur effect persisting after closing map.
Fixed not taking bleeding effect if > 100 damage taken
Added kills and deaths to the final score tally, as well as an indicator for when the next game will start
Added a map legend
FOBs will go red when overrun and become unselectable when spawning is unavailable+
Never to late to join:http://joinsquad.com/prepurchaseEdited by jdstock76 - 9/23/15 at 9:24am