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[Various] ASUS debuts ROG SWIFT PG279Q 144hz IPS and G-SYNC - Page 331

post #3301 of 9408
I am very pleased with the TFT review.

- Response times are actually a little better than the XB270HU with similar input lag. (previously it was assumed HDMI would cause extra input lag, not the case)
- Overclocking to 165Hz makes it more fluid but increases motion blur because of slightly higher response times (related to overdrive not being adjusted). But if you can push that kind of FPS and care about that motion blur, I would suggest to just use ULMB. Therefore I really don't see a reason to complain about this 165Hz feature. Gsync for a fluid image (even at 165Hz), ULMB for low motion blur.
- With 120Hz ULMB there is enough reason to believe that this monitor performs fast enough for any competitive needs. The TN will have less ghosting but more overshoot so like others I would call it a draw in that area.

But yes, basically just a bit more of a "premium" version of the XB270HU. Too much hype for something that isn't completely new, probably going to buy it even though I am still curious about the XB271HU...
Quote:
Originally Posted by kashim View Post

the 3 ms give a little (if possible to see) more blurry image,as u said input lag is better on ips ^^..then:

Just to make sure you're reading this as you still seem to have trouble choosing for your CS:GO needs. Like explained, I would suggest going for the IPS if you value the colors and use ULMB. It really won't matter for your performance but I believe the IPS technology in general is more enjoyable in many different areas (except maybe dark scenes due to glow but in CS:GO I doubt it will be distracting).
post #3302 of 9408
Warning: Spoiler! (Click to show)
Quote:
Originally Posted by Benny89 View Post

Ok, So afrer a lot of tries to calibrate my camera I managed to catch corners glow to almost exactly as they really are.

This is on TFT Central Calibrated Settings- 25 Brightness, 50 gamma. This is in pure dark room and scene is from Witcher 3 in pure black/dark basement of some hounted house.

Since my camera couldn't catch glows from all corners at same time (it make one ivisible, other one bigger) I took shots on each area separetely to show you the real glow that this panel does. This is pretty much exactly as I see it sitting in front of it in this particular scene. Corners are accurate, anything else is just camera side effect (and glow that is not from corners is side effect)

RIGHT top and down corner:



The dow LINE of monitor in reality has no blue glow. This what camera did. Only the corners are accurate.

Down RIGHT corner alone:



TOP RIGHT corner alone:





Left down corner:



This is with TFT calibration settings, dark scene in dark room. so it can't be more visible than that.

Better take this as what you can expect than what TFT screenshot shows.
Quote:
Originally Posted by Benny89 View Post

Ok, So afrer a lot of tries to calibrate my camera I managed to catch corners glow to almost exactly as they really are.

This is on TFT Central Calibrated Settings- 25 Brightness, 50 gamma. This is in pure dark room and scene is from Witcher 3 in pure black/dark basement of some hounted house.

Since my camera couldn't catch glows from all corners at same time (it make one ivisible, other one bigger) I took shots on each area separetely to show you the real glow that this panel does. This is pretty much exactly as I see it sitting in front of it in this particular scene. Corners are accurate, anything else is just camera side effect (and glow that is not from corners is side effect)

RIGHT top and down corner:



The dow LINE of monitor in reality has no blue glow. This what camera did. Only the corners are accurate.

Down RIGHT corner alone:



TOP RIGHT corner alone:



Left down corner:



This is with TFT calibration settings, dark scene in dark room. so it can't be more visible than that.

Better take this as what you can expect than what TFT screenshot shows.
Quote:
Originally Posted by Benny89 View Post

Ok, So afrer a lot of tries to calibrate my camera I managed to catch corners glow to almost exactly as they really are.

This is on TFT Central Calibrated Settings- 25 Brightness, 50 gamma. This is in pure dark room and scene is from Witcher 3 in pure black/dark basement of some hounted house.

Since my camera couldn't catch glows from all corners at same time (it make one ivisible, other one bigger) I took shots on each area separetely to show you the real glow that this panel does. This is pretty much exactly as I see it sitting in front of it in this particular scene. Corners are accurate, anything else is just camera side effect (and glow that is not from corners is side effect)

RIGHT top and down corner:



The dow LINE of monitor in reality has no blue glow. This what camera did. Only the corners are accurate.

Down RIGHT corner alone:



TOP RIGHT corner alone:



Left down corner:



This is with TFT calibration settings, dark scene in dark room. so it can't be more visible than that.

Better take this as what you can expect than what TFT screenshot shows.

Very good true to life representation there mate. Mine is almost identical to yours so i assume that's just how it is.

I had a go on thief and yes the top right bleed does show up in game but only noticeable if you stare at it.

I did have my brightness on 26, but it was a little too dull for me. I've raised it back up to 40 at the moment
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post #3303 of 9408
Quote:
Originally Posted by kashim View Post

the 3 ms give a little (if possible to see) more blurry image,as u said input lag is better on ips ^^..then:

ips +
- better colors
- better angles
- a quite less input lag
- no artifact
ips -
- more blurry image 2ms difference(then a little)
- corner bleeding

tn +
- more responsive pixel (less blurry image)
- possible little responsive panel
- less price
tn -
- pixel inversion
- worst color(but best for tn)
- worst angle
- some artifact

Yep, your summary is pretty good only instead corner bleed I would say ips glow and tn panel has also vertical gama shift which is pretty obvious in desktop and I found it pretty distracting. Along sides you can see color shift as well - display gets yellow tint because of very narrow angle.
post #3304 of 9408
Quote:
Originally Posted by Darylrese View Post

So these are the recommended settings??

GameVisual Preset mode - Racing Mode

Brightness - 26

Contrast - 50

Colour Temp - User

RGB - 97, 93, 100

That's toned it down a lot for me.


Yes it's pretty close to my calibrated settings and each panel is different.You need a custom .icm profile(based on the calibration data) for perfect colour accuracy though

Turning up the brightness etc is perfectly fine if you like it that way,but it's not the true colors then.TVs are often oversaturated for example just to provide more "vivid" (but fake) colours so the potential buyers go "woah"
post #3305 of 9408
Another review but this one is Polish - http://pclab.pl/art66315.html
post #3306 of 9408
Quote:
Originally Posted by Darylrese View Post

Warning: Spoiler! (Click to show)


Very good true to life representation there mate. Mine is almost identical to yours so i assume that's just how it is.

I had a go on thief and yes the top right bleed does show up in game but only noticeable if you stare at it.

I did have my brightness on 26, but it was a little too dull for me. I've raised it back up to 40 at the moment

Yea, thanks. More accurately I will not catch the real-in-life corner glow than this smile.gif. But I am glad I did as now people can see how it REALLY looks like, as user sees it.

I doubt I could get unit with less glow.

Still I don't know how I feel about it.
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post #3307 of 9408
Quote:
Originally Posted by misiak View Post

I found this video of a guy who imported it to US from EU. He has really bad glow :-/


Quote:
Originally Posted by SlimJ87D View Post

Wow, that's pretty distracting.

Quote:
Originally Posted by boredgunner View Post

lol, this looks even worse than my XB270HU. Poor guy.


You guys realise that this is me right? I posted that very video on this thread. I didn't import it as I live in the UK. I'd also like to note that the glow and bleeding are nowhere near as noticeable as the video suggests. The camera on my S4 and S6 edge makes it look 10x worse than it is.
post #3308 of 9408
guy s with good calibration and with low brightness corners issues are better???
post #3309 of 9408
Quote:
Originally Posted by kashim View Post

guy s with good calibration and with low brightness corners issues are better???

So so. It's a bit better but still noticeable.
post #3310 of 9408
Quote:
Originally Posted by CallsignVega View Post

They could change the panel number whenever they want and for whatever reason. Doesn't mean it's technology isn't basically the same and the LCD glass isn't off the same assembly line. Not to mention the results between the 279Q and the Acer HU are almost identical. Having taken apart an HU and seen the internal bezel, this Asus's doesn't look any smaller. Only the HU's large external bezel housing/monitor case made it look frumpy. They both even have the same high IPS glow and dust specks under the AR film.

A couple things that are disappointing with this new monitor:

1. Response time at 165 Hz is actually slower than 144 Hz. 165 Hz was it's largest selling point and there is basically no reason to use it.
2. ULMB brightness has actually decreased from previous IPS-type gaming monitors to a max of 101 cd/m2. That's the wrong direction to go..

Basically the monitor is an Acer HU with a better case and OSD. But there is nothing wrong with that, well besides maybe the high price requested for it. wink.gif

Listen to Vega. He's right.
Remember He's *disassembled TONS of these panels and knows the internals.
Just because a few resistors and a substrate were changed to a different value or made on a different assembly line doesn't mean that the panel is really different.
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