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[Official] BenQ XL2730Z Owner's Club - Page 24

post #231 of 827
Quote:
Originally Posted by Falkentyne View Post

Then maybe get with the times and use 2560x1440? All this constant spam and harassment about 1024x768 and people upgrading their monitors to use ancient resolutions gets annoying. Fast. Like why bother buying a new monitor if people intend to use ancient resolutions? Just use the OLD monitor for crying out loud.

This will be the last time I ever comment on ancient resolutions anymore. But for 4:3 at 1920x1080 sized monitors, you can create a 1440x1080 custom detailed resolution in ToastyX CRU at 60hz, then use GPU scaling for the higher refresh rates (this is good for benq blur reduction 1.0 Z series monitors using VT tweaks to lower crosstalk for blur reduction while keeping their 1920x1080 VT tweaks active). use the video card control panel to select 1:1 or fullscreen.

for 4:3 2560x1440 resolutions, create a custom detailed 1920x1440 resolution at 60hz and use GPU scaling for the higher refresh rates and the video card control panel to select 1:1 or fullscreen.

if you want a display scaled 1440x1080 or 1920x1440 resolution instead of GPU scaled (for those who complain about 2 frames of added input lag or some crap because they can't awp with 8 ms of input lag), create a custom detailed resolution at the exact refresh rate you want, e.g. 1920x1440@120hz or 1440x1080@120hz (you can't do this for 144hz, you will need to use GPU scaling or deal with it). Then you will have a display scaled 4:3 resolution but it will be locked in fullscreen because the monitor OSD will not allow you to select 1:1, if the vertical size matches the native vertical size! There are 2 ways you can try to get around it (maybe):

1) change the vertical total (VT) value to a slightly lower amount until the 1:1 option in the OSD becomes available (this may or may not work or may cause strange things to happen)

2) change the active vertical size from 1440 to 1439 or 1080 to 1079.

GPU scaling doesn't add any significant latency, there is no frame buffering, don't spread this crap information...
Edited by calci - 1/24/16 at 8:14am
post #232 of 827
I play CSGO at 1440p, and I don't have any issues seeing anyone.
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post #233 of 827
Quote:
Originally Posted by THUMPer1 View Post

I play CSGO at 1440p, and I don't have any issues seeing anyone.

I am having trouble distinguishing T's on sand themed maps like Dust 2 or Mirage. All because my colors aren't properly calibrated and I haven't the slightest clue how to do so. I am a hardware guy with respect to building PCs and video walls but I know nothing about calibrating monitors.
post #234 of 827
Quote:
Originally Posted by xer0h0ur View Post

I am having trouble distinguishing T's on sand themed maps like Dust 2 or Mirage. All because my colors aren't properly calibrated and I haven't the slightest clue how to do so. I am a hardware guy with respect to building PCs and video walls but I know nothing about calibrating monitors.

Well looking at this review of it:

http://www.tftcentral.co.uk/reviews/benq_xl2730z.htm

Try setting it to Standard preset and lowering brightness. This will get you good color accuracy and gamma. Tweak RGB color values a bit just to try and make it less cool.
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post #235 of 827
I vaguely remember that my monitor came out of the box using the FPS1 setting. I will have to try putting it to standard tonight. I have instant mode on, blur reduction on, Area set to 100, AMA to high. Really impressed with the buttery smooth frames despite not using v-sync or freesync while averaging around 200 FPS. If I can get those colors right I literally have nothing to complain about. Ultimately my goal is as fast of a response time and as little input lag as possible. Any sort of syncing be damned.
post #236 of 827
Quote:
Originally Posted by xer0h0ur View Post

I vaguely remember that my monitor came out of the box using the FPS1 setting. I will have to try putting it to standard tonight. I have instant mode on, blur reduction on, Area set to 100, AMA to high. Really impressed with the buttery smooth frames despite not using v-sync or freesync while averaging around 200 FPS. If I can get those colors right I literally have nothing to complain about. Ultimately my goal is as fast of a response time and as little input lag as possible. Any sort of syncing be damned.

Using blur reduction and having a varying frame rate might be what's making it hard for you to distinguish things in CS:GO. Frame rate and refresh rate are really supposed to be matched, this fixes tons of problems. With blur reduction your only option of course is V-Sync, which is definitely ideal in CS:GO (with your system) opposed to no blur reduction and FreeSync.
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post #237 of 827
Well I built my rig with the intention of 4K gaming and I still game at 4K on everything else that isn't a first person shooter. CSGO is one of those games where I vastly prefer lowering my frametime variance as low as possible. I have seen that frametime goes up while using v-sync or AMD's FPS limiter in their driver. So I don't use any sort of framerate control for this reason as frametimes are the lowest without it. I also use RadeonMod to set my flipqueuesize to 1 frame and keep crossfire disabled for CSGO. A single GPU is more than enough for me under all circumstances, even with smokes spammed all over the map.

Playing like that on a 60Hz 4K panel @ 1440p was frustrating. The image tearing and motion blur was real as well as slight image ghosting. Right now despite not using freesync, v-sync or the driver FPS limiter I have zero ghosting, zero image tearing and zero motion blur. Everything is perfectly good, its just the T models that become camouflaged for me against walls (only at a distance, anything medium or close range is visible to me) because my colors aren't calibrated properly. Soon as I get that right everything is going to be cherry for me.

The major adjustment for me so far has been going from a 4K monitor with 157 PPI to a 1440p monitor with 109 PPI. Its ridiculously noticeable to my eye.
Edited by xer0h0ur - 1/24/16 at 10:58am
post #238 of 827
Quote:
Originally Posted by xer0h0ur View Post

I am having trouble distinguishing T's on sand themed maps like Dust 2 or Mirage. All because my colors aren't properly calibrated and I haven't the slightest clue how to do so. I am a hardware guy with respect to building PCs and video walls but I know nothing about calibrating monitors.

I understand. I turn up my saturation to 200%. This gives a huge improvement to being able to see everything. You could compare it to Sweet FX for BF4.
Here is a post. But there is info all over the web. Give it a whirl.

https://www.reddit.com/r/GlobalOffensive/comments/23i873/just_a_reminder_how_much_better_csgo_looks_with/
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post #239 of 827
Quote:
Originally Posted by THUMPer1 View Post

I understand. I turn up my saturation to 200%. This gives a huge improvement to being able to see everything. You could compare it to Sweet FX for BF4.
Here is a post. But there is info all over the web. Give it a whirl.

https://www.reddit.com/r/GlobalOffensive/comments/23i873/just_a_reminder_how_much_better_csgo_looks_with/

Thank you for that suggestion. I am off from work tomorrow and should be getting out of work here in like 40 minutes so I will finally get to sit down and calibrate the colors tonight. I will definitely give this a try.
post #240 of 827
Quote:
Originally Posted by xer0h0ur View Post

Thank you for that suggestion. I am off from work tomorrow and should be getting out of work here in like 40 minutes so I will finally get to sit down and calibrate the colors tonight. I will definitely give this a try.

As a baseline.
I have Black Equalizer at 0
Blur reduction off
Picture mode is standard
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