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[Official] Armored Warfare Open Beta Discussion thread - Page 12

post #111 of 150
Quote:
Originally Posted by Scorpion49 View Post

I'll try and be nicer about this than I am on the official forums.

The server.

Goes down.

Every day.

At 7AM EST.

Be patient.

http://aw.my.com/en/forum/showthread.php?31278-Regular-Server-Resets

Oh, I am being patient. I understand that we're in beta so I expect it. Although, I didn't get my error during the time frame you mentioned. It is at 7AM PDT which is 10AM Eastern. I was able to get in today.

edIt:
I was just in a game and got disconnected mid game and it was a close one. Couldn't get back in. I got the same error as yesterday. I'm still being patient.

Able to get back in after ten mins.
Edited by bfe_vern - 10/12/15 at 8:46am
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post #112 of 150
Quote:
Originally Posted by bfe_vern View Post

Oh, I am being patient. I understand that we're in beta so I expect it. Although, I didn't get my error during the time frame you mentioned. It is at 7AM PDT which is 10AM Eastern. I was able to get in today.

edIt:
I was just in a game and got disconnected mid game and it was a close one. Couldn't get back in. I got the same error as yesterday. I'm still being patient.

Yeah 10AM EST / 7AM PDT is what I meant, there is one at the same time on EU as well. Every single day since the true open beta began there has been 50+ threads about the same thing on the official forums posted within 5-10 minutes of the scheduled downtime.
post #113 of 150
Decided to spend a few dollars so I can get some premium time. Seem to be better deals that wot.
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post #114 of 150
http://aw.my.com/en/forum/showthread.php?34906-0-95-Preliminary-Patchnotes

Notes are.
Warning: Spoiler! (Click to show)
Quote:
Maps

PvP map Fixes:

o Roughneck- Fixed vegetation
o Reactor - Adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore.
o River Point- Fixed mission collision on the Bell Tower Structure.

PvE map fixes:

o Ghosthunter - Fixed issues with fail conditions for the first two capture points
o Life Jacket- Set enemies to wait until after the countdown timer before attacking the first objective.
o Starry Night- Fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads.
o Harbinger - Adjusted AI behavior so that they can shoot through destructible.
o Hydra - Reduced the initial enemy count and spaced out spawns of re-reinforcements.
o Scorpio - Fixed an issue where secondary objectives were not always showing up.
o Cavalry - Fixed a lighting issue causing a halo on the map.
o Sapphire - Fixed Objects with Missing textures.

Gameplay

Premium Vehicles

To improve the overall value of our Premium Vehicles, we've added a number of new bonuses.

o Playing a Premium Vehicle now increases Reputation earnings by 20%.
o Playing a Premium Vehicle now increases Crew Experience by 20%.
o Playing a Premium Vehicle now increases Commander Experience by 20%.

Progression Changes

Based on player feedback and our own internal data, we've made several improvements to the overall progression speed in Armored Warfare. These changes are most significant at high tiers, but the Reputation increases will affect all tiers of play.

One of the main changes is increasing the basic Reputation value for playing PvE matches. This should vastly improve the rewards from lower performance matches, while offering a smaller (but still noticeable) benefit to matches that were already providing great rewards.

• Increased base match participation Reputation reward for playing PvP matches from 90 to 135
• Decreased base ammo costs for Tier 5 by 20%
• Decreased base ammo costs for Tier 6 by 30%
• Decreased Tier 6 upgraded ammo cost multiplier by about an additional 8%.
• Decreased base ammo costs for Tier 7 by 25%
• Decreased Tier 7 upgraded ammo multiplier by about an additional 12%.
• Decreased base ammo costs for Tier 8 by 40%
• Decreased Tier 8 upgraded ammo multiplier by about an additional 14%.
• Decreased tier 5 repair costs from 16000 to 12800
• Decreased tier 6 repair costs from 28000 to 19600
• Decreased tier 7 repair costs from 44000 to 26400
• Decreased tier 8 repair costs from 60000 to 36000

Gameplay Fixes

o Auto-repair - Resolved an issue that occurs when players attempt to turn on auto-repair after a vehicle has been destroyed, causing it to become unplayable.
o Kill Cam - Resolved a performance issue that can occur when the both the player and their killer have been destroyed.
o Premium Time - Updated incorrect settings which gave Founder's Pack users less premium time than was promoted.
o Ramming Damage - Reduced the base ramming damage for all vehicles by approximately 40% as well as adjusted the mass modifier from 2 to 1.5, taking away some of the excess ramming damage that heavier vehicles could inflict.
o Base - Resolved an issue where the Academy and Barracks buildings were not providing bonuses after players are defeated in PvP.
o Vehicles - Resolved an issue where vehicles cannot be sold back by the player.
o Decals - Resolved an issue with decal placement on variety of vehicles.
o Service Screen - Tooltips have been added to help players identify how to unlock specific upgrades, Added an option to show the best ammunition available for selected vehicle. The option should take some of the guesswork out of the ammunition selection process.
o Gunner Sight - Corrected the issue where a knocked out gunner sight provided an increase to accuracy rather than decreasing it.

Vehicle Specific Updates

• M60
- Updated suspension values for vehicle to reduce "swinging" behavior.
• M60A2
- Updated suspension values for vehicle to reduce "swinging" behavior.
• T-90
- Updated suspension values for vehicle to reduce "swinging" behavior.
• XM8
- Fixed an issue with the smoke grenades VFX.

• Taifun - to better reflect the Taifun's unique low profile and help compensate for its turretless configuration, we've given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful.
- Increased camouflage factor from 0.25 to 0.325.

• RDF-LT - We've completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we've increased the RDF-LT's already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier.

- Rate of Fire increased by 30%.
- Damage per shell decreased by 15%.
- Penetration for all rounds increased by 7.5%.

PvE

Since PvE does not benefit from the repair cost and ammo cost changes, we are giving PvE a significant overall boost to credit income. We are also globally increasing PvE reputation gains.

• Increased all PvE Reputation gains by 20%
• Increased PvE credit gains by 35% at all tiers
post #115 of 150
I have to say I haven't touched WOT since I started playing AW. This game has so far been lots of fun.
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post #116 of 150
Pretty much yeah, tried WOT during the last patch, god that stuff is cancer compared to this...
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post #117 of 150
I can't even remember when I stopped playing WoT with that said, I do play WoWS though and this of course!
post #118 of 150
I haven't quite gotten to the point with AW where I can switch over fully but each patch keeps improving the game and I see a bright future for it. I just started playing again for the first time since it went into Open Beta and it has been fairly enjoyable, though the poison from WoT is kinda starting to creep in. Sucks that they wiped everything since the low level matchmaking and grind is kinda painful but they did give me an Object 155, which is useful. Gonna have to work my way back up to tier 4 again :\
    
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post #119 of 150
Quote:
Originally Posted by sugarton View Post

I haven't quite gotten to the point with AW where I can switch over fully but each patch keeps improving the game and I see a bright future for it. I just started playing again for the first time since it went into Open Beta and it has been fairly enjoyable, though the poison from WoT is kinda starting to creep in. Sucks that they wiped everything since the low level matchmaking and grind is kinda painful but they did give me an Object 155, which is useful. Gonna have to work my way back up to tier 4 again :\

Tier 1-4 isn't bad at all. its getting from tier 4-5 which is longer than 1-4 combined.
post #120 of 150
And playing tier 5 atm can be a ***** until more people get to it.
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