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[Various] Ashes of the Singularity DX12 Benchmarks - Page 154  

post #1531 of 2682
Quote:
Originally Posted by p4inkill3r View Post

I'm a bit more optimistic; I believe we will see DX12 implemented in many already-released AAA games relatively soon and going forward, its features and badging will be utilized to signify 'next gen' games, much like Glide was back in the day.

I think something that can potentially open the floodgates for adoption and expansion of the API is how Battlefront fares: it has extreme crossover appeal with Episode VII and may be a game people buy new PCs to play. "Plays best on Windows 10 & DirectX 12" is something we could see quite a bit of in the near future.

I think DX12 is going to spread -rapidly- due to the rapid adoption of Windows 10 plus its commonality with the Xbox One.... DX11 may actually disappear quickly if that happens.. which means we're going to be forced to Win 10 whether we like it or not...
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post #1532 of 2682
Thread Starter 
What's stopping you from creating a new thread so we can?
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post #1533 of 2682
Quote:
Originally Posted by KenjiS View Post

I think DX12 is going to spread -rapidly- due to the rapid adoption of Windows 10 plus its commonality with the Xbox One.... DX11 may actually disappear quickly if that happens.. which means we're going to be forced to Win 10 whether we like it or not...

We are in great need for DX12 atleast in AMD side but not so much in Nvidia side. I would totally see Nvidia right now would rather keep DX11 where it has the advantage. I just hope Nvidia does not cripple DX12 to fit their architecture. I know they will and its one reason i dont support companies like that. I am fine with IHV improving game code to run better for their architecture as long it does not negatively effect the other side.
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post #1534 of 2682
Quote:
Originally Posted by p4inkill3r View Post

What's stopping you from creating a new thread so we can?

I do not want to install windows 10 yet.
post #1535 of 2682

I read over this and the quality of the port seems to be uncertain. At this point Ark DX12 should be here soon enough to help give a clearer picture.
post #1536 of 2682
Quote:
Originally Posted by garwynn View Post

I read over this and the quality of the port seems to be uncertain. At this point Ark DX12 should be here soon enough to help give a clearer picture.

It still would serve as a pretty neat synthetic benchmark.
post #1537 of 2682
Well,

It seems that the Beyond3D tests have had the opposite effect they intended. The test appears to prove that Maxwell/2 cannot perform Compute and Graphic tasks in Parallel:


The thread where the discussion is taking place can be found here: https://www.reddit.com/r/nvidia/comments/3j5e9b/analysis_async_compute_is_it_true_nvidia_cant_do/

This appears to point to more evidence that Maxwell/2 cannot perform both Compute and Graphic tasks in Parallel.


Edited by Mahigan - 8/31/15 at 7:48pm
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post #1538 of 2682
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post #1539 of 2682
Quote:
Originally Posted by GorillaSceptre View Post

Follow what he's been saying on reddit, he actually said that no current GPU fully supports DX12, pretty honest if you ask me. AMD usually are. For a corporation anyway tongue.gif

I meant it wouldn't be fair to the dev who commented here because he may be sued/fired personally, or cause problems for Oxide.

If Nvidia has got their backs against a wall because of this, i know i wouldn't want to be the one to stoke the fire..
Quote:
Originally Posted by tpi2007 View Post

How many people here are actually interested in isometric RTS games and, furthermore, expect this to translate to other types of games? It is a well known matter that DX 12 will only help greatly in some types of games and isometric RTS is the prime example where CPU overhead was known to be a problem. How does this translate to other games?

DICE, that could have come forward with their own benchmark, still haven't. They have had a Mantle renderer working for more than a year in a commercially available game and can't beat Oxide to the headlines with a benchmark? Nvidia showed that at least on the early stages of implementation and even with the Kepler architecture, they could beat in DX 11 mode what took AMD Mantle to regain some lost ground.

So, the really decisive benchmarks would be not only games with wide appeal but also ones coded to take advantage of it. Right now we have the second but not the first. Can an fps be made to take advantage of it in a way that shows clear benefits on current CPUs and GPUs? Where is DICE?

If we had at least a handful selection of different games in different genres to compare with, then I'd find this discussion interesting, but as it is, it's too early.

I want to see games like GTA V, The Witcher 3, Battlefield and the latest Batman make use of it. And I want to see these types of games in the future to do something different from now to show the advantage of DX 12. And then let's see if those elements actually fit in the game or if it's just filler to justify the gap. Say, a game with more characters on-screen is not necessarily better. It has to make sense given the context. More characters on-screen does not per se make a game better. The game has to be made from the ground up with a different set of expectations that make sense. And then we're going to see if DX 12 shows anything relevant or not, and which GPU vendor does better in each type of game that relies more on this or that feature.

And then we'll see how many games like that we actually get. You see, the lowest common denominator, the Xbox One, will still have 768 cores at 853 Mhz and 16 ROPs at the end of the day. Even if in the best case scenario it gets a 30% boost, it will still trail the PS4 because Sony can implement the same thing with Vulkan or some sort of adapted version of it. The PS4 also has more compute relative to the Xbox One, it's not even proportional.

And if a 30% boost may have some people excited, let's not forget that not many people are excited about the GTX 950, yet it is more than 30% faster than the 750 Ti - which incidentally has around the same performance as the PS4's GPU. So, take that into consideration when thinking how great the PC will be but then a lot of the potential will be buried by the industry's practice to not hurt their bottom line and thus console optimized games will prevail. As an example, if the Xbox One can't handle a Witcher 3 village full of people that interact with you, you won't get it on the PC either.

Until now the difference between consoles and the PC has been cosmetic (and with a lot of drama and downgrades even at that), with the underlying game mechanics being programmed to work well on the lowest common denominator. Now that we can start having some fundamental core mechanics change, does anybody really think that the PC will suddenly break free? Or will it rather still have to comply with the lowest common denominator?

Yes, I'm highly sceptical. We will of course get our handful of halo games to justify the upgrade, like we got Crysis back in 2007 to justify Vista, and then it will be a desert again. Rinse and repeat.

It's not 'upto 30%' but what they have already accomplished in these early days. sebbbi over at b3d thinks it can already give better results than that.

https://forum.beyond3d.com/posts/1868894/

And you're conflating more characters with async compute. Nothing of the sort. And GTA V with thousands of NPCs would be a blast. thumb.gif
    
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post #1540 of 2682
Quote:
Originally Posted by Mahigan View Post

Well,

It seems that the Beyond3D tests have had the opposite effect they intended. The test appears to prove that Maxwell/2 cannot perform Compute and Graphic tasks in Parallel:


The thread where the discussion is taking place can be found here: https://www.reddit.com/r/nvidia/comments/3j5e9b/analysis_async_compute_is_it_true_nvidia_cant_do/

This appears to point to more evidence that Maxwell/2 cannot perform both Compute and Parallel tasks in Parallel.

That person you quoted is contradicting himself with every post he makes.

In fact, the original poster pointed out that async has been part of CUDA since Fermi.
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