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[Guru3D] Deus Ex: Mankind Divided Gets DX12 and a Benchmark says AMD (Updated) - Page 83

post #821 of 892
If the games I play were as good on Linux I would switch or at least dual boot.
Sure it would take a long time for everyone to switch, but we would get good few percent of market more each year.
post #822 of 892
Quote:
Originally Posted by the9quad View Post

Your welcome to that opinion, but based on past history linux will never amount to a significant market share no matter what. I highly doubt a gaming API is going to change that. And those dual booters you talk about are an extremely small fraction of the market. I think you overestimate the amount of gamers who even think of linux as an option at all. Easy to over-estimate when you spend time on forums like this. Problem is people on these forums are a small fraction and even within this small fraction linux users are another small fraction of that. Among the real world gaming people, linux is so small it might as well not exist.

For example I think the last survey on steam had linux users at not even 1%......., 0.83% to be exact. There are 3 times as many people who are still on 56k than there are linux users to put that in perspective. There are over twice as many still on 33.6kbps.. let that sink in for a moment. Heck there are more people who have only 1GB system ram then people who are on Linux.
Perhaps you're right.
post #823 of 892
Quote:
Originally Posted by vodkapl View Post

Perhaps you're right.

He may be right, but either way it makes no difference to me at least. I dont like the direction companies like Google and Microsoft are headed, and in a way I prefer not having to deal with triple AAA games/devs/publishers. Not like i've ever play every single games on Linux or Windows anyway (at the time of this post, there are 5522 Steam linux titles)
Edited by PhRe4k - 9/25/16 at 8:18am
post #824 of 892
Quote:
Originally Posted by PhRe4k View Post

He may be right, but either way it makes no difference to me at least. I dont like the direction companies like Google and Microsoft are headed, and in a way I prefer not having to deal with triple AAA games/devs/publishers. Not like i've ever play every single games on Linux or Windows anyway (at the time of this post, there are 5522 Steam linux titles)

There is no shame in that man, I am not anti-linux. I am just saying to be realistic about it.
post #825 of 892
Quote:
Originally Posted by the9quad View Post

There is no shame in that man, I am not anti-linux. I am just saying to be realistic about it.

I hear you, many of us Linux guys get overly ambitions but end up getting disappointed. Linux still isn't 100 percent comparable to Windows as far as game library but it's much closer than it was even a few years ago thanks to Steam and GOG
post #826 of 892
Using the latest dx12 patch, on Nvidia, the GPU performance is now mostly a match for dx11 (on a 1080). Sadly, the CPU usage is still not ideal in dense crowded areas, with dx11 scaling better with thread usage.

GPU bound scenarios are obviously getting a boost on the midranges, so to that extent dx12 is seemingly better.

As an Nvidia user, I don't know the extent to which their dx11 driver is doing the heavy lifting. Could be that nvidias dx11 implementation is just much better for what this game needs ( lots of AI, open world, interactions).
post #827 of 892
Quote:
Originally Posted by vodkapl View Post

DX12 was influenced by Mantle...
Furthermore why would a company, who has locked many gamers to their OS through their api, decide to make a risky move and use a different api that's not their own? One major reason they don't use Vulkan, or didn't use Mantle, is because again their OS share depends heavily on gamers.
If gaming flourishes to same or close extent on Linux as Windows people will switch, and when more and more do it will increase Linux marketshare which will in turn make the devs who are money driven develop their programs for Linux as well.
Most likely virus creators will come too.
Then you'll see W10 marketshare drop and so will Microsoft's revenue as result of that.

Speaking of gains, isn't cross platform a major gain or should we consider that not a gain because it goes against Microsoft's business?

What are you talking about?? I was asking why DICE, who developed Mantle, went with DX12 over Vulkan if Vulkan is superior. I also listed many features that DX12 has that Vulkan doesn't but you ignored those.
post #828 of 892
Quote:
Originally Posted by DracoNB View Post

What are you talking about?? I was asking why DICE, who developed Mantle, went with DX12 over Vulkan if Vulkan is superior. I also listed many features that DX12 has that Vulkan doesn't but you ignored those.
Maybe for them it would be easier to work with less APIs or the one which could allow them to work with other platform without big changes into the game? or maybe because consoles have their priority
post #829 of 892
Quote:
Originally Posted by DracoNB View Post

What are you talking about?? I was asking why DICE, who developed Mantle, went with DX12 over Vulkan if Vulkan is superior. I also listed many features that DX12 has that Vulkan doesn't but you ignored those.

Because Vulkan is more close to the metal of GCN than the metal of Nvidia architectures, why would DICE choose an API which won't give benefits to majority of gamers aka Nvidia owners. DICE prioritizes multiplayer games, and to get market share they need to make the game work as fast as possible for wide rage of hardware that includes Intel HD as well.

DICE using DX12 over Vulkan doesn't make Vulkan any less good than DX12. Yes in terms of complete application development, DX12 seems more suitable as we know it contains sound and input API/libraries as well. But as a user here a page ago already has provided a link showing very few games have been built using Microsoft DirectSound, it also proves not many developers use M$'s sound API.

A user here also have told us, coming from his past posts he seems to have knowledge of graphics technology and programming.
Quote:
Quote:
Originally Posted by sugarhell View Post

With vulkan you can go closer to the hardware than dx12 and with spir-v and specific vendor extensions there are more advantages to vulkan. There is nothing to debate there are so many informations out there. Now we just need vulkan games

Vulkan provides vendor specific support, means it guarantees to run at optimal speed for a specific architecture. But again it doesn't matter in real world much, if majority of users do not have relevant hardware, it would be stupid to use such API for online game.
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post #830 of 892
Quote:
Originally Posted by sumitlian View Post

Because Vulkan is more close to the metal of GCN than the metal of Nvidia architectures, why would DICE choose an API which won't give benefits to majority of gamers aka Nvidia owners. DICE prioritizes multiplayer games, and to get market share they need to make the game work as fast as possible for wide rage of hardware that includes Intel HD as well.

DICE using DX12 over Vulkan doesn't make Vulkan any less good than DX12. Yes in terms of complete application development, DX12 seems more suitable as we know it contains sound and input API/libraries as well. But as a user here a page ago already has provided a link showing very few games have been built using Microsoft DirectSound, it also proves not many developers use M$'s sound API.

A user here also have told us, coming from his past posts he seems to have knowledge of graphics technology and programming.
Vulkan provides vendor specific support, means it guarantees to run at optimal speed for a specific architecture. But again it doesn't matter in real world much, if majority of users do not have relevant hardware, it would be stupid to use such API for online game.

Eh?
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