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[Official] Doom 4 Information and Discussion - Page 123

post #1221 of 1695
does this mean SLI is now supported?
post #1222 of 1695
I am not seduced by Vulkan...
Of course more fps, but the image quality is sometimes bad quality => A lot of blur when moving as if Gsynch was disabled on my PQ278Q...

I think drivers and/or API must be improved.

I use 368.89 drivers.
post #1223 of 1695
Quote:
Originally Posted by chester306 View Post

does this mean SLI is now supported?

Nope Bethesda are lazy. No 21:9 support on Fallout, No SLI support on Doom. Smh
 
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post #1224 of 1695
Quote:
Originally Posted by rcfc89 View Post

Nope Bethesda are lazy. No 21:9 support on Fallout, No SLI support on Doom. Smh

Fallout 4 didn't have SLI support at first either. mad.gif Stuck using my single 980 ti.
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post #1225 of 1695
52% improvement of framerate for me
OpenGL

Vulkan
post #1226 of 1695
Quote:
Originally Posted by GRABibus View Post

I am not seduced by Vulkan...
Of course more fps, but the image quality is sometimes bad quality => A lot of blur when moving as if Gsynch was disabled on my PQ278Q...

I think drivers and/or API must be improved.

I use 368.89 drivers.

G-sync doesn't affect blur.... refresh rate does.

There is no IQ difference between Vulkan and OpenGL. They're identical.

Drivers and API are fine.
post #1227 of 1695
Ironically I was playing Doom for about 3 hours before this was released. I'm definitely curious to see how this works for me at 4K. I was getting nasty CTDs yesterday that I hadn't had whatsoever before last weeks patch. I hope this kills two birds with one stone for me.
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post #1228 of 1695
So Shadows and Virtual Texturing Page Size can now be forced to Nightmare. Not sure if this came about with the last patch or this patch but I'm able to use shadows on ultra without any real drop in performance, especially while using Vulkan.
Nevermind, forgot I was running the game with +menu_advanced_AllowAllSettings 1
It's the Page Size on Nightmare that drops performance quite a bit but still not below 60fps using Vulkan. No stuttering either with 4GB's video memory.
Vulkan, Page size Nightmare/Shadows Nightmare = 70-85fps
Vulkan, Page size Ultra/Shadows Nightmare = 120-130fps
Vulkan, Page size Ultra/Shadows Ultra = 150fps and beyond

So that's cool.
Edited by pengs - 7/12/16 at 4:40am
post #1229 of 1695
So if im understandinf this.... im using 980Ti's in Sli, so vulkan wont do much for me correct?
post #1230 of 1695
Quote:
Originally Posted by nexxusty View Post

G-sync doesn't affect blur.... refresh rate does.

There is no IQ difference between Vulkan and OpenGL. They're identical.

Drivers and API are fine.

OK....

http://www.guru3d.com/news-story/new-patch-brings-vulkan-support-to-doom.html

The gain is much more interesting for AMD cards apparently.

As I said to you, my image quality is better with OpenGL 4.5 than Vulkan, seems like blur in fast movement wit Vulkan (I speak about multiplayer)

You can say it is not true, but I can see it.
Edited by GRABibus - 7/12/16 at 8:12am
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