I don't think it is that relevant, for now. Async compute has its limitations, not every 3d scene will benefit from it as much and while I'm sure this will be getting better for the Dx12/openGL/Vulkan it will take a while, like everything concerning video cards and features implementations, but of course It's like talking about hardware T&L years ago. Not a must but definitely the future.
Nvidia is clearly making Pascal "the only option" and with moves like no SLI on GTX 1060, it's building its market the way Nvidia wants it.
I'm happy they are now paying $30 to whoever bought a GTX970 and lives in the U.S, I've been green team for years now but Nvidia has gotten a bit shady with its actual business model, more than usual.
What really makes me cringe is the price hike they introduced with Pascal. You normally expect better performance, better features with newer cards of the same performance tier/price but with this generation you will need somewhere between $50 to $150 or even more for a GTX1080/GTX1070 when compared to Maxwell. Maxwell Titan was $1000, Pascal Titan is $1200.
The problem in my case is resell value, not the buying price really. I have 2x980Ti which I bought on launch so I feel like I really enjoyed for a long time cards that even now, can come close to 90% the performance of a gtx1080 but now my cards are at least $100 cheaper than the price I would have gotten without the price tag rise/higher performance per dollar and watt.
The other feature thats a bit important to me is the Multiprojection capabilities related to VR but being an owner of an Oculus Rift I will have to say that resolution on VR headsets as of now, is a huge step backwards. I know it's limited by today's screens but I simply can't stand the low resolution. Brings me headaches and a overall sense of disappointment. CV2/Vive 2 will hopefully close the gap.
Edited by davidcapi - 8/1/16 at 8:25am