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[GAMESPOT] Fallout 4 Has 400+ Hours of Content - Page 12

post #111 of 146
Good ol' advertising lingo. So, actual hours of content will be a third or fourth of this?
post #112 of 146
Quote:
Originally Posted by Dimaggio1103 View Post

Usually im right there with you, your a solid poster here IMO. But a bit off here. First off its not gamebryo its creation. It still has some code from gamebryo but not much. So to keep using it like that's all that was used to make it is outright wrong. Second there is a huge difference between Bethesda (who can be lazy or at least low standards) and the jerk face known as Sergey. Skyrim ran fine for me, new vegas ran fine for me as well, as did F3. I know they had some issues but are a far cry from DayZ's garbage. Its simply not ok to make that comparison.

The truth is we know nothing yet. THis is the first game being made for next gen with a fully implemented engine. We have seen some great looking screenshots, and some terrible leaked ones. People making their opinions fact long before we have samples in our hands are only misleading people. You don't know what its going to be like, nor do I for good or bad. I will say this though. Those of us who enjoy the series beyond its flaws know not to have high hopes and don't care regardless. We enjoy the story and atmosphere anyways. Your not converting anyone im sure, nor are we converting you, so the point in arguing this early is just stupid.

I may have exaggerated slightly with the reference to Sergey, but it was simply to illustrate a point that the poster I was replying to was completely missing: observable and consistent patterns should not be ignored simply because of a single new factor that does not inherently change the dynamic of the system.

In other words, moving to 64 bit isn't going to make Bethesda a different studio. They will still be Bethesda, they will still be making an open world game, and it will still be built on something that closely resembles GameBryo (even if it has a new name and uses some new code). Every time we have had this combination in the past, the results have been consistent. It is sensible to assume similar results this time as well.

As for Creation vs GameBryo - I understand they are using a "new" version of "creation" and not "GameBryo". Those however are just semantics. Creation IS based on and fundamentally similar to GameBryo. Creation "2" or whatever you want to call this new update to Creation is still based on and fundamentally similar to GameBryo. The majority of the changes between GameBryo and Creation were strictly dealing with increased visual fidelity and nothing more. The updates to Creation that will be seen in FO4 that were not present in Skyrim are the addition of yet more graphical techniques, a few changes to the editor, and of course some yet-unknown amount of 64bit implementation.

Only that very last part (64bit) has the potential (as in, best case scenario, assuming they have good implementation) to have any effect on the stability and fluidity of the game world, as opposed simply making it look shinier. Fundamentally, you could look at GameBryo > Creation > Creation update the same way you look at Unity 4.3 > Unity 4.6 > Unity 5.

Now, at the end of the day, we don't KNOW for certain how FO4 will turn out. Maybe Bethesda has actually put the time and effort into it this time around to make a complete and working game instead of something that is simply "good enough" for modders to carry the rest of the burden and yield an end result that is acceptable to "those of us who enjoy the series beyond its flaws know not to have high hopes and don't care regardless". Maybe... but history and common sense would indicate otherwise.

But, of course, you are correct. The die hard fans who can't accept any sort of criticism will not hear these words. They will simply come up with excuses to ignore every critical thought and ostracise said thought's originator. Similarly, those who want to hate Bethesda/FO4 simply for the sake of having something to hate will continue to do so. Facts are wasted on these people.

That said, it is my hope that there remain a few individuals out there who actually come to these discussions to learn something, rather than just reinforce their existing prejudice. It is for those people who I will continue to comment as factually and with as little bias as possible for an individual suffering the human condition, however unpopular that may be. The opinions formed by reading what I write... that is for the reader to determine.



PS - Me? Solid poster?! Nonsense. Begone foul trickster!
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post #113 of 146
Quote:
Originally Posted by lombardsoup View Post

Good ol' advertising lingo. So, actual hours of content will be a third or fourth of this?

even if it's 100 hours, that's still a lot of game, less than $1 a hour.
post #114 of 146
Quote:
Originally Posted by darealist View Post

I sense crap load of repetitive quests that's trending in western RPGs. Find # of sandwichs for me and I'll give you imaginary experience points because you're the game world's errand boy. Find my lost dog in the sewers while you're at it.

i play games to play games...

repetitive quests...sounds like real life. real life isn't a constantly dramatic narrative-thank god
post #115 of 146
Quote:
Originally Posted by Zero4549 View Post

I may have exaggerated slightly with the reference to Sergey, but it was simply to illustrate a point that the poster I was replying to was completely missing: observable and consistent patterns should not be ignored simply because of a single new factor that does not inherently change the dynamic of the system.

In other words, moving to 64 bit isn't going to make Bethesda a different studio. They will still be Bethesda, they will still be making an open world game, and it will still be built on something that closely resembles GameBryo (even if it has a new name and uses some new code). Every time we have had this combination in the past, the results have been consistent. It is sensible to assume similar results this time as well.

As for Creation vs GameBryo - I understand they are using a "new" version of "creation" and not "GameBryo". Those however are just semantics. Creation IS based on and fundamentally similar to GameBryo. Creation "2" or whatever you want to call this new update to Creation is still based on and fundamentally similar to GameBryo. The majority of the changes between GameBryo and Creation were strictly dealing with increased visual fidelity and nothing more. The updates to Creation that will be seen in FO4 that were not present in Skyrim are the addition of yet more graphical techniques, a few changes to the editor, and of course some yet-unknown amount of 64bit implementation.

Only that very last part (64bit) has the potential (as in, best case scenario, assuming they have good implementation) to have any effect on the stability and fluidity of the game world, as opposed simply making it look shinier. Fundamentally, you could look at GameBryo > Creation > Creation update the same way you look at Unity 4.3 > Unity 4.6 > Unity 5.

Now, at the end of the day, we don't KNOW for certain how FO4 will turn out. Maybe Bethesda has actually put the time and effort into it this time around to make a complete and working game instead of something that is simply "good enough" for modders to carry the rest of the burden and yield an end result that is acceptable to "those of us who enjoy the series beyond its flaws know not to have high hopes and don't care regardless". Maybe... but history and common sense would indicate otherwise.

But, of course, you are correct. The die hard fans who can't accept any sort of criticism will not hear these words. They will simply come up with excuses to ignore every critical thought and ostracise said thought's originator. Similarly, those who want to hate Bethesda/FO4 simply for the sake of having something to hate will continue to do so. Facts are wasted on these people.

That said, it is my hope that there remain a few individuals out there who actually come to these discussions to learn something, rather than just reinforce their existing prejudice. It is for those people who I will continue to comment as factually and with as little bias as possible for an individual suffering the human condition, however unpopular that may be. The opinions formed by reading what I write... that is for the reader to determine.



PS - Me? Solid poster?! Nonsense. Begone foul trickster!

To be fair creation engine was relatively fine. there were only a few issues.

1) 32bit
2) Papyrus (the scripting language that was so slow it would screw up vanilla quests)
3) Game not requesting memory blocks correctly
4) Engine limitations on animations

1, 3 and 4 will probably be fixed since modders fixed them for Skyrim/FO4 is 64bit. I doubt 2 is an issue this time around as well. If it is: Bethesda are officially one of the worst devs in the industry.

I think they're aware that Skyrim got them a lot of bad attention with the good and that while people like their games, they're seen as amatuers on the technical front. I doubt they'd want to continue that legacy so I expect better things.

I guess we'll find out on the 10th!
post #116 of 146
"EA accountants hate it. Click here to learn one simple trick to get value out of your video game."

Buy a Bethesda game.
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post #117 of 146
Who else is burned out from "open world" games? I know I am. They aren't actually open world at all. Just huge map that takes forever to get from point a to point b. I couldn't get myself to continue after leaving the vault. I played too much GTA 5, Skyrim, Wticher 3, and MGS5 to deal with this bs, again. I have to take a break from these travel simulators.
post #118 of 146
I have already clocked in 10 hours on this game, loving every minute of it!
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post #119 of 146
Quote:
Originally Posted by PostalTwinkie View Post

What in the Hell are you rambling about? Entitlement?

Look, it is obvious you are struggling with a very basic concept here.

Bethesda, and their fans, consistently have preached about how massive, complex, long, and in depth their games are. When in reality they are nothing but the opposite of it. They are very linear games with massive spaces of empty nothing, dotted with events and NPCs. Is it a good time when it is stable and working? Sure, it is, and that is why we buy them.

This has nothing to do with entitlement, learn to read. It has to do with the facts as they are in contrast to the actual claims. You have a dev here claiming 400 hours, and all the fanboys are getting wet in the pants and foaming at the mouth for it. Even though history, literally every release from them, has proven otherwise.

Please, tell me how I am being "entitled" when I simply point out that their claims and descriptions in the past have been completely false. Again, I didn't create the games and release them as released, I simply am pointing out the objective facts.

The enjoyment and like or dislike of the game is entirely up to the individual. Thus why I have completely avoided that.

EDIT:

Take what I am saying as a bit of a word of caution, padding the claims of 400 hours and not seeing everything. People should not expect this game to give them 400 hours of new content. Could you get 400 hours after many replays? I am going to say yes.

Basically this kind of hype you get building up to release I think is crap. The things developers say, the way the media pushes those words, it is all very anti-consumer and pushes the limits of truth. When are people going to catch on and realize that we are getting busted to hell products dump on us in an annual cycle that the Shareholders love?

Put about 8 hours into FO4 yesterday...I couldn't agree more with this statement.

There are not 400+ hours of MEANINGFUL content in this game...Not by a long shot and I'm finding the PS4 version, to be a buggy pile of polished poop, so far...Maybe I'll get proven wrong around 50 hours? Hope so.

Will wait for GOTY to pick it up on PC - Same with CODBO3
post #120 of 146
Quote:
Originally Posted by gooface View Post

I have already clocked in 10 hours on this game, loving every minute of it!

I would like to, but I have a really hard time playing this game when the keybinding is so horribly broken.

You would think that this being 2015 a game would allow custom keybinding of ANY key, and not just a select few while others are hardcoded. Even worse, you would think that if the game did allow you to rebind a function key for something like the Pipboy, that the newly bound key would work the same as the default key, rather than using the new key to open the Pipboy, but then having to use the default Tab key to close it. And then it gets really silly when you bind the movement to new keys only to find that the movement automatically reverts to the default when you go into settlement building. And if you're left handed and choose to remap your mouse buttons so they are reversed, don't be surprised when you find they go back to the defaults in menus as well.

It's horribly stupid. I feel really sorry for left handed gamers and people who use the directional arrows in games. They must be furious. Want to see how bad it is, try binding ANY function to any key on the number pad.
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