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[Guru3D] Deus Ex: Mankind Divided Gets DX12 and a Benchmark says AMD (Updated) - Page 35

post #341 of 892
Quote:
Originally Posted by end0rphine View Post

Doesn't the train station scenario take place at the beginning of the game?

Yes it does, but that isn't the segment I am referring to. The game is based on "zones" and to get to these zones you have to use the subway (train station). So given there is a known bug that causes a crash when using the train station during late game, the game is broken for many players. Eidos is reportedly investigating the issue as it seems to be very wide spread.
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post #342 of 892
Quote:
Originally Posted by Woundingchaney View Post

Yes it does, but that isn't the segment I am referring to. The game is based on "zones" and to get to these zones you have to use the subway (train station). So given there is a known bug that causes a crash when using the train station during late game, the game is broken for many players. Eidos is reportedly investigating the issue as it seems to be very wide spread.

Ah I see. I periodically get crashes when transitioning via train, but so far only happened twice.

I've actually experienced something else that brought my 'I never asked for this' run to a halt - when exploring some apartment the game just suddenly bottoms to 5 fps with a mini freeze every 2 seconds. Starting a new game fixed it.
post #343 of 892
I'd found a way to crash the game easily, doing a speed run, skipping through convos and cut scenes etc, crashed it 4 times in 10 mins biggrin.gif.

One thing that is starting to bug me is the auto run thing, for some reason when I load a game he's auto running which gets really annoying during steath, another thing is the "press space to continue" if your in cover he moves cover that is by far the most annoying thing I've found so far.
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post #344 of 892
Quote:
Originally Posted by Aussiejuggalo View Post

I'd found a way to crash the game easily, doing a speed run, skipping through convos and cut scenes etc, crashed it 4 times in 10 mins biggrin.gif.

One thing that is starting to bug me is the auto run thing, for some reason when I load a game he's auto running which gets really annoying during steath, another thing is the "press space to continue" if your in cover he moves cover that is by far the most annoying thing I've found so far.

I've had this same issue.

Has anyone experienced slight stutters or pauses when travelling through the streets?
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post #345 of 892
Quote:
Originally Posted by BradleyW View Post

I've had this same issue.

Has anyone experienced slight stutters or pauses when travelling through the streets?

yes i get the stuttering in the streets
    
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post #346 of 892
Quote:
Originally Posted by Tobiman View Post

You are actually very wrong here. What Nvidia does is in fact use more of the cpu for more performance. In reality, it does lead to better performance in single threaded cpu heavy games for Nvidia but at the cost of far greater CPU usage.

But Nvidia performance doesnt drop off a cliff with lower performance CPUs, so how could their performance advantage come from extracting more usage like you say?



Quote:
Originally Posted by Woundingchaney View Post

Yes it does, but that isn't the segment I am referring to. The game is based on "zones" and to get to these zones you have to use the subway (train station). So given there is a known bug that causes a crash when using the train station during late game, the game is broken for many players. Eidos is reportedly investigating the issue as it seems to be very wide spread.

I have noticed that I often have the game crash on me when I take a train somewhere and then it will crash when I go to check my map right after to get my bearings.
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post #347 of 892
Quote:
Originally Posted by Aussiejuggalo View Post

I'd found a way to crash the game easily, doing a speed run, skipping through convos and cut scenes etc, crashed it 4 times in 10 mins biggrin.gif.

One thing that is starting to bug me is the auto run thing, for some reason when I load a game he's auto running which gets really annoying during steath, another thing is the "press space to continue" if your in cover he moves cover that is by far the most annoying thing I've found so far.

Same happens to me, just make sure you are not in stealth mode (f) when you save, since he will run off on you when you reload.

As for the crashes, everyone is getting them especially when taking the train, also the devs mentioned they were also working on other ones like when in the shooting gallery at the NSN, etc...

Stuttering in the street also occurs for me, as you exit from a building/sewer, but just for a second or two then it's gone.

Hopefully more patches this week to fix the bugs and for optimization.
 
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post #348 of 892
Quote:
Originally Posted by sumitlian View Post

Though it is purely my opinion but saying something like AMD DX11 CPU overhead seems inappropriate in 2016 since we all have known by now the AMD GPU architecture is too parallel and new generation and that old DX11 is too serial to be fit into that. Better expression would be Microsoft DX11 overhead for AMD GPU architecture. biggrin.gif Just saying.

Quote:
Originally Posted by Blameless View Post

Relatively poor DX11 performance is one thing. Too much DX11 overhead is another.

Higher end GCN parts are too parallel to be efficiently leveraged by DX11, but that doesn't explain or justify the DX11 overhead.

The reason for the difference in DX11 overhead is that nvidia re-wrote their drivers to be multi-threaded starting in mid 2014, while AMD's drivers are still single-threaded. This actually makes AMD's GPUs get slower on the more expensive intel cpu's as the clockspeed and single core performance goes down compared to the high clocked quad cores. For reference the first driver from nvidia that was multi-threaded was 337.50, which improved performance by up to ~25% in some games on a single gpu and up to ~35% in SLI (according to a pcper test done at the time)
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post #349 of 892
Quote:
Originally Posted by VeritronX View Post


The reason for the difference in DX11 overhead is that nvidia re-wrote their drivers to be multi-threaded starting in mid 2014, while AMD's drivers are still single-threaded. This actually makes AMD's GPUs get slower on the more expensive intel cpu's as the clockspeed and single core performance goes down compared to the high clocked quad cores. For reference the first driver from nvidia that was multi-threaded was 337.50, which improved performance by up to ~25% in some games on a single gpu and up to ~35% in SLI (according to a pcper test done at the time)

It's true that Nvidia did make changes to their driver for a more efficient operation in some respects, however AMD's poor single threaded performance is due to the actual architecture of GCN. That's why driver improvements for CPU efficiency show minimal gain.
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post #350 of 892
I haven't had any stuttering in the streets its more in loading scenes like the train when it loads the next map, haven't had it crash during the train scene though which is odd.

It's a bit weird that my sig rig plays this thing maxed out and I don't have performance issues I just have the odd crash, and even they don't happen that much headscratch.gif.
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Corsair H100i V2 Windows 10 Enterprise 2016 LTSB 64-Bit Dell U2414H Dell U2414H 
MonitorKeyboardPowerCase
Asus VG248QE WASD CODE 87-Key - Cherry MX Clear EVGA Supernova G2 850W CaseLabs SM5 
MouseMouse PadAudioAudio
Zowie FK1 Artisan ZERO MID Black Large Mouse Pad JDS Labs Element Sennheiser HD 599 
AudioAudio
Samson Q2U Swan M50W Powered 2.1 System 
CPUMotherboardRAMRAM
Intel Xeon E3 1245 V5 MSI C236M Workstation Crucial CT8G4WFD8213 8GB DDR4 ECC 2133MHz Crucial CT8G4WFD8213 8GB DDR4 ECC 2133MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 750 EVO 120GB SSD  Samsung 750 EVO 120GB SSD  Western Digital WD Red 2TB WD20EFRX Corsair H80i V2 
OSPowerCase
Windows 10 Enterprise Corsair VS350 ATX Power Supply Fractal Design Core 1000 
MotherboardRAMHard DriveHard Drive
SUPERMICRO MBD-A1SRi-2758F-O ITX server board Kingston KVR16LSE11/8KF 16GB Samsung 850 EVO 120GB Western Digital RED 4TB x8 
CoolingCoolingCoolingOS
Noctua 120mm NF-F12 2000RPM Noctua 120mm NF-F12 2000RPM Noctua 120mm NF-F12 2000RPM FreeNAS 
PowerCaseOtherOther
Corsair CS550M Caselabs X2M ICY BOX 4bay hotswap IB-544SSK ICY BOX 4bay hotswap IB-544SSK 
OtherOther
LSI MegaRAID 9240-8i  StarTech Model SAS8087S450 SAS to SATA cable's 
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Humble SM5 MK2
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CPUMotherboardGraphicsRAM
AMD Ryzen 7 1800X MSI B350M Mortar Arctic MSI GTX 1070 ARMOR OC G.Skill Trident Z F4-3200C14D-32GTZKW 32GB 
Hard DriveHard DriveHard DriveCooling
Samsung 960 EVO NVMe M.2 250GB Samsung 850 EVO 1TB Western Digital Blue WD10EZEX 1TB Corsair ML120 Pro x5 
CoolingOSMonitorMonitor
Corsair H100i V2 Windows 10 Enterprise 2016 LTSB 64-Bit Dell U2414H Dell U2414H 
MonitorKeyboardPowerCase
Asus VG248QE WASD CODE 87-Key - Cherry MX Clear EVGA Supernova G2 850W CaseLabs SM5 
MouseMouse PadAudioAudio
Zowie FK1 Artisan ZERO MID Black Large Mouse Pad JDS Labs Element Sennheiser HD 599 
AudioAudio
Samson Q2U Swan M50W Powered 2.1 System 
CPUMotherboardRAMRAM
Intel Xeon E3 1245 V5 MSI C236M Workstation Crucial CT8G4WFD8213 8GB DDR4 ECC 2133MHz Crucial CT8G4WFD8213 8GB DDR4 ECC 2133MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 750 EVO 120GB SSD  Samsung 750 EVO 120GB SSD  Western Digital WD Red 2TB WD20EFRX Corsair H80i V2 
OSPowerCase
Windows 10 Enterprise Corsair VS350 ATX Power Supply Fractal Design Core 1000 
MotherboardRAMHard DriveHard Drive
SUPERMICRO MBD-A1SRi-2758F-O ITX server board Kingston KVR16LSE11/8KF 16GB Samsung 850 EVO 120GB Western Digital RED 4TB x8 
CoolingCoolingCoolingOS
Noctua 120mm NF-F12 2000RPM Noctua 120mm NF-F12 2000RPM Noctua 120mm NF-F12 2000RPM FreeNAS 
PowerCaseOtherOther
Corsair CS550M Caselabs X2M ICY BOX 4bay hotswap IB-544SSK ICY BOX 4bay hotswap IB-544SSK 
OtherOther
LSI MegaRAID 9240-8i  StarTech Model SAS8087S450 SAS to SATA cable's 
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Overclock.net › Forums › Industry News › Video Game News › [Guru3D] Deus Ex: Mankind Divided Gets DX12 and a Benchmark says AMD (Updated)