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[Guru3D] Deus Ex: Mankind Divided Gets DX12 and a Benchmark says AMD (Updated) - Page 10

post #91 of 892
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Originally Posted by Glottis View Post

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AotS is just a mediocre game from niche RTS subgenre and Hitman was a unoptimized always online trainwreck with shoddy business practices. All the negativity surrounding Hitman doesn't even have anything to do with Nvidia or AMD.
Nothing to do with nvidia or AMD yes, that's why I mentioned a certain user base, go read the related game threads to see my point.
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Do you even know or care why AMD appears to have such performance boost in DX12? That's because AMD had extremely poor performance under DX11, where as Nvidia had near peak performance in DX11.
Nice oversimplification.
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Also, Nvidia already has good gains in Async with Pascal that was released months ago, yet people with red glasses are still in complete denial about this fact.

iD are waiting on that async compute for their vulkan path on nvidia cards, including Pascal...
post #92 of 892
Quote:
Originally Posted by Glottis View Post

i already said Pascal shows gains with Async in AotS and also in Time Spy. can't you read or what? if you can't be bothered paying much attention why are you demanding so much accuracy and attention from me?

Because you made BS claims and can't back them up. just show me so called GOOD gains on pascal with async.
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Also, Nvidia already has good gains in Async with Pascal that was released months ago, yet people with red glasses are still in complete denial about this fact.

so again just one example of it. of an actual game.
Quote:
Originally Posted by Klocek001 View Post

cause this is ocn and there's a group of ppl who think they're computer scientists but probably belong to the kindergarten.

Nobody understands that better than you man, thumb.gif
post #93 of 892
that is not an oversimplification at all. digitalfoundry measured 1080 has 12% gain from Vulkan and Fury X has 40%. But Fury X was slower than 980 in OpenGL to begin with, while already 1080 run plenty fast.
Quote:
Originally Posted by EightDee8D View Post

Nobody understands that better than you man, thumb.gif

lol you still don't understand that I don't pretend to.
post #94 of 892
Quote:
Originally Posted by Klocek001 View Post

that is not an oversimplification at all. digitalfoundry measured 1080 has 12% gain from Vulkan and Fury X has 40%. But Fury X was slower than 980 in OpenGL to begin with, while already 1080 run plenty fast.
I forgot amd only makes Fury/x.

other gpus weren't suffering on ogl as much as fiji. so yes, that was an oversimplification.
post #95 of 892
Quote:
Originally Posted by EightDee8D View Post

I forgot amd only makes Fury/x.

other gpus weren't suffering on ogl as much as fiji. so yes, that was an oversimplification.

rx480 is on par with 970 in OpenGL benches of Doom, so I guess you must be right. So much scientific evidence on your side. Wow.
AMD fanboys are just impossible to talk to when it comes to dx12, head so big it shows up on radar.
Edited by Klocek001 - 8/18/16 at 5:18am
post #96 of 892
Quote:
Originally Posted by Klocek001 View Post

rx480 is on par with 970 in OpenGL benches of Doom, so I guess you must be right. So much scientific evidence on your side. Wow.

480 gains 46%, 390 gains 48%, fury gains 66% ( means it was suffering more than those 2 gpus), enough evidence i guess ? (on 1080p)

https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/
post #97 of 892
Quote:
Originally Posted by Glottis View Post

i already said Pascal shows gains with Async in AotS and also in Time Spy. can't you read or what? if you can't be bothered paying much attention why are you demanding so much accuracy and attention from me?

Correct me if I'm wrong. Pascal can't do asynchronous processing which is more like independent processing, it is more like time is not shared between various process, instead Pascal does context switching which is basically mutithreading of processes where time is shared. Theoretically what I understand, context switching through driver is always prone to either suffer from microstuttering due to delay nature of context switching or rendering slowdowns aka low fps (what we have seen in Vulkan with an Nvidia GPU as late texture popup in many cases) if the more part of the workload has been designed to be loaded in asynchronous manner.

Remember why somethings were not being rendered by GTX 1080 in AoTS DX12. You can easily guess why Nvidia disabled it in their driver.
Quote:
Originally Posted by Klocek001 View Post

that is not an oversimplification at all. digitalfoundry measured 1080 has 12% gain from Vulkan and Fury X has 40%. But Fury X was slower than 980 in OpenGL to begin with, while already 1080 run plenty fast.
lol you still don't understand that I don't pretend to.

Nobody is claiming here to be scientists. Either It is you taking the speculation part too seriously and personally from those group of people or you are just frustrated.
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post #98 of 892
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Originally Posted by Glottis View Post

Not sure why people still completely ignore Pascal and say that it's only AMD that has gains. rolleyes.gif

Not saying pascal doesn't gain out of it, but AMD are gaining the most of it. While pascal gains a few %, AMD gains a more because hardware wise they have a bit better queue handling to handle the async compute calls better.

You can't take away from AMD the fact that in some games, they can gain 10-15% extra performance just by switching to DX12, while pascal gains maybe 5-6% in most cases, if at all.
Their hardware right now is more concentrated on DX12.

Of course pascal is a beast overall, and has a lot more raw power the handle the DX12 calls just fine. But again, % wise, DX12 works quite well with AMD. The fact that their cards are still underpowered and their gain brings them a bit higher up to speed but not enough, is another matter. But a current owner of the last two gens from AMD, will gain more with DX12.
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post #99 of 892
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Originally Posted by EightDee8D View Post

480 gains 46%, 390 gains 48%, fury gains 66% ( means it was suffering more than those 2 gpus), enough evidence i guess ? (on 1080p)

https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/

fury x is equal to gtx 970 in OpenGL in that test.
Tell me one thing: are you here to advocate amd or embarass yourself ?
post #100 of 892
Quote:
Originally Posted by Klocek001 View Post

fury x is equal to gtx 970 in OpenGL in that test.
Tell me one thing: are you here to advocate amd or embarass yourself ?
you asked me for evidence to prove what i said, and i said "other gpus weren't suffering on ogl as much as fiji". 66% vs 48% gain proves my point.

Now you tell me one thing - do you have short term memory loss or something ?
Edited by EightDee8D - 8/18/16 at 6:02am
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