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Am I Crazy for thinking G-sync isnt worth it? - Page 9

post #81 of 113
Quote:
Originally Posted by Mand12 View Post

You forgot the Virtual Boy.

Ah, yea. Good one.

We had one of those when I was younger. Even as a kid I remember it being horribly uncomfortable and not easy to use for long periods at a time.
     
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post #82 of 113
Quote:
Originally Posted by Chargeit View Post

Ah, yea. Good one.

We had one of those when I was younger. Even as a kid I remember it being horribly uncomfortable and not easy to use for long periods at a time.

Heh, you try staring at a red matrix display for more than 30 minutes and tell me how it feels. biggrin.gif
post #83 of 113
Quote:
Originally Posted by Desolutional View Post

Heh, you try staring at a red matrix display for more than 30 minutes and tell me how it feels. biggrin.gif

Not good. Hell, if it came out in 1995 I would of been 14 at the time and I remember it giving me a headache and hurting my neck. When a kid can't use it without pain and discomfort you know you've got a cruddy product. That Mario Tennis game was pretty cool though.

Damn, I wonder what happened to that thing. Maybe it's sitting in some box at my parents house.

My mom ended up donating a lot of our old games/systems to charity without realizing their value. Likely not in storage. doh.gif
     
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post #84 of 113
Quote:
Originally Posted by ajx View Post

If you could cap framerate at monitor refresh rate, does it eliminate/lower tearing?

Without actual synchronization capping frame rate won't eliminate tearing. Sometimes it can make it less noticeable, sometimes it can make it worse, but it won't actually eliminate it.
Quote:
Originally Posted by Mand12 View Post

You forgot the Virtual Boy.

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post #85 of 113
Quote:
Originally Posted by BrightCandle View Post

For me gsync wasn't really about removing the tearing, it was about making the image stable. Vsync on or off all cause stutters due to the cadence of the images not matching the refresh of the monitor and gsync fixes it. Combine that with the fact you have zero tearing and the image feels a lot more solid.

The general impact for me was that I was happier in a lot of games at a much lower FPS than otherwise. With gsync I was happy playing BF4 with 60-80 fps, beforehand I always wanted > 100 fps. In Arma 3 I was comfortable down to 40 fps whereas before on 144hz I noticed the moment it was below 60. Its not really tears or no tears its how solid the images are.

So in a few posts now I've said without GSYNC, the image just looks "off" to my eyes but it's been hard for me to put into words (I'm from murica). Not tearing, not outright stuttering, but something else about the image is just wrong. Now that you made this post, I think unstable is probably the best description of what I'm seeing. Even with ULMB's increased motion clarity, it's unstable as all hell compared to VRR.

When I was speaking with a BenQ rep a while back about some of their monitors, he was mentioning GSYNC's inherit motion blur reduction, and I guess this is what he's referring to. At least on my display it's a very easy thing to see, turn off GSYNC and motion clarity suffers a bit. It's not the drastic improvement of ULMB, but it's a noticeable improvement.
post #86 of 113
From what i have gathered for the past 2 year about G-Sync is that people that used V-Sync in all their game prior to G-Sync will love G-Sync. People that where forced to not use V-Sync because of Input Lag are also going to like G-Sync. People that dont care about screen tearing will probably not justify spending so much for G-Sync. Also really think you need a G-Sync that had 144Hz to benefit from it. Yes running your games ~ 50 fps is fine with 60Hz G-Sync but after you hit the monitor MAX refresh you are basically in V-Sync like mode or V-Sync OFF. For example in some games you might be getting 40-80 fps. With V-Sync ON you will cut the fps at 60 and with it off you will screen tear after 60 fps even on G-Sync monitor. For this is what u need 144Hz not 60 Hz.
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post #87 of 113
No mouse input lag with G-Sync?
I hate you guys lol, you convinced me to double my budget in order to get G-Sync
I will pick Benq XL2420G, 490 eur, the lowest price in Europe
post #88 of 113
Quote:
Originally Posted by overvolted View Post

So in a few posts now I've said without GSYNC, the image just looks "off" to my eyes but it's been hard for me to put into words (I'm from murica). Not tearing, not outright stuttering, but something else about the image is just wrong. Now that you made this post, I think unstable is probably the best description of what I'm seeing. Even with ULMB's increased motion clarity, it's unstable as all hell compared to VRR.

When I was speaking with a BenQ rep a while back about some of their monitors, he was mentioning GSYNC's inherit motion blur reduction, and I guess this is what he's referring to. At least on my display it's a very easy thing to see, turn off GSYNC and motion clarity suffers a bit. It's not the drastic improvement of ULMB, but it's a noticeable improvement.

Gsync does not have any INHERENT motion blur reduction.
Gsync does not remove eye tracking based motion blur. This can only be done by strobing the backlight or black frame insertion/interpolation techniques.
Yes Gsync makes the image look SMOOTHER because the frames rendered are exactly what you see, but this is NOT motion blur reduction. It's simple "True" motion blur. in other words, you're getting the exact sample and hold motion blur based on that framerate (persistence).

PIXEL PERSISTENCE is a motion blur barrier and Gsync does NOTHING about this.

Read these articles.

http://www.tftcentral.co.uk/articles/motion_blur.htm

http://www.blurbusters.com/faq/zeromotionblur/
http://www.blurbusters.com/faq/60vs120vslb/

Then watch this video.
https://www.youtube.com/watch?v=hD5gjAs1A2s
Edited by Falkentyne - 9/21/15 at 1:58pm
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post #89 of 113
Quote:
Originally Posted by Falkentyne View Post

Gsync does not have any INHERENT motion blur reduction.
Gsync does not remove eye tracking based motion blur. This can only be done by strobing the backlight or black frame insertion/interpolation techniques.
Yes Gsync makes the image look SMOOTHER because the frames rendered are exactly what you see, but this is NOT motion blur reduction. It's simple "True" motion blur. in other words, you're getting the exact sample and hold motion blur based on that framerate (persistence).

This. Locked 144hz/144fps PMW backlight strobing is awe inspiring. thumb.gif
post #90 of 113
Quote:
Originally Posted by Falkentyne View Post

Gsync does not have any INHERENT motion blur reduction.
Gsync does not remove eye tracking based motion blur. This can only be done by strobing the backlight or black frame insertion/interpolation techniques.
Yes Gsync makes the image look SMOOTHER because the frames rendered are exactly what you see, but this is NOT motion blur reduction. It's simple "True" motion blur. in other words, you're getting the exact sample and hold motion blur based on that framerate (persistence).

PIXEL PERSISTENCE is a motion blur barrier and Gsync does NOTHING about this.

Read these articles.

http://www.tftcentral.co.uk/articles/motion_blur.htm

http://www.blurbusters.com/faq/zeromotionblur/
http://www.blurbusters.com/faq/60vs120vslb/

Then watch this video.
https://www.youtube.com/watch?v=hD5gjAs1A2s

Call it what you want boss, but the more "stable" image of GSYNC makes it easier to see what the hell is going on around you, including trying to get the ol cursor to the right place at the right time. The term increased motion clarity kind of applies if this is the case no? Again maybe not the drastic increase of ULMB, but it DOES help. Have you ever spent any time with these monitors up close and personal or just solely going off what you read?

It's an honest question, cause the amount of people who've never seen this tech up close who have staunch opinions about it is far too many.
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