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[SPONSORED] Project Parvum Argentum - The final design - 13/04/17 - Page 7

post #61 of 125
Quote:
Originally Posted by MakiRole View Post

thumb.gif
It's actually not quite as laborious as it sounds really. Many components on a motherboard are duplicates (like the capacitors or PCIe slots) so you only need to model a single instance. For texturing, Blender has a lot of useful tools that make it a simple process. Cycles is a node based renderer, so it's pretty easy to construct fairly complex materials. Almost all the actual textures themselves come from just two pictures I took, one of the front and one of the back of the motherboard. The pictures are 24mp each so there are a lot of pixels available to play with. The same can be said for the PSU regarding textures, I just took photos of the relevant sides.
So for exemple is the interior of the socket just a texture or is each pin is part of the 3D model?!
post #62 of 125
Thread Starter 
Quote:
Originally Posted by dirty elf View Post

there is no "wrong" way to model something. sure there are good practices, but I always appreciate the opportunity to see how someone else accomplishes the same task - I say go for it!

I'll certainly think about doing the Blender one for sure. Funnily enough there actually are some incorrect ways to model things, the angle being it makes them near impossible to edit afterwards (which is largely the point of doing them parametrically).
Quote:
Originally Posted by wirk View Post

LE ports are in the wrong places questionmark.gif I thought they are in as little obtrusive place as possible. For the record, I heard that for surcharge LE can make the full cover block which will also extend for cooling the SSD disc in the M.2 slot.

Dual processor systems make sense only in special circumstances after careful analysis of the needs. For the start, think about overclocking. Dual socket processors are locked. This brings definite advantage for single processor system. Take 3.0 GHz dual 6-core processor and single 8-core processor overclocked @4.2 GHz. The overclocked one will have almost the same performance as the dual one assuming all cores are used but since there is very little software which uses plenty of multithreading, the single processor will be faster in practice. Truth is that even high-end software claimed to be multithreaded is optimized up to 8 cores.

The outlet on the LE block is in a funny place down by the bottom corner of the right hand RAM slots. I'd have to do a long tubing run to the top of the board, the spacing also isn't quite right. The plan is to have the CPU and GPU ports parallel. Also it's just a bit more fun making your own block tongue.gif

Funnily enough for my usage a dual CPU build would scale almost perfectly. Graphics rendering is almost perfectly parallel and scales wonderfully with multiple CPUs, hence why renderfarms are so effective. However, even with two CPUs they'd be slower than the GPUs again thanks to the highly parallel nature of the process. As a result, I'm not particularly interested in a dual proc build, aside from the fact I've got no access to big Xeons.

Quote:
Originally Posted by DarkBlade6 View Post

So for exemple is the interior of the socket just a texture or is each pin is part of the 3D model?!

Yup that part's just a texture. It would actually have been quite easy to model as it's a regular grid, but it would just be a complete waste of geometry as it would be completely invisible later on.
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post #63 of 125
Quote:
Originally Posted by MakiRole View Post

The outlet on the LE block is in a funny place down by the bottom corner of the right hand RAM slots. I'd have to do a long tubing run to the top of the board, the spacing also isn't quite right. The plan is to have the CPU and GPU ports parallel. Also it's just a bit more fun making your own block tongue.gif

Do you mean CPU and GPUs will be in the same loop? The outlets for the LE block are ideal if somebody looks for unusual arrangement in which the processor area is completely flat and free from connectors/tubing. But if you are into making own block there is nothing to talk about: go, make it and proudly show to us biggrin.gif
Quote:
Originally Posted by MakiRole View Post

Funnily enough for my usage a dual CPU build would scale almost perfectly. Graphics rendering is almost perfectly parallel and scales wonderfully with multiple CPUs, hence why renderfarms are so effective.

My point was about single machine, then single CPU with overclocking can be still faster than dual CPU which is locked. Render farms are different, one goes there after single machine possibilities are exhausted.
Quote:
Originally Posted by MakiRole View Post

However, even with two CPUs they'd be slower than the GPUs again thanks to the highly parallel nature of the process. As a result, I'm not particularly interested in a dual proc build, aside from the fact I've got no access to big Xeons. Yup that part's just a texture. It would actually have been quite easy to model as it's a regular grid, but it would just be a complete waste of geometry as it would be completely invisible later on.

Do you have particular software in mind which will be involved in your rendering?
post #64 of 125
Thread Starter 
Quote:
Originally Posted by wirk View Post

Do you have particular software in mind which will be involved in your rendering?

I use Cycles within Blender for my render work, very capable bit of software.
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post #65 of 125
Quote:
Originally Posted by MakiRole View Post

I use Cycles within Blender for my render work, very capable bit of software.

I like that renderer and sometimes use it when I want to render some modding mockups too, though sometimes the workflow doesn't work well with some Sketchup models I download from the internet. Bad geometry rears its ugly head and I sometimes get glitchy double-walled faces or holes because some triangles do not import correctly into Blender. But when you create all your models from scratch, I guess that is not a problem.
post #66 of 125
Thread Starter 
Quote:
Originally Posted by ccRicers View Post

I like that renderer and sometimes use it when I want to render some modding mockups too, though sometimes the workflow doesn't work well with some Sketchup models I download from the internet. Bad geometry rears its ugly head and I sometimes get glitchy double-walled faces or holes because some triangles do not import correctly into Blender. But when you create all your models from scratch, I guess that is not a problem.

Yeah that definitely does happen from time to time. Most of my exports from Inventor turn out fine, a bit messy maybe but capable enough. I've tried using Sketchup models before though and they were awful in how they exported, seems like stuff made in Sketchup was made to stay there :/

Luckily it's easy to tweak that sort of thing in Blender given how much control over the mesh you have. I actually had a number of similar issues recently with my other WIP project, Aetos.
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post #67 of 125
Subbed! Incredible. Just incredible. Can't wait to see this develop!
post #68 of 125
Thread Starter 
Quote:
Originally Posted by leanwolf View Post

Subbed! Incredible. Just incredible. Can't wait to see this develop!

Then today's going to be a good day!

So this ended up being a much longer gap than any of us had planned. If there's one issue with doing large scale sponsored builds it's that you have to deal with a lot of different timescales and schedules, so they do have a habit of dragging on a bit.

But that said, I do have a proper update for you all!



First of all, I'd like to welcome a new sponsor into the fray, Hexagon PCs! They kindly offered to supply the sleeving for Argentum, and some special stuff it is indeed.

The next big bit of news is that the fourth Titan X has finally surfaced biggrin.gif, it's been a long time coming but this build at last has the stated number of GPUs present. Sadly that doesn't mean all too much right now though as we're still missing, well, almost everything else. Hey, good things come to those who wait.

And lastly, and probably most interestingly, we have some PHYSICAL PROGRESS! Somehow the guys at Parvum Systems managed to find some time in the run up to i55 to cut the test block for the motherboard. This is a vital piece as it allows me to work out exactly what works and what doesn't with the design. For the most part it actually fits perfectly, there are only a couple small changes that I need to make to have it all functioning well. We didn't want to commit to copper until we're 100% sure that it's going to work right.

Going for silver, white and a darker grey



Finally 4 GPUs present in real life!





Motherboard PLX block so far





Fits nice and snug
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post #69 of 125
Wait, the blocks are going to be made entirely out of acrylic? Is that even conductive enough to sufficiently cool the chipset?
post #70 of 125
Quote:
Originally Posted by iFreilicht View Post

Wait, the blocks are going to be made entirely out of acrylic? Is that even conductive enough to sufficiently cool the chipset?

he just had test pieces done in acrylic first to make sure they fit. wink.gif

maki GIVE ME ALL THEM MODELS drool.gif

pweeeeeeeeaaaazzzzzzz sad-smiley-002.gif
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