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[Various] Ashes of the Singularity DX12 Benchmarks - Page 213  

post #2121 of 2682
Quote:
Originally Posted by PostalTwinkie View Post

I do want AMD to just die, because I don't believe their current management and structure will see them through. Going into Administration would help them a lot I think, maybe even new owners. Which could lead to AMD being AMD again. So the "just die" part isn't to say I want them gone, I don't, nor do I think they could go away. I want them to die so that they can be resurrected properly, and do what we know they can do. AMD did it in the past, they can do it again.

EDIT:

AMD holds enough in IP that even if they ran to 0 in the banks, someone would buy them and keep them around. Samsung still seems the most likely buyer.

You longing for old AMD, old ATI, or both?
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post #2122 of 2682
Quote:
Originally Posted by Digidi View Post

Nobody knows what the Batches are in the Benchmark????

Nobody here has access to exactly what the benchmark is doing. We're just relying on the talent over at Beyond3D.
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post #2123 of 2682
Quote:
Originally Posted by Noufel View Post

Apparently maxwell 2.0 can do async compute in others physics game and opencl benchs
https://forum.beyond3d.com/threads/dx12-async-compute-latency-thread.57188/page-26#post-1870028

It's not surprising that pure compute programs such as luxmark will fill Maxwell 2 Compute Queues. However how Maxwell 2 determines what is compute seems to be in question since the program B3D users are running doesn't seem to get the luxmark treatment even when only the compute component is run. Perhaps the Async test program is only running one compute "job" rather than the multiple most compute apps would?

I'm wondering if PhysX is actually running in ALL queues including the GPU one and that's why it can fill up the Compute Queues. Given how long Nvidia has been promoting PhysX I also wouldn't be surprised if there is some sort of PhysX scheduler implemented on the GPU die. I guess this is what happens when too many people weren't upset over how the public had to prove the 970 3.5GB issue, Nvidia appears in no hurry to provide more details on how Maxwell 2 is going to handle Async Compute.
Edited by Vesku - 9/4/15 at 12:45pm
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post #2124 of 2682
Quote:
Originally Posted by PostalTwinkie View Post

I wouldn't buy a 900 series right now, just because Pascal is not that far away. At least not at current pricing, drop about $200 off the 980 Ti and I would consider it for a go-between until Pascal. Actually, I probably wouldn't even do that, I would just get another 290X for my own rig - if I needed a GPU right now.

Then again, I have a 780 Ti, so a move to a 980 Ti wouldn't be THAT huge of a difference - probably a little noticeable, but in the long term not enough to justify it.

Pascal is still probably a year away. September/October 2016 are the current rumors, although some think it will be near the end of 2016.

I'm sure i'm not the only one with an ancient GPU that needs to upgrade, if the Fury drops in price a bit it looks like a solid choice for someone like me. I nearly bought a 290x over a year ago, still kicking myself that i didn't.
post #2125 of 2682
Quote:
Originally Posted by Mahigan View Post

SFR was used in DX11. True. But since the driver didn't know or couldn't tell how to balance the texture load... textures were still replicated into the memory buffer.

Under DX12, that's not a problem, as the developer knows exactly what his code is doing and doesn't need to worry about the driver so much. the developer decides when to submit batches to the GPU, not the driver.

SFR and shared memory pools are not the same thing, they are not even related. Those are two separate sections in that article. Being able to access the other GPU's memory is nice but isn't the same as having the texture in local gpu memory. Normal SFR (much older than DX11, think 3DFX) has a smaller memory footprint for frame buffers but textures and other assets still have to be in memory on both GPUs.

SFR helps eliminate microstutter and reduces frame latency but it is not part of the shared memory feature.
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post #2126 of 2682
Quote:
Originally Posted by CasualCat View Post

You longing for old AMD, old ATI, or both?

I want the old AMD back for CPU, and they aren't too far behind in GPU. If AMD can come back on the CPU front, I think that will allow them to come around on the GPU front. Yes, I think AMD screwed up on Fury, Fury X, and Nano, but really that isn't my main concern. I think part of that had to do with just how damn long in the tooth 28nm has become.

Quote:
Originally Posted by GorillaSceptre View Post

Pascal is still probably a year away. September/October 2016 are the current rumors, although some think it will be near the end of 2016.

I'm sure i'm not the only one with an ancient GPU that needs to upgrade, if the Fury drops in price a bit it looks like a solid choice for someone like me. I nearly bought a 290x over a year ago, still kicking myself that i didn't.

I just purchased a 290X a few weeks ago for my brother, great card for the money. If you need a GPU now, and can't wait a year for Nvidia's and AMD's new stuff, the 290X is the way to go I think. So much bang for the buck!

EDIT:

Just glanced down and seen you are on a 570. I would get a 290X, maybe a used one off the OCN Market. Even if you go new, it still will be a great upgrade for you. Then if you decide to upgrade with Pascal or AMD's new stuff, you could sell that 290X and probably not take that massive of a hit on the resell value.
Edited by PostalTwinkie - 9/4/15 at 12:47pm
    
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post #2127 of 2682
Quote:
Originally Posted by Asmodian View Post

SFR and shared memory pools are not the same thing, they are not even related. Those are two separate sections in that article. Being able to access the other GPU's memory is nice but isn't the same as having the texture in local gpu memory. Normal SFR (much older than DX11, think 3DFX) has a smaller memory footprint for frame buffers but textures and other assets still have to be in memory on both GPUs.

SFR helps eliminate microstutter and reduces frame latency but it is not part of the shared memory feature.

It will be under DX12, if implemented that way, because the way DX12 works is that you can assign texture streaming to several GPU sources. Therefore under Split frame rendering you can assign one aspect of the frame to receive certain textures and the other side of the frame to receive other textures. You can do the same for compute, copy and other graphic tasks.

Basically the developer decides when to submit work to the GPU (when to draw etc) rather than the driver.

In other words you can have SFR + Combined memory pools if coded that way.
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post #2128 of 2682
Quote:
Originally Posted by PostalTwinkie View Post

I just purchased a 290X a few weeks ago for my brother, great card for the money. If you need a GPU now, and can't wait a year for Nvidia's and AMD's new stuff, the 290X is the way to go I think. So much bang for the buck!

EDIT:

Just glanced down and seen you are on a 570. I would get a 290X, maybe a used one off the OCN Market. Even if you go new, it still will be a great upgrade for you. Then if you decide to upgrade with Pascal or AMD's new stuff, you could sell that 290X and probably not take that massive of a hit on the resell value.

I would def get one if it wasn't such a hassle to get a card where i live, and for a fair price. After going through the hassle of importing i may as well just get the Fury instead. Next year i could always get a second one if i need more performance, and that would probably be a better setup for VR too. Volta will probably be when the real monster chips drop anyway.

But yeah, if i was in the States/UK i would go for a 290x. That thing just keeps on going.
post #2129 of 2682
Quote:
Originally Posted by PostalTwinkie View Post

I want the old AMD back for CPU, and they aren't too far behind in GPU. If AMD can come back on the CPU front, I think that will allow them to come around on the GPU front. Yes, I think AMD screwed up on Fury, Fury X, and Nano, but really that isn't my main concern. I think part of that had to do with just how damn long in the tooth 28nm has become.

I would have preferred if AMD had never bought ATi. ATi was highly competitive with nVIDIA. But then again I was biased towards ATi at one point in my life. This bias didn't transfer over to AMD... mostly because AMD promised there would be no lay-offs... shortly after the takeover... lay-offs. Many of my former colleagues were laid off.

There is a degree of bad blood between AMD and I.
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post #2130 of 2682
Quote:
Originally Posted by Mahigan View Post

I would have preferred if AMD had never bought ATi. ATi was highly competitive with nVIDIA. But then again I was biased towards ATi at one point in my life. This bias didn't transfer over to AMD... mostly because AMD promised there would be no lay-offs... shortly after the takeover... lay-offs. Many of my former colleagues were laid off.

There is a degree of bad blood between AMD and I.

Understandable.

How would you feel about AMD reviving the ATi name? Maybe put it on their flagship halo cards? I didn't really comment on ATi in my first reply, because that just leads me back to 3DFX as well and the glory days of the 90s.

.......I miss my CRT!
    
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