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post #131 of 252
Quote:
Originally Posted by mtcn77 View Post

I am.
Though, the green team is never gonna let you down...
You can click the link, I didn't rick'roll it.biggrin.gif

Praise the Lord.
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post #132 of 252
Thread Starter 
Quote:
Originally Posted by p4inkill3r View Post

Via the Red Team Insider:

LOL wink.gif

Now that ought to be interesting...
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post #133 of 252
I find a lot of AMDs talks are nice. Lots of useful information. I expect good information there.
post #134 of 252
Quote:
Originally Posted by Mahigan View Post

LOL wink.gif

Now that ought to be interesting...

You should call in!
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post #135 of 252
Thread Starter 
Fable Legends,

Maxwell 2 still not doing Async compute. Game benchmark taking place 19% of the time in the compute queue as well as only using a single ACE.

http://wccftech.com/asynchronous-compute-investigated-in-fable-legends-dx12-benchmark/?utm_campaign=website&utm_source=sendgrid.com&utm_medium=email
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post #136 of 252
Quote:
Originally Posted by Mahigan View Post

Fable Legends,

Maxwell 2 still not doing Async compute. Game benchmark taking place 19% of the time in the compute queue as well as only using a single ACE.

http://wccftech.com/asynchronous-compute-investigated-in-fable-legends-dx12-benchmark/?utm_campaign=website&utm_source=sendgrid.com&utm_medium=email
That sounds bad especialy if a microsoft game only uses just one ACE and very little AC, its like you've said mahigan AC wont be fully used for now frown.gif
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post #137 of 252
Thread Starter 
I'm interested to see what Deus Ex will offer at this point smile.gif
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post #138 of 252
I'm sure that deusEX will be the first game to realy take advantage of AC thumb.gif
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post #139 of 252
Media Molecule: "Massively untapped potential" in compute shaders.

https://www.youtube.com/watch?v=u9KNtnCZDMI

Anyone else annoyed that consoles are doing this stuff? While the "master race" are busy bickering over tessellation..

Around the 20 min mark he talks about stalls and doing things in parallel.

27:30 is the untapped potential of compute shaders.
Edited by GorillaSceptre - 10/2/15 at 6:27pm
post #140 of 252
Quote:
Originally Posted by GorillaSceptre View Post

Media Molecule: "Massively untapped potential" in compute shaders.

https://www.youtube.com/watch?v=u9KNtnCZDMI

Anyone else annoyed that consoles are doing this stuff? While the "master race" are busy bickering over tessellation..
if the gaming industry wont use heavy AC in upcomming games i don't see why microsoft even bothered with DX12, i hope it wont be the case thumb.gif
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